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Messages - Pvt. Pirate

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271
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 22, 2019, 05:22:17 am »
or carve fortifications into the hospital wall and send your archers there.

272
is it possible to mine in adv mode?
if yes, how?

273
DF Dwarf Mode Discussion / Re: Trivial findings
« on: May 21, 2019, 05:51:29 pm »
One of my starting Dwarves has a grudge with two of the other starting Dwarves. One of them also has a grudge, but the other is friends with Dwarf A. He’s the person who hangs around someone else and considers them a friend, even though the object of friendship hates him. I sympathise.
reminds me of the four kids of southpark and their "friend" Eric Cartman

274
as i already suggested: a MC DF total conversion.
Total conversion is good, but DF have a lot of content. Needs automatic converter like Dwarf Portrait.
making it a total conversion would allow it to create a world converter that contains lots of content directly made for that Mod so all the DF specific things aren't lost, but instead shown by MCmod content.

275
as i already suggested: a MC DF total conversion.

276
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 19, 2019, 05:31:58 pm »
if built soon enough, the entryway of hohenzollern castle is very efficient
however, a werebeast entered too fast to close the gate and while waiting for dorfs to turn into werebulls in the hospital the game crashed.
well, seems like the linux 44.12 isn't as stable as the 44.09

277
Utilities and 3rd Party Applications / Re: DFHack 0.44.12-r2
« on: May 18, 2019, 01:46:30 pm »
i already zoomed in and out and scrolling worked fine (meph32lite+curses800x600)
i don't know what you changed axactly, but it does the trick.
Basically, mousequery was always checking the cursor position against the window size in text tiles to determine when to scroll the map. TWBT modifies the cursor position that gets reported when you're hovering over the map so that it reports map tile coordinates instead. This meant that when the map tiles are larger than the text tiles, the cursor position in the lower/right areas of the map would never get large enough to trigger mousequery's scrolling. Thanks for the help diagnosing it - the fix is merged now, so it'll be in the next DFHack release.
i'll also tell my friend who had the same problem.
also thanks for the great explanation.

278
a triple core CPU would be even better, if you put one DF instance on each core and have the last core for the OS.

279
can i still sell owned stuff?

280
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 18, 2019, 01:01:06 pm »
desperately trying to find a world with a good embark place for a fort on a peak/hilltop with defenses like the castle Hohenzollern.

281
DF General Discussion / Re: What Would Urist Do?
« on: May 18, 2019, 07:22:21 am »
We'd die, we'd all die.

WWUD do now that he's in our world?
get harassed by Eric Cartman.

WWUD being harassed by Eric Cartman?

282
DF Dwarf Mode Discussion / Re: how to get a very steep world?
« on: May 18, 2019, 04:41:22 am »
thanks :)

283
DF Dwarf Mode Discussion / Re: how to get a very steep world?
« on: May 18, 2019, 04:23:19 am »
Getting mountain ranges AND tiny random sheer cliffs is not possible, but I've actually got a param set that should work nicely for your needs. There is very little actual ocean, but lakes are very common and with a few worlds you're very likely to find a sheer cliff face that drops right off into a lake.

I do have quite a few of personal touches, like removing megabeasts (they mess with civs too much to be worth the pain, although in hindsight this world could handle a few) and of course things like cavern settings and mineral rarity that don't connect to any other settings. You may also wish to turn secrets off, as it's pretty likely you'll get a necro tower somewhere in the world which, combined with the small size of the world, means that the majority of the world would be in range of it.

Also note that changing the world gen time is not suggested: I've set site and pop caps to the max and am using the length of world gen as the population limiter. If you've got a non-crappy computer you could do 100 years but I wouldn't see any reason to go past that.

Spoiler (click to show/hide)
how can i get these parameters into the game?

284
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 17, 2019, 01:57:34 pm »
Im curious why I having gotten sieges yet. I'm happy about this but it seems odd, could it be because I'm not at war with anyone?
It is most likely that your civilization is not at war with anyone, or that no significant goblin (or another evil race) settlement exists in your world.
it could also be the case that attacking enemies come across another settlement and after pillaging already return without ever getting to your place.

285
DF General Discussion / Re: LinuxLNP STABLE - 0.44.12-r03 x64
« on: May 17, 2019, 01:52:14 pm »
can someone explain which settings are best for adv mode?
i know twbt messes it up quite much, but without it, it's as messed up as without.

Tried with vanilla DF? I only had problems with crashing with twbt & mephs. Vanilla DF, dfhack and ASCII graphics work fine for me.
i only tried it without twbt once and it looked as much wrong as with twbt.
i guess there's no solution to it then.

on another note, the mousequery edge scrolling bug seems to be fixed, thanks to lethosor!
http://www.bay12forums.com/smf/index.php?topic=164123.msg7970663#msg7970663

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