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Messages - Pvt. Pirate

Pages: 1 ... 73 74 [75] 76 77 ... 93
1111
Tilesets and Graphics / Re: Dungeon Set v1.03 [24x24 TWBT 43.03]
« on: October 16, 2016, 05:37:35 pm »
having the same problem with phoebus and forceredraw is not an option as it makes the game crash more often.
as you explained the problem, maybe it can be fixed in a future update of the basegame.

1112
It only happens when moving the viewport IIRC.

Das did a short video explaining the issue: https://www.youtube.com/watch?v=fDbuQ8CnGm0
i see the same problem with multilevel=0 in Phoebus.
It still occurs in the latest version.

1113
would it be possible to only force redraw for when the viewport is moved?
so it wouldn't have to redraw each and every frame, but only the moment it has to draw new tiles anyway.

1114
DF Announcements / Re: Dwarf Fortress 0.43.05 Released
« on: October 15, 2016, 05:52:05 am »
So we still have no possibility to butcher mangled corpses and other died from obstacles and traps?..
most new embarks see a pile of corpses before the hunter finally decides to build the butcher's workshop and then just stands idle watching the corpses rot while his hunger grows.

1115
https://unity3d.com/unity/system-requirements

Since I've stopped releasing 32bit builds, the minimum windows version is probably XP SP2 x64, but nobody in their right mind uses that.
I still want to be able to play my games and NOT give Micro$oft even a cent for a new OS and if i switched to Linux, i'd lose most games. if someone had given me Win7 for free, i'd use that now.
Biggest problem is that without "support" (eg. all MS-files are inaccessible) i can't even install video drivers when i have to reinstall winXP. so even if i would get hands on a WinXP SP2 x64 copy, i couldn't use it.
but enough of the rambling, it won't change my situation and i don't intend to mislead your topic.
I'll have to wait until my new hardware and the win7 copy from a friend arrives. Then i can finally see DF in 3D :)

1116
@Poll: Other: none, because it doesn't work on WinXP :(

1117
Does the game crash randomly when you interact directly with it, or regardless of whether or not you're interacting with it?
when i used 43.03-r04 LNP, it crashed randomly, but that meant also sometimes when i pressed keys too fast in sequence like b-w-l or b-C-w. deactivating multilevel only reduced the frequency of the crashes, but didn't get rid of it.

now with the 43.03-r07 LNP, it only crashed when switching to other windows frequently. although i haven't played that much with that version yet, it didn't crash for like 4 hours yesterday.

1118
i barely ever have no building designations ever. They are always busy building something, but the game crashed randomly, so i can't tell if it was linked to that.
on the other hand: in the 43.03-r07 LNP with multilevel 0, the game only crashed after excessive Alt-Tabbing.

1119
Posting from my Windows 8.1 box. Isn't it just Windows XP that only goes up to DirectX 9?
i got dX10 running here on XP.
in some games even dX11 works on XP, but most don't.

1120
i guess i should just accept that these two games will never be merged :(

1121
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: September 24, 2016, 06:52:37 am »
"Doing too many things" won't crash DF, unless those things include behavior that triggers crashes. (Yeah, that sounds silly, but what I mean is that parts of DF that are stable, e.g. calculating liquid flows, won't become unstable when calculating lots of things, particularly because DF's simulation is single-threaded.)

Memory is a more likely issue - if you're using DF 0.43.04 or earlier on Windows, it's limited to 2 GB of memory by default, which people have hit with large worlds/forts/etc.. You should check on DF's memory usage and see if it's approaching that limit. (The limit with a LAA-patched version of DF on Windows, or vanilla DF on other platforms, would be around 4 GB, although it could be a bit closer to 3 GB depending on certain things that I fail to remember.)
well, then it will be the memory on a small world and maximum 3x3 embarks.
i only got 3GB for my whole system and my OS uses roughly 700MB by itself.
if i open the browser to look at the wiki, it's another 200MB.
so for DF there's at maximum 2GB available.

1122
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: September 21, 2016, 05:58:52 am »
If you're still having problems, it's not the pack, it's the version and there's issues with it on your machine.
Or there are issues with that version of DF in general. There are sometimes unfixed random crash bugs in DF, and they're usually more common than random crashes related to the (very little) machine-specific stuff DF does.

True, but I'm using the current pack and not seeing issues.  So if the base game has issues, I would start with the assumption that there's a problem with game -> OS, game -> Hardware, or game -> something else installed (Virus scanners come to mind).  But without an error, it's hard as hell to try to help as I'm working off a billion assumptions.
even adding the DF folder to the exceptions list for my antivirus didn't stop the random crashes that occured.
although they might nothing more than running out of memory/RAM or the game trying to do too many things at once.

1123
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 04, 2016, 04:05:02 am »
My dwarven world lies dormant as it crashes too often to actually play and other games currently distract me more.

1124
DF General Discussion / Re: Dwarf Fortress for the BLind: Advice sought
« on: August 18, 2016, 10:26:38 am »
It's "Circumflex", not "Circonflex".
well, i only know that one from french classes and they call it that way :P

1125
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: August 18, 2016, 10:23:58 am »
Why wait?  A new release of DF doesn't magically make the current Starter pack any worse!

64bit appears to have a number of small performance improvements, but nothing truly major.  Avoiding the occasional crash due to memory exhaustion is probably more important, and of course the usual new-release-bugfixes are always great.
Yeah, my seemingly random crashes most likely are the result of memory exhaustion.
I only got 3GB DDR3 and even 2x2 embarks crash after some time without any remarkable event as trigger.
also flat embark areas tend to be more stable than those with hills.
if i were better at building cisterns etc. i'd even embark without a river.
other than that, in your lates release, the launcher wouldn't start, so i went back to the 43.04.r03.

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