Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Pvt. Pirate

Pages: 1 ... 18 19 [20] 21 22 ... 93
286
Utilities and 3rd Party Applications / Re: DFHack 0.44.12-r2
« on: May 17, 2019, 01:50:00 pm »

IT WOOORKS! :D
Would you mind testing with smaller map tiles than text tiles (zooming out in the map view should do the trick). I'm not sure how it'll handle that case.
i already zoomed in and out and scrolling worked fine (meph32lite+curses800x600)
i don't know what you changed axactly, but it does the trick.

287
Utilities and 3rd Party Applications / Re: DFHack 0.44.12-r2
« on: May 17, 2019, 01:32:27 am »
You can grab a build of mousequery from my PR at https://files.dfhack.org/pr1440-1/dfhack-0.44.12-r2-pr1440-1-Linux-64-gcc-7/hack/plugins/ (for 64-bit Linux, GCC 7). Let me know if it fixes the issue.
If anyone wants a different build I can put it up there too.
thanks :) trying it.

IT WOOORKS! :D

Thank you again :)

288
DF General Discussion / Re: The Dwarven Language Codified
« on: May 16, 2019, 02:14:17 pm »
so all it is lacking are some words you added and the same syntax- and grammar-rules would be applied to them?

289
DF General Discussion / Re: The Dwarven Language Codified
« on: May 16, 2019, 01:07:15 pm »
Make other in-game languages. Especially goblin! Kobold language is nonsense names or glossolaly.
I second this request
Pvt. Pirate Usen IsethlongDerMeister

290
DF General Discussion / Re: The Dwarven Language Codified
« on: May 16, 2019, 11:52:36 am »
i watched the video and my first thought was "it had to be a german - only we can focus so precisely on such seemingly irrelevant matters"
now i want to learn dwarven.

291
DF General Discussion / Re: What Would Urist Do?
« on: May 16, 2019, 11:17:26 am »
Absorb all the cracker goblins stuck to it, and become the cheese blob.

What Would The Cheese Blob do after it absorbed all the cracker goblins?
Wander around aimlessly until it reaches a civilization to attack

What would the Urists living there do?

292
DF Dwarf Mode Discussion / Re: How to avoid FPS death
« on: May 16, 2019, 08:32:07 am »
but my dorfs are too busy already...

293
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 16, 2019, 08:30:09 am »
cleanup of the monster slayers who died during their hobby in the first layer of caverns could've been the ruin of my otherwise successful fort:
everyone was too busy cleaning up to build the entrance drawbridge and link it to a lever.
then a werelizard showed up and got slain by the first strike of a newly arriving axedorf before even trying to bite him.

in other news, i hope the Police won't kick in my door:
Spoiler (click to show/hide)

294
DF Dwarf Mode Discussion / Re: How to avoid FPS death
« on: May 16, 2019, 03:51:17 am »
 :-[ b...but i'll need those stones sometime eventually... i hope.

295
You're not thinking outside the box.  If your tower is too short, clearly the surrounding landscape is too high.
but the embark site is a box.

296
Utilities and 3rd Party Applications / Re: DFHack 0.44.12-r2
« on: May 16, 2019, 02:55:53 am »
Pvt Pirate: sorry, I should have been nicer about that.
e) Mephs lite + curses 800x600 font // Phoebus + curses 800x600 font
f) TWBT always on testing turning it off, but i think i remember it not changing a thing.
I'd appreciate it if you could test without TWBT and test with just the 800x600 font (i.e. set everything to use the 800x600 font, or maybe just all the same font - no separate text/map tiles). The potential issue with square tiles is that they take up more space than rectangular tiles, so fewer of them can fit on the screen. This could cause issues because the "20th tile from the top" could be close to the bottom of the screen in the map view, but not at all close in the menu view, if that makes sense.
It's also possible that TWBT is interfering with mousequery even when the tilesets are all the same size, which is why I suggest disabling it entirely too.
so with render mode "standard" and curses 800x600 it works.
now how do i get it working with TWBT and Meph's?
i mean if it works perfectly fine with a 16x16 set, why shouldn't we be able to make it work with a 32x32 too. (edit: doesn't work with twbt and 16x16 either)
is it necessary to define the scrolling border as the 20th tile or could one adjust that number to fit the tileset?

297
DF Dwarf Mode Discussion / Re: how to get a very steep world?
« on: May 16, 2019, 02:39:26 am »
looks awesome :)

298
the latter soudns liek cheating - the first involves building constructions, which we want to not do.
If you want to minimize construction you could always dig a big hole and fill it with obsidian instead.
doesnt help when building a tower.

299
DF Dwarf Mode Discussion / Re: how to get a very steep world?
« on: May 15, 2019, 03:33:26 pm »
i'll try tomorrow.

300
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 15, 2019, 03:32:54 pm »
It's not about it being the largest, it's about it being invisible and wielding a silver warhammer.
*silver cooking spoon :D

Pages: 1 ... 18 19 [20] 21 22 ... 93