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Messages - Pvt. Pirate

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781
DF General Discussion / Re: DF tabletop
« on: April 19, 2018, 10:16:49 am »
All brainstorming/help is appreciated, especially if you have any specific ideas on converting Barbarians of Lemuria.
never played it, so can't help there.

782
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 18, 2018, 01:03:58 pm »
Delethavuz Rabur "Polishedmines The Glowing Hearth" now has survived without any attacks for over 2 years although all civs are at war with the elves and the goblins and is currently having a dwarfsplosion.
we carved 80 rooms for dorfs and am now at 141 dorfs so we are now making room for the rest.
my mayor luckily only forbids gauntlets to be produced or sold and asked for a nickel cabinet, which i could not create in time, because we don't have any nickel-bearing ores.
the defences are almost done. we do not have any food production yet and we're selling stonecrafts for a living.
the forge has been erected and we've got enough trees to run the ovens nonstop to anger the elves.

783
*snip*

Great news!
omg read that in mr farnsworth's voice :D

784
DF General Discussion / Re: DF tabletop
« on: April 18, 2018, 12:49:26 pm »
well, the scope of the game, the length of the sessions and the level of detail are most important.
if it's going to be like heroquest, then there's no need for detail or characterdevelopment and randomness can easily be achieved by cards, while if it's like DnD you can basically go into as much detail as you like and tables are much better for randomness of events.

also the leveling up of skill could be a cobination of any method and the necessary times using the skill for leveling up should be adaptive. maybe 5 successful uses from level 0 to lvl1 would be better...
or always 10 fails for each lvlup? rewarding each try and yet making it harder to raise skill as it takes fails to raise.

785
DF General Discussion / Re: DF tabletop
« on: April 18, 2018, 07:35:18 am »
I feel like TT DF should let you assign dwarfs on the fly to jobs/professions  based on whatever whim/desire/need that comes up, of course dwarfs who have experience or matching attributes would do better at the task, but any dwarf is generally capable of filling any need and can grow in skill with time.
say you got a max o 10 for each skill.
from 0 to 1 requires 10 positive rolls for that skill (equaling 10 critical hits, because you got no skill and it's that difficult to get it right at all) to level up.
from 1 to 2 it would require 100
2-3 1000. that way it is not impossible but unlikely to levelup a skill and it takes longer to get from no skill to mastery.
maybe there's better counts for leveing up, but this way you only learn from doing it right.
other systems give you XP in a skill for every use no matter if you failed. then again others only give you XP when you failed, making it harder once you've got some skill.

786
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: April 17, 2018, 06:57:21 am »
[...] I closed the doors(aka the three large drawbridges that create the path into my fort) [...] the elves killed everyone after breaking down the doors
Wait, what? Drawbridges can only be destroyed by temperature and tantrums.
so i'm not the only one who is confused by this.

787
DF General Discussion / Re: DF tabletop
« on: April 17, 2018, 04:42:41 am »
well, allowing redistribution of some points from one attribute to another is a nice thing to counter misrolled chars.
the medium + roll thingy is dfferent. the player can chose if they take the medium or roll. so its up to them if they take the risk and it's only for when stats change on lvlup.

788
DF General Discussion / Re: DF tabletop
« on: April 16, 2018, 05:50:34 pm »
well, he had a rule for pathfinder for leveling-up-HP so the player could either just take 10 points (1d20! so it's 1 below medium) or chose to roll the dice as the rulebook says. so you can either have a mediocre or chose to take on your chances and fail or win big. which is nice expecially on the first few levels :) - but every GM needs to find out their own set of rules to apply to the party, set and setting to make it fun for all players while not giving away too much mercy for foolish decisions.
In the pathfinder campaign two PCs were so incompatible and everyone did great RP, so during the boss-fight, they fought eachother - so instead of killing the enemy of the group, one decided to kill the other, leading to the death of yet another member - which left my cleric and that brute the two only survivors and in quite the ethic dilemma. it's always good to stick to your characters' aptitude and (mostly) ignore what you know about whats best for them.
one important thing as a GM: never decide how the group will react to a situation. give them hints etc., but if they decide to kill a certain important NPC, have something prepared, just in case. even if no sane person would react this way, be prepared that one of them will still do it.

789
DF General Discussion / Re: LinuxLNP STABLE - 0.44.09-r01 x64
« on: April 16, 2018, 03:43:26 pm »
i don't know why, but on the second try it just worked without error.
erm stderr.log is too big now... played1 hour...
i'll upload a log with only until main menu.
no, i didn't copy in any dfhack stuff.

790
DF General Discussion / Re: DF tabletop
« on: April 16, 2018, 03:42:46 pm »
no idea, we have a nice GM (he has some custom rules to not ruin too much FUN) but i don't know too much about all tzhe things he has to roll in th different settings we play, which are "warhammer only war" and "pathfinder".
only war is one of the easier ones as you always have to roll lower than your skill or your chance on a 1d100. also insanity is in there too ^^.

our last session was funny and hardcore:
(i made a small textfileso i never forget what happened that evening - i try to translate)
my char is in fieldhospital :D but the story is real hardcore :D

he has a huge hole where his right eye used to be.
he got hit to the eye, exiting right, but that didnt seem bad enough, so a second shot from that salvo hit him straight to the righthand side of his forehead, exiting to the right temple, ripping quite the hole.
He then screamed to his comrade "make it whole again!" which then barely rolled a 21, which was exactly low enough to do the first aid... and began doing stuff:
doing the best he could, he washed the wound with his field flask, whipped in his aftershave and then my char only saw a spoon with canned meat approaching  and went unconscious, while his comrade kept using that spoon as a spatula to fill the skull with canned meat, before picking me up and bringing me backwards to the medic.
I was laughing in disgust and hiliariousity (i guess i just made up that word :D ) while our GM explained what happens :D

791
DF General Discussion / Re: DF tabletop
« on: April 16, 2018, 01:38:37 pm »
yes, or the FB that ran into the 2nd layer caverns of my previous fort just to hunt Trogs and set all the trees in fire just to die in the flames itself. i just meant if the actual detail of combat actions would probably be too much to actually take 1:1 to be done as a GM.
he'd need a hell of a dice-throwing-machine :D

792
DF General Discussion / Re: LinuxLNP STABLE - 0.44.09-r01 x64
« on: April 16, 2018, 01:34:21 pm »
i used your LNP (and finally got it up and running), checked and it worked. then made a copy and then migrated the raws, art and init from my previous mephs-pack in. just saw this:
"Can't load plugin 3dveins
TWBT: version 6.41
TWBT: no display patch (not an error)
Can't load plugin stonesense
Can't load plugin rendermax
"
i don't knwo 3dveins... didn't knwo i activated it either. maybe yopying mephs in there might have it listed.
not using stonesense here.
whats rendermax?
will this conflict?
main screen loaded fine. creating a world now...

793
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: April 16, 2018, 01:06:35 pm »
:) thanks for the help, i just generated a new world - which dfhack modules?
autoprune dead/missing list; don'tcooktallow; enhanced gameplay; other automation plugins; mousequery; performance tweaks;

 - currently i was just so much facepalming as i still have so much to learn about linux.
the basic LNP works, i use only soundsense so far, but i already tested and DT works,
created a world with LNP and now going for the lnp with mephs.
if mephs can create a world whiel soundsense is running, i'll embark and use DT.

794
DF General Discussion / Re: DF tabletop
« on: April 16, 2018, 11:39:42 am »
i hope this doesn't count as advertising, but we play our tabletop(s) at https://roll20.net/
if you need an actual material tabletop, that's not as much of help though, but one could still use the systems to manage chars, szenarios etc.
DF converted directly into a tabletop with all the internal rules applied would most likely make every GMs head explode within the first few IC-seconds :D

795
DF General Discussion / Re: What Would Urist Do?
« on: April 16, 2018, 11:35:23 am »
fell trees and waste whole logs for to make a single random item with a historical image and sell them to ALL bypassers.

WWUD if noone bought?

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