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Messages - darkandstar

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1
Masterwork DF / Re: Sort-of bug report
« on: December 23, 2016, 06:05:15 pm »
Another bug thing: I don't know if it's related, but dwarf therapist and maybe other programs now display some of the text in yellow. (The toolbar and right click menus mostly) As it's on a white background, this near make DT impossible to use. Would really help if someone knows what's up.

2
Masterwork DF / Re: What the...
« on: December 23, 2016, 02:22:21 pm »
You might be able to fix this by launching LAA (Large Address Aware) in the utilities menu and going through the steps,

1.) Point it to dwarf fortress.exe
2.) Check the box
3.) Click the big 'ol 'save' button.

I saw it in another post and it worked for me.

Edit:
Here's the other post that I mentioned http://www.bay12forums.com/smf/index.php?topic=161844.msg7292238#msg7292238

3
Masterwork DF / Sort-of bug report
« on: December 23, 2016, 02:19:39 pm »
I don't even know if it's a problem, but i've noticed that when i launch Masterwork DF Hack displays the following error(s)

TWBT: no tileset with id 6
TWBT: invalid override specification OVERRIDE:254:B:WORKSHOP_CUSTOM:Workshop:CAMPFIRE:6:82

...\DF Masterwork\Dwarf Fortress\hack\lua\persist-table.lua:59: cannot create persistent entry
stack traceback:
        [C]: in function 'save'
        ...\DF Masterwork\Dwarf Fortress\hack\lua\persist-table.lua:59: in function 'ensure'
        ...\DF Masterwork\Dwarf Fortress\hack\lua\persist-table.lua:139: in function '__index'
        ...asterwork\Dwarf Fortress/raw/scripts/base/roses-init.lua:17: in function 'f'
        ...wnloads\DF Masterwork\Dwarf Fortress\hack\lua\dfhack.lua:562: in function <...wnloads\DF Masterwork\Dwarf Fortress\hack\lua\dfhack.lua:503>
        (...tail calls...)


As far as I can tell, it hasn't been the cause of any problems, but an error is an error, and it makes me worry. xD This is a fresh install, I haven't messed with anything other than to import the soundsense packs and overwrite the announcement filter with another install that works. (It didn't, out of the box).

Also, I did some googling, and as far as I can tell, this error has only been seen one other time and no one addressed it.

4
DF Gameplay Questions / Re: Friendly troll?
« on: August 22, 2015, 12:16:52 am »
Nope, it just shows up as 'Troll', in the 'Others' tab, it's classified as 'Wild Animal' It doesn't have a name in the looK or View unit menus either.

5
I didn't know i needed this until now, but i do. All those stories people have, no imagine how it would be when creatures had expanded emotions and feelings and etc. Anyway, that's my two cents.

6
DF Gameplay Questions / Re: Friendly troll?
« on: August 21, 2015, 05:06:23 pm »
Thanks for the reply. He's still there, even after reloading the save to see if that'd change his actions. I intend to build some traps around him and hopefully capture him, barring that, i'll seal him off and make plans for later. (The idea of having a troll as a pet got in my head and now i can't get it out.)

I figured, i was just hoping i wouldn't have to risk any of my dwarves lives if i didn't have to, i've only now managed to arm my melee squad.

I'll have to see about that.

I've since sealed off the cavern; As for the security, I'm only a few hours into this fortress. My security options were rather limited at the time of OP, and while i have improved them since, they are still rather poor. At this time, my fortress relies on spotting whatever's the problem and turtling up until it's gone, dead, or until i'm able to fight it off. 'Tis a running theme through most of my fortresses. The flaw being shown here: It's got to register as an actual hostile, or nobody reports spotting it, and it has no trouble what-so-ever just walking in. xD

7
DF Gameplay Questions / Friendly troll?
« on: August 21, 2015, 02:09:19 pm »
Let me preface this by stating; The only experiences i've had with trolls before now has been the wiki.

Anyway, into the story, i'll make it short:
There's a troll in my sleeping quarters. I'm assuming he came up from the cavern, (Which means he's walked throughout my entire fortress). I was under the impression that they were dangerous and would attack me, however, this one is just milling about in hall A of my living quarters, my workers scurry about him with not even a passing glance, and he seems equally disinterested in them.

My question is: Giving that he's seemingly friendly, should i bother sending my military? Or would it cause uneeded harm to my relatively weak forces? On the other hand: Is this a glitch of some kind, and is there the possibility that he may just start murdering my helpless dwarves?

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