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Topics - Prop42

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DF Dwarf Mode Discussion / Passive giant cave spider?
« on: February 11, 2017, 04:54:16 pm »
So, I was dealing with performance troupes and migrants, when I got a message saying "giant cave spider has destroyed a door". Sure enough, there was a giant cave spider, and a valuable legendary miner was nearby it. I promptly sent in a squad of crossbowdwarves, who walked directly up to the spider and began shooting it from there. About half of them died.

But, then, something really weird happened; all my civilians went in to recover the weapons and armor of the dead, and the spider completely ignored them. As in, they walked within the same tile of it and it did nothing, not even trying to attack them. I checked, it was still alive, and fully conscious. I sent in another marksdwarf and the spider immediately came back to its senses and mauled him, but then went back to ignoring everyone else as they picked up the poor bastards stuff.

Can anybody explain this? I heard something about trolls being docile, except for the occasional smashing of buildings, due to how intelligent creatures now behave; are GCSs sapient as well?

EDIT: Oh my god there's a fucking child and its pet chick down in the caverns sleeping next to the spider now. It isn't attacking it. This is the most heartwarming thing I've ever seen in this game.

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DF Dwarf Mode Discussion / Viability of water as a trade good
« on: June 10, 2016, 03:26:02 pm »
So, I had an idea, based on what someone said in a completely different thread, involving a system that filled up minecarts with various liquids, which worked something like this:



1. Dwarf pushes minecart onto a roller, which propels it forward a bit.
2. Minecart gains velocity as it goes down the hill
3. Minecart activates pressure plates, opening all 3 floodgates, labeled as X's. As it enters the single tile chamber, it fills up with water, and also triggers a second pressure plate, which closes the floodgates, and allows water to accumulate. After a few seconds, the pressure plate opens the final door, activates a roller underneath the minecart, propelling it forward, until the minecart hits a third pressure plate, closing the final floodgate.
4. Minecart exits, onto a final ramp to bleed off velocity, and lands in a stockpile.
5. Water is sold to merchants.

Would this work, and, if it did, would it be worth the effort? If I remember correctly, water has a value of 1, so if I could fill a single minecart up with several hundred units of water, it could theoretically be traded for immense profit, correct? I assume there are major flaws in this design, but if a working version could be rigged up, one could, in theory, export magma to traders. What do you guys think?

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So, in my continuing efforts to be the most boring, unimaginative fucker to play Dwarf Fortress come up with practical systems that don't require magma complicated machinery, I've used the new job order system to set up a series of tasks to automatically convert the entire fucking planet i'll kill all those vultures they wont know what hit them gahahahaha lignite, hematite, and limestone (ores/stones may vary) into steel bars.

The only problem is: it's complete and utter shit It functions very slowly, and can be easily disrupted by the work of an enemy stand other dorfs moving items around, or simply by telekinetic vultures that can interrupt jobs through 10 z-levels somehow. I was wondering if anyone has a better system for the process, as I know that I'm basically completely unqualified to be handling such a delicate process.

(no pictures because technical difficulties with capture software)

How I currently have it set up (in order of priority settings):
* Smelt Lignite into Coke:
Checked daily, requires >0 lignite and >1 fuel. Limited to 1 smelter that the others are prohibited from applying jobs to (in theory at least).

* Make Steel Bars
Checked daily, requires >0 limestone, >0 pig iron, >0 iron, >2 fuel.

* Make Pig Iron Bars
Checked daily, requires >0 limestone, >1 iron, >2 fuel.

* Smelt Hematite/Limonite (2 orders, one for each ore. No variance apart from ore being smelted)
Checked daily, requires >0 [IRON ORE], >2 fuel.

Is there a better, more efficient way of doing this?

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So, as Dwarf Fort decided once again that it was time to create bizarre fortress inhabitants for me, I had a performance troupe join my fortress. As in, an entire band of about twenty three poets. But, that isn't the important point;

Several of the performers were more skilled in random tasks like fishing than actual performance arts...
(Yes, most of the performers were goblins. The other half were elves. This is an equal-opportunity hole in the ground.)


(A goblin ranger performer. I assume their routine involves sniping fruit off someone's head)


(A goblin fisherman performer. Presumably, they utilize magic tricks involving fish)

And one of them didn't even have a profession at all



The first two make enough sense, I guess, but I don't understand this last, generic one at all. Can anybody shed any light on this, or at the very least put a few ideas out there as to what happened here?

UPDATE: I checked their personalities; the two "normal" goblins (the fisherman and the ranger) are both somewhat cruel and dream of ruling the world, (which I guess is pretty normal for goblins) whereas the generic goblin is a pacifist who values nature and wants to travel the world observing natural beauty.

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Alright, I am... incredibly confused. So, my fortress was doing pretty alright, and a wave of migrants arrived... I looked through them and saw this:





I'm... honestly not sure if this is an intentional feature. I'm aware that necromancers can, shall we say, "visit" your fort, but aren't they supposed to... I don't know, have a pseudonym or something? Is this a friendly necromancer, whose undead allies will assist us with researching biology or something?

Looking through his relationships, he seems to be a completely normal dwarf, with family and, for some reason, apprentices, but he is without a doubt a necromancer, and is represented with the trademark pink N.

If anyone has any idea whats going on here, please let me know. I'll update the thread if there are any further developments.

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