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Messages - Urlance Woolsbane

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541
DF Dwarf Mode Discussion / Re: Necromancers Amongst Your Dwarves?
« on: January 01, 2016, 09:40:55 pm »
I've never heard of anything quite like this.

Were they from the starting seven? Did they worship a god of death, mayhaps? I wonder if they'll found their own towers.

542
Perhaps the technology is magic based? Like steam punk, with magic instead of steam?
It's not like someone's going eschew magic altogether, if it can still help him mass-produce his wares. That said, mundane races aren't necessarily going to have easy access to it, so perhaps there should be two technological categories.

543

I assume that not all creatures of this plane will be magical? There has to be some mundane-ity.
Indeed. The usual idea of a small percentage of the population being magically sensitive should work rather nicely with the caste system.

Also, magecite golems should absolutely be a thing.

544
Would anyone like to contribute any suggestions for how ______ biome should 'look'? I'm running out of ideas on how to make a grassland unique. Remember that you can use multiple colors from the new set - it doesn't have to be a single color only.
Well, assuming that we're going with the "extra-dimensional invasion" theme, how about alternating between the natural and the eldritch? So a freshwater tropical swamp would be full of natural colors, all ROYGBIVs and browns; while a saltwater one might be all black and white and blue with assorted reds and pinks, like a fantastical lunar, or infernal, landscape.
The issue with that being limited color palette, unfortunately, atleast unless we do a graphics set. Completely forgot graphics sets apply to creatures, not terrain *derp*
 Maybe using some of the weirder ASCII symbols for the tile, atleast until some(maybe me) makes a tileset and graphics pack?
I'm aware of the color-limit. But you can have a different emphasize on the colors, surely? And as you say, tiles are also effective in communicating alienness.
@Urlance: Ooh, I like the interdimensional idea. I think i can figure something out. Could I put them in evil/good biomes instead?
Yeah, that works even better. That slipped my mind somehow.
Just to clarify our theme atm. A world powered by magic, where everyday creature use magic. That is, until the invasion of extra-dimensional beings throws their world into chaos and disorder. As the conflict escalates, a technological revolution begins amongst the native species', in an effort to help combat the alien invaders.
This sounds good. I suggest that the dimension's native magic have a natural, procreative manner. So you might have turkeys popping out of thin air, but they're a recognizable quality, achieved through consistent means. The extradimensional magicks, on the other hand, are even more bizarre than their attendant physics, embodying a more chaotic model (at least as far as the rather clockwork engine of DF allows.) The natives of the universe, finding their mages wanting, devote their efforts to harnessing the building blocks of their own plane.

545
Would anyone like to contribute any suggestions for how ______ biome should 'look'? I'm running out of ideas on how to make a grassland unique. Remember that you can use multiple colors from the new set - it doesn't have to be a single color only.
Well, assuming that we're going with the "extra-dimensional invasion" theme, how about alternating between the natural and the eldritch? So a freshwater tropical swamp would be full of natural colors, all ROYGBIVs and browns; while a saltwater one might be all black and white and blue with assorted reds and pinks, like a fantastical lunar, or infernal, landscape.

546
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: December 28, 2015, 11:10:26 pm »
How long does it take to get to the center of a rhino man? Apparently it takes about nine minutes of being chewed on by five night trolls.
Of course over this fine meal they all casually exchange friendly banter between each other. A family that murders together, sticks together.
Perhaps it's not quite as funny, but this happened to me:
Spoiler (click to show/hide)

547
I don't know if I want all civs playable. Any major pros or cons one way or another?
The greatest benefit I can think of, in addition to the added immersion, is the ability to really affect the world. One's efforts wouldn't necessarily be one-sided.

The only downside that I can think of would be the extra effort needed to make each race fit for fort-mode.

Of course, the more alien civs might understandably be off-limits

548
Are we aiming to make all civs playable?


If we're going with the "extradimensional beings invade" scenario, how about an evil civ that's harnessed, to some extent, the things from beyond? Existential quislings, as it were. 

549
Edit: There are going to some similarities here and there, for the sake of assisting people in learning how to play.
Such a thing is, as they say, inevitable. I'm more worried about things being made in the generic D&D mould. It strikes me that the purpose of this endeavor is to reimagine DF from the ground up.  If something slots comfortably into Vanilla, why not release it separately from this mod?

550
The issue is pets not being allowed to do jobs, I believe. Kinda forfeits the whole "Protect the useless craftsman" idea.
If memory serves, it's not that they can't work, but that their allowed labors can't be toggled. Still, it is an impediment. I suppose they could be baseline skilled in everything, but yeah, it's probably more trouble than it's worth.

I intended them to be mostly humanoid, many either reptilian, or mammalian like a pangolin.
Pangoliny sounds good.

Weird surrounded by weird, is just normal, ya know?
Agreed, though I'd like things to be at least a step removed from Vanilla DF. I'd prefer it if there were no pseudo-humans, for example. If you're going to do that, why bother replacing raws in the first place?

551
3 Castes. 2 are the breeding males and females. They're better craftsman, and improve those skills better, but are horrid at combat, and retract into a shell or other body part when threatened. The genderless caste is sterile, but are strong fighters, and also have this shell, but use it more as an armor, and not as a shield.
What would they look like?

Also, how about giving the male and female castes the [PET] tag? That could be interesting...

EDIT: I seem to recall reading about a being made of bees. So, if composite creatures are still a thing, we should really try them out.

552
DF Announcements / Re: Dwarf Fortress 0.42.04 Released
« on: December 27, 2015, 11:00:19 pm »
There'll be various undead as we go -- some of these changes reflect the "soulless" status of the dead, and I'd need to address that to put them back.  If a corpse is inhabited by something more thinky, we'd be back in business there, and that was what the bright cyan Ns were going to be, when we got to them.  We'll get around to it somehow.
So liches might be a thing? Awesome!

I suppose that would also give the natural Forces something to do...

553
DF Announcements / Re: Dwarf Fortress 0.42.04 Released
« on: December 27, 2015, 09:51:39 pm »
Re the Zombie-nerf: Toady, for those of us that like the current zombies, might it be possible to include an option for the game to generate them? I  suspect that we're very much the minority, so there's no need to pander to us, but I figure it's worth asking.

554
DF Announcements / Re: Dwarf Fortress 0.42.04 Released
« on: December 26, 2015, 07:57:19 pm »
Thanks and merry Christmas, Toady!

555
Small update from the God Forge

The gods of old were masters of their craft, effortlessly pulling forth their masterful creations from the void. The gods of this plane are much younger, inexperienced, and unsure of themselves. They too pull their creations from the planes of nothingness, but the process is more taxing, and takes many hours for even the simplest of creations, and often drains the gods of their energy. The newest god, the first one to shape this plane, now looks out upon his first creation. Before him stretches an endless plain of hardened rock and soft earth, dotted by patches of lush green grass. This god smiles upon his creation, exhausted, but knows there's still much work left to be done.


Basic stone. Basic earth. Basic grass.
Well... there's no fire yet. That's a good sign right?

Edit: What kind of creature should the starting race be?
Er, what the heck, how about they look like semi-colons? They'd be monocular, with spherical eye-cum-heads. Their "necks" are a bunch of reasonably tough organic wires, and their torsos end in stingers. They lack legs, and have one free-floating appendage, extending from the tip of the torso (with the other wires,) which ends in a clam-like claw. Their hide is like organic chainmail (though not as strong, obviously.) They come in a variety of colors, but never green. Their glass-like stingers inject a poison which slows its victim down. They have six castes. Male, female, genderless, male worker, female worker, and genderless workers. The genderless castes cannot breed, and are emotionless. The worker castes are twice as athletic, fertile, etc, but have half the lifespan of the other castes.

How's that sound?

EDIT: I suppose that for speech, they vibrate their bodies to produce the sounds.

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