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DF General Discussion / Re: DF tabletop
« on: April 19, 2018, 10:16:49 am »All brainstorming/help is appreciated, especially if you have any specific ideas on converting Barbarians of Lemuria.never played it, so can't help there.
April 23, 2024: Dwarf Fortress 50.13 has been released.
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News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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All brainstorming/help is appreciated, especially if you have any specific ideas on converting Barbarians of Lemuria.never played it, so can't help there.
*snip*omg read that in mr farnsworth's voice
Great news!
I feel like TT DF should let you assign dwarfs on the fly to jobs/professions based on whatever whim/desire/need that comes up, of course dwarfs who have experience or matching attributes would do better at the task, but any dwarf is generally capable of filling any need and can grow in skill with time.say you got a max o 10 for each skill.
so i'm not the only one who is confused by this.[...] I closed the doors(aka the three large drawbridges that create the path into my fort) [...] the elves killed everyone after breaking down the doorsWait, what? Drawbridges can only be destroyed by temperature and tantrums.
- but every GM needs to find out their own set of rules to apply to the party, set and setting to make it fun for all players while not giving away too much mercy for foolish decisions.
but the story is real hardcore 
) while our GM explained what happens 
thanks for the help, i just generated a new world - which dfhack modules?