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Messages - cochramd

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841
By asking better questions.

How do we come up with better questions?

842
DF Dwarf Mode Discussion / Re: Legendary Gem Window as room improvement?
« on: November 04, 2015, 01:29:36 pm »
Question: what was the room quality before the window was installed? Because if it was already "royal" (10000 dwarfbucks or more) then any further addition of value has no effect, except maybe for preventing jealousy.

843
There have been several incidents where a construction accident or unintended cave-in has inflicted horrific injuries on dwarfs, for me and no doubt for everyone else, but the mayor's injury stood out to me because, as the gelding of an unwed male with dreams of having a family is an injury that made a dream that could possibly come true absolutely impossible, and in my understanding it is the only such non-fatal circumstance. Even a quadriplegic dwarf could fall in love, start a family, and could be put in a workshop and have materials hauled to him by others (though it would be complicated to set up) if he wished to master a skill; even if he were blind on top of all of that, he could not be denied the dream of creating a masterwork or great work of art, because the fact that he has not fulfilled his dream means that he has not yet entered a strange mood and thus he still has a chance, however slim. But an unwed man with no lover having kids after he was gelded in a world where extramarital sex is physically impossible in his species? Nope, not happening.

844
DF General Discussion / Re: Mathematics of Size
« on: November 04, 2015, 12:54:07 pm »
Remember that there are both thickness and length at work here, two supporting dimensions and not one.  There is no limit to how high your tower can get, the only thing is that it eventually ceases to be a tower and becomes a rectangle with the supporting dimensions bigger than it's height. 
Oooooooooooh boy.

I see know that there is a fundamental lacking in you knowledge that prevents you from understanding what you are talking about. Allow me to educate you: if I have a block on some surface and press down on it, that is going to induce a STRESS in the block. If this stress is too high, it will deform as determined by its material properties. The MAGNITUDE of this STRESS is EQUAL to the APPLIED FORCE, in units of your choice, DIVIDED by the CROSS SECTIONAL AREA of the block, in units appropriate with regards to the force. This means that since CROSS-SECTIONAL AREA INCREASES WITH THICKNESS, it is also true that for all other things being constant, STRESS FROM AN APPLIED FORCE DECREASES WHEN THICKNESS INCREASES. However, CROSS-SECTIONAL AREA is INDEPENDENT OF HEIGHT, so INCREASING HEIGHT DOES NOT DECREASE STRESS FROM AN APPLIED FORCE.

TL;DR: No, height is not a supporting dimension.

845
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 04, 2015, 08:16:08 am »
I have twelve bridges and not one crosses the river. Maybe we should rename them blast doors?
For what purpose?

846
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 04, 2015, 08:02:59 am »
I don't even know where to begin.

Well, I embarked in the mountains with a little bit of forest, and suddenly I realized that I didn't need wood as much as I thought I did. I've got elves and humans to trade with now; the humans must live by the sea judging from all the seafood they brought with them. I forgot how fast the game goes at the beginning, too fast to leave alone for long. I've caught some things....more on the new fortress "Rockransacked" later.

847
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: November 03, 2015, 10:39:28 pm »
Modded from elephant seals:
Spoiler (click to show/hide)

Modded from alligator snapping turtles:
Spoiler (click to show/hide)

Modded from hippos:
Spoiler (click to show/hide)

Modded from gorillas:
Spoiler (click to show/hide)

848
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: November 03, 2015, 09:23:30 pm »
Excellent. I don't think I'll need to have the creatures proof-read, but if I do, this will be the place to put them, right?

849
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: November 03, 2015, 08:59:55 pm »
I like that first option. If I'm creating these creatures by copying other creatures, editing them a bit and placing them in raw files (definitely not the ones the original creatures came from), will it do that all by itself?

850
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: November 03, 2015, 08:46:02 pm »
I intend to create and use some custom creatures, but also want to use the obsidian graphics that came with the starter pack. What do?

851
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 03, 2015, 08:06:40 pm »
For a moment, I thought I made a digging designation incorrectly and nearly lost my will to continue with Crowgravel. Then I looked over what features Modest Mod offered, how nice some tilesets are, and thought about how fun it would be to play in a world where certain animals didn't exist. That caused me to completely lose my will. Here's my last training screen from Crowgravel:

If anyone needs me, I'll be in the mod section of the forums, having people proofread my custom creatures.

852
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 03, 2015, 06:33:47 pm »
I know that pain. I've been selling off all my meals too, but every year. My fortress is locked at 170 despite me raising the cap in the dinit file (is this a common error?), so I'll never need more than 1360 meals and 3400 a year, and I could easily manage that with just the cheese and eggs of the creatures I have now.

Thank you, by the way. Your post has inspired me to finally start building that magma pumpstack so that I can create the Great Obsidian Block and end my storage crisis once and for all.

Oh god, I'm going to have to figure all the layouts for all the rooms I need......and build all that masterwork golden furniture.....and encrust it with gems and decorate it with bones....and I'll need to recruit my miners as engravers to get all the floor and wall work done.....

853
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 03, 2015, 05:07:58 pm »
Out of all cavern creatures, which is the best to farm for bones?

If all else fails, I may have to start farming demons for bones. I don't want to do that because it stresses my dwarves.
Wait a minute, you NEED to farm for bones? You don't just have enormous stockpiles of them sitting around that your bonecarvers are slowly chipping away at, even though it's becoming an increasingly Sisyphean task as you slaughter more and more animals?

854
DF General Discussion / Re: Mathematics of Size
« on: November 03, 2015, 05:02:15 pm »
We do not have to consider the load bearing and non-load bearing parts seperately, because these can be bundled together as one dimension as what matters is the ability of the dimension as a whole to support the third dimension. 

The formula then for making a 12ft giant is therefore 2*4*4, is this mathematically correct?
No, no, you're still oversimplifying. If you have a steel flagpole, doubling its height will always double the stress from its own weight on it, even if you increase its thickness at the same time; the decrease of gravity with altitude notwithstanding, a tower of any certain material would always collapse on itself after reaching a certain height regardless of how thick you make it. Likewise, doubling the height of a creature will always double the stress on its load bearing parts, no matter how much thicker you make them.

The trick to all this is since creatures aren't made of only structural parts, and that increasing thickness increases what load can be supported beyond their own weight; in your 2x4x4 proposal, the non-structural parts would be causing twice the stress as in a normal creature, but if non-structural parts only increased by 2x2√2x2√2 while the structural parts still increased by 2x4x4, then they would be producing the same stress as in a normal creature. There could be another amount the non-structural could increase that would cause the total stress to be the same, but the fact that you need several non-structural parts to live severely complicates things.

You want a simple answer to "how much does a 12 foot man weigh?" Well, the largest polar bear ever caught was 11' 1" on his back legs and weighed 1002 kilograms, so 1002 Urists x (12/11)^3 = 1301 Urists should be about right. Not sure what that is for size, but you have access to wikipedia and dwarfortress wiki, so I'm sure you can figure it out using the average size of polar bears.

855
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 03, 2015, 02:19:37 pm »
The latest generation of cave crocodiles has been purged of non-desirables and is now being moved to the same pasture as their parents, where there are next boxes waiting for them. After waiting a few months for any eggs that could have been fertilized by non-desirables to be laid and taken away, I will disable egg collection and hopefully create another crocsplosion, not to mention the explosions of other egg layers.

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