Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - utkonos

Pages: 1 2 [3]
31
The baby with starter beard is awesome.
They are dwarves after all! :D
This is definitely interesting... PTW
Thank you!

Got some update done. Changelog is small but hell it took quite some time to do ;) :
- changed plants (different perspective, smaller size, should fit tileset style better)
Spoiler (click to show/hide)
- new graphics for humans and elves
Spoiler (click to show/hide)
- some minor adjustments
Next goal is to make new graphics for goblins and kobolds, which shouldn't be that hard.
As usual, all feedback is very much appreciated.

32
Ok, dwarves should be done. Here's result:
Spoiler (click to show/hide)
Graphic is added to the pack.
Next I'll try to change the perspective of plants and start working on other humanoid races.
I'll be very grateful for any feedback!

33
Hi there!
Sorry for late response, got some health problems, which will delay work a bit more unfortunately. Here's what I have for now:

I tried to do something about dwarf perspective, but it doesn't work out sadly, so I'll stick to current time-tested perspective.

34
Thanks for your feedback!
I tried to make them more "dwarfish", made their limbs smaller and bellies bigger :D
Dwarves:

And game screenshot:
Spoiler (click to show/hide)
Is it better?

35
Very clean, and the border around the items is a unique touch, makes it look like icons lying around. I'll be following this.
Thanks for the reply! "Icon" look was intended, this way I can justify the scale difference between items (same size of earrings and doors for example).
I like the look of this set a lot.  It seems like the plants and creatures should be in the same perspective as the walls, barrels, etc.  Just not sure there are enough pixels to make them distinct.  Perhaps distinctive hats?
I'll try to change perspective of plants after I finish dwarves. Thanks for suggestion.
But I'm not sure if it'll be better to make creatures like this.

For now dwarves looks like this, I would like to know your opinion on that:

In game:
Spoiler (click to show/hide)
Black background will be changed in the future.

36
Thanks for your reply!
I'm working on new graphics for dwarves and other creatures, but it can take one or two weeks to do due to some IRL problems. I'll add new dwarves right as I finish them.

37
Tilesets and Graphics / Dungeon Set v1.03 [24x24 TWBT 43.03]
« on: August 24, 2015, 02:28:32 pm »




Installation guide
Easiest way (using Starter Pack):
Spoiler (click to show/hide)

Easy way:
Spoiler (click to show/hide)
All feedback is much appreciated.
 
Screenshots
Spoiler (click to show/hide)


Alternative versions and patches

This patch changes default Dungeon Set ramps to a more classic triangle ramp indicator.
Example:
Spoiler (click to show/hide)
Installation:
- download DungeonSet.zip
- download this patch
- open both archives and copy everything from "DungeonSet Triangles.zip" to "DungeonSet.zip"
- use resulting DungeonSet.zip for preferred installation method



ATTENTION
  • Version of this Set means, that Set itself is ready for use with specified DF. Always check DFHack and TWBT versions before installation!
  • Some RAWs has been changed (shrub tiles, stone, mineral and gem tiles/colors etc).

Credits
I'd like to thank DragonDePlatino for his "under the hood" work on GemSet. Without it I wouldn't have even started making a graphic set. It saves me enormous amount of time!
Also I've used a few tiles made by Meph, Obsidian Soul and Dibujor. So I'd like to thank them too.

Pages: 1 2 [3]