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Messages - Urlance Woolsbane

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526
DF Bug Reports / Re: [0.31.01]How-To: Using the Mantis Bug Tracker
« on: January 07, 2016, 12:42:59 am »
Ditto. It was on my PC.

527
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: January 06, 2016, 07:49:47 pm »
so after seeing a night troll wander into a house punching folks I double back and left, then talk to a priest in the town bar about said night troll.

There goes the neighborhood. :P
I think when you unload the site everyone on that site will become apart of that civ even dead people so any kill will brand you unhinged for murdering a sentient just because you killed them on site and their dead soul while lingering there has sign citizenship papers.
also because of this you might end up with said creature you left popping up in one of the peasant spawning zones.
so uhh don't kill folks as everyone might have citizenship to everywhere and make you the enemy or atleast a murderer to 500 sites just because you murdered some famous person.
This is fascinating. !!SCIENCE!! beckons!

528
DF Dwarf Mode Discussion / Re: The Wisdom of the Dwarves
« on: January 06, 2016, 06:08:04 pm »
"I was near to a burial receptical. It's interesting."-Urist McSociopath.

529
DF General Discussion / Re: Was version .40 a bust ?
« on: January 06, 2016, 06:05:56 pm »
1. Adams brothers
Ah, yes. The joy of adventures in late-night posting.  :P

530
DF General Discussion / Re: Was version .40 a bust ?
« on: January 06, 2016, 04:20:37 am »
And the thread reveal another contributor : Bernard Helyer, that wrote the SDL port.
Wait, so someone other than the Tarn brothers has had access to the source-code?

531
I'd like to be dorfed as the grower, si vous plait.

532
Rescues, like confronting vampires, seem to get recorded weirdly. Max had something similar happen to him in 40.24.

533
Just a quick question: We're not actually using 42.01, right?  Because the subsequent 42.0x releases are much more stable.

534
Quote
Take as long as you like in real time to fulfill your year-long obligation to the fortress.

Well then, I'm in!

I look forward to this. We need more modded-succession games.

535
DF Dwarf Mode Discussion / Re: Island of the Dead!
« on: January 05, 2016, 12:50:38 am »
Quote
Makes you wonder what happened there. Did a band of artists stumble upon an ancient slab, and afterwards each headed out to build their own tower?

Well, the only civilization there are my Cheetah Men, and they can't even make books. Although they do generate poetry, so I'm guessing World Gen just neglects that fact and gives them books anyway.

I have the save backed up if you ever wanted to look at the legends. I'm going to have a gander myself now...


EDIT: Added the save file to DFFD, you can download it form the main post.
Deities can grant slabs with secrets to their followers, so books aren't necessary.

Tell me, what's the maximum lifespan of the cheetah people? The sooner they die, the sooner they'll be inclined to find immortality, I imagine.

536
So I'm back in action? Well then, let us see how I die this time...

537
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: January 03, 2016, 10:31:00 pm »
I was forced by the threat of overheating to stop worldgen at year 3010, but things look pretty neat anyway.

Sweet zombie Jesus what.

You can use advanced settings to make the world generate for a really, really long time, up to 10,000 years, so I started genning a "Small" world with a bunch of civs and megabeasts last night. My shitty computer was starting to look worryingly likely to hardcrash this afternoon, so I stopped less than a third of the way to absurdity.

The kind of stuff this game comes up with given enough time is really cool, I'd recommend you try it.
I once genned a world to around 3000 years, in 40.24. The goblins ruled it (I'm assuming they only had one civ, though I might be misremembering,)  and I found it easy to run into large patrols of soldiers. The last remnants of Dwarven civilization were holed up in a cave called, rather wonderfully, "the Painful Hell."

Alas, it proved prone to crashing.

538
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 02, 2016, 06:04:20 pm »
Somewhere, somehow, I have an erroneous or duplicate raw entry that has made an unusual change...

Jabberers are HUGE. Whale sized. Not just that, but they are made of "Frozen unknown creature substance egg yolk chops", whatever that might be. Whatever it is, I have literally thousands of the stuff being cooked into mystery pie thanks to one that fell afoul of my military.
It is terrifying.

539
DF Modding / Re: [MODDING] 0.42.x QUESTIONS THREAD
« on: January 01, 2016, 10:02:33 pm »
I'll try utterances, though it's a last resort.

On a similar note, why do goblins almost always "win"? They always have the highest pop count of any race. The only race I've ever seen conquer them is humans, occasionally with the assistance of some elves and their aforesaid giant elephants.
I recently genned a world where the elves conquered them. I'm not sure how common that is, though.

540
I'm rather wary of tilesets, though I'm no doubt in the minority. That said, I wouldn't mind something in the style of the first five Ultimas, a sort of tapestry.


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