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DF Modding / Re: Setting up a low popcap game with full features?
« on: October 10, 2016, 02:03:52 am »More important, mountainhome, you don't call it full if you can't become the mountainhome.Perhaps, but becoming the mountain-home is not really that useful, all you get are three more useless nobles(which is quite a waste in a low pop-cap fortress. You also lose the ability to order stuff from caravans, which i would also imagine is more of an issue in a smaller fort than a larger one, though i suppose that would make things more "survivalistic".
In regards to the original question, i believe you can change the amount of population required for civilisations to siege you in the entity raws. According to the wiki, changing PROGRESS_TRIGGER_SIEGE from 3 to 1 will make a civilisation start sieging you at 20 dwarves, rather than 80 as currently. I don't know if this would affect siege size, but i suspect not.