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Messages - cochramd

Pages: 1 ... 67 68 [69] 70 71
1021
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 08, 2015, 08:54:10 am »
So preoccupied with whether or not you could that you never stopped to think about whether or not you should, huh? Let me guess, nature found in a way in the end?

1022
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 08, 2015, 08:31:01 am »
Careful where you tread in the primal land of the raws, though. I tinkered with the most foul and awful of all beasts - the raven.

Giving it webshooter is a bad idea.

So many dead.
Why? Why would you do that?

1023
Well the players managed to be cruel enough at is, so it is therefore a great idea to add in more mechanics existing solely to facilitate the cruelty of the players. ::) ::)
Precisely.

1024
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 08, 2015, 08:02:46 am »
Magma crabs can actually be neither tamed nor bred, but that's what hacking the raws are for.

1025
DF Dwarf Mode Discussion / Re: Trivial findings
« on: October 08, 2015, 08:01:37 am »
Usually migrants, but I've seen couples pump out multiple kids before any beds are built.

1026
DF Dwarf Mode Discussion / Re: Trivial findings
« on: October 07, 2015, 01:01:42 pm »
The wiki wasn't kidding: given sufficient booze and food as well as insufficient stress, dwarven heterosexual married couples will actually produce offspring every 9 or so months. It seems that dwarves do not have any postpartum infertility. Also, I've had pregnancies occur long before I've even built any beds.

1027
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 07, 2015, 12:38:42 pm »
Two delicious magma crabs in cages caught, camulus has.
What to do, what to do....?
Catch more, as many as you can before someone launches a siege against you, unleash them upon your foes, post results.

1028
I don't know how dwarfs not controlled by the player deal with captured enemies, but let's be honest with ourselves here: player-controlled dwarfs have no qualms in committing POW-related war crimes. They are more than happy to throw captured goblins into a pit from which they will never emerge alive, and feel the same way about stripping them of their arms and slaughtering them as part of military training. In fact, they will even throw the goblins into a pit where they are constantly struck by harmless wooden training weapons to improve their skills so that put up a better fight and thus provide better training when slaughtered by the military. I myself plan to throw my captured enemies 120 or so z-layers down onto masterwork menacing steel spikes surrounded by magma (so I don't have to clean up their remains)....10 spikes per tile is deadlier than 1 spike, right? 1 spike might be easier to dodge, but 10 spikes has the whole bed of nails thing working against it.

1029
DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: October 06, 2015, 11:58:25 am »
I'm pretty sure I've done everything that needs to be done in the raws; maybe I was mistaken and the job cancellations were because they ran out of yaks to shear. I'll have to try again.

1030
DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: October 06, 2015, 08:14:48 am »
I've tried to make more creatures shearable, such as yaks, but my dwarfs cannot shear them. I looked in Arena mode, and yak wool items are a thing, so I think the problem has something to do with the Farmer's Workshop. Where do I find the raws for it and its reactions?

1031
DF Modding / Re: Shearing Yaks and Camels, Milking Every Mammal
« on: October 05, 2015, 01:19:42 pm »
Update: Yaks are still not shearable. Unfortunately, I'm in this fortress too deep to just start over again. Would tinkering with the raws post-worldgen affect anything?

1032
DF Modding / Re: Taking Mod Requests
« on: October 05, 2015, 10:41:31 am »
Chainsaws/stonecutters. They require a serrated disk, a block and a mechanism to create. They increase the speed of logging/mining.

1033
DF Gameplay Questions / Leather VS Plant Cloth VS Yarn Vs Silk
« on: October 05, 2015, 09:02:56 am »
So here I am, sitting my fortress with Armok-knows how many pieces of pigtail cloth and a medium-sized yak herd. I figure I might as well get started on making the non-metal components of my military's armor, but then it crosses my mind: out of leather, plant cloth, yarn and silk, which actually provides the best protection when made into normal clothing and furthermore if leather is superior then which fabric provides the most protection as socks? It would probably do me well to trade for whichever materials provide the greatest protection.

Edit: Recent thought: Does adding decorations of any sort affect the ability of armor or clothing to deflect blows?

1034
I've gotten 3 or 4 cases of the title now. What exactly is killing my dwarfs?

1035
DF Modding / Re: Shearing Yaks and Camels, Milking Every Mammal
« on: October 02, 2015, 04:02:34 pm »
Haven't gotten to test for yak wool yet, nor have I seen any in the trade depot, but the presence of warthog and draltha cheese in the trade depot indicates that milk coding is solid.

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