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Messages - Prop42

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16
DF Dwarf Mode Discussion / Re: Viability of water as a trade good
« on: June 15, 2016, 05:41:55 am »
Yeah, I meant in the context of trading only. Top-of-the-line magma shotguns are deadly overkill against everything combined.
Except possibly dragons.

Anyhow, since a lot of people are still waiting on that lacing system, I'll do that next, if I can get it working this time. I've got a population cap of around 30, and it's in a small map, so this should be far easier on my xXCPUXx.

17
DF Dwarf Mode Discussion / Re: Viability of water as a trade good
« on: June 15, 2016, 05:35:26 am »
It is rather heavy and has no known benefit yet.

(the rest of this was actually a really helpful guide, thanks)

Didn't another thread spend something around 20 pages building a system to launch magma-laced minecarts through fortifications to make magma shotguns?

And, honestly, selling magma is fucking awesome as shit pretty much the most dwarven thing I can think of. My imagination is very limited.

18
DF Dwarf Mode Discussion / Re: Viability of water as a trade good
« on: June 14, 2016, 08:04:44 pm »


there you go, enjoy, i'm going to bed.

19
DF Dwarf Mode Discussion / Re: Viability of water as a trade good
« on: June 14, 2016, 07:32:36 pm »
Shit. Oh well, magma will have to do, for now.

Speaking of which, I almost have the system done. I just need to wait for several tiles full of 7/7 magma to evaporate because I forgot to channel to a lower level before opening the magma flow up. One of my miners decided to exemplify this fact by, instead of simply walking around the stream of molten rock, running through it and burning to death. I'm going to attempt to drop an obsidian wall on the flow to try and block it.

UPDATE: Well, that didn't work. 1/7 magma is scattered everywhere, and there's a gaping hole in my ceiling now. How long does it take for magma to evaporate?

UPDATE 2: Nevermind. It's fixed now.

20
DF Dwarf Mode Discussion / Re: Trivial findings
« on: June 14, 2016, 06:52:11 pm »
You can plant both aboveground and underground crops in a farm plot that covers both subterranean and outside areas, IE, the result of an overhang.

21
DF Dwarf Mode Discussion / Re: Viability of water as a trade good
« on: June 14, 2016, 05:57:41 pm »
(words)
...and promptly ran around braining people with a handful of 833 magma... somehow.

It eventually became 833 hydra/goblin blood laced magma, and finally 833 hydra/goblin blood laced obsidian (again, no clue how this works) so... that's a thing for the adventurous to try.

You can also get stuff like "snow dwarven rum sunshine" if you dump out a couple waterskins on a cold day, but you gotta remember that the important liquid is the last one listed.

That's fucking metal as FUCK, dude.

But anyway, lacing might actually work, then. I'll try to do something with that after I finish up my magma system. Does anyone know whether or not you can place weapon traps over grates? I doubt you can, somehow. If not, I guess I can set up a system of minecarts throwing spikes through a fortification.

EDIT: Can you fill minecarts with mist or steam? I want to test that, because that sounds amazing, now that I think about it. We could build the equivalent of batteries out of minecarts and boiling water.

22
DF Dwarf Mode Discussion / Re: Viability of water as a trade good
« on: June 14, 2016, 01:54:38 pm »
I'm currently working on magma systems in a different fort. So far I've lost one of my only miners, because I don't know how the fuck to breach a volcano, and the spice magma must flow.

In response to what skorpion said, I have been using a cistern for this, I just can't figure out how to damage the animals enough to lace the pools with enough contaminants for them to flow properly. Actually, now that I think about it, I probably could have just used upright spikes or something. Nevermind, !!testing!! resumes.

EDIT: Well, never fucking mind, then. My first migrant wave consisted of literally nothing but children, and I only have 3 adult dwarves left. I'm starting over again.

23
DF Dwarf Mode Discussion / Re: Trivial findings
« on: June 13, 2016, 06:09:40 pm »
You cannot construct minecarts from pig iron.

24
DF Dwarf Mode Discussion / Re: Viability of water as a trade good
« on: June 12, 2016, 09:47:30 am »
Yep, Sanctume was right. Contaminants simply don't function like normal fluids, so I can't fill a minecart with them.

I dumped about 5 useless farm animals off a tower into the mechanism, basically covering the entire thing in blood, but I wasn't able to get enough to actually get it near the minecart, as it all just became affixed to the walls, instead. Maybe with enough dedication, one could get this to work, but I currently can't. Sorry, everyone.

Anyhow, magma coming up, hopefully. We will see if all these performers melt my !!xXCPUXx!! or not.

EDIT: Nevermind. The world has become unusable, there are so many entitled fucking shitheads performers and mercenaries flooding the grounds that I can't actually start up the map without crashing immediately, so I can't even retire/abandon the fort. I'll try all of this again with a lower population cap. Breaching the caverns to try and get to magma without a volcano also doesn't help. This may take some effort.

25
DF Dwarf Mode Discussion / Re: Viability of water as a trade good
« on: June 12, 2016, 09:00:35 am »
I've begun setting up a system to lace water with various fluids, and a prototype should be complete relatively soon. As atom smashing doesn't leave any blood or ichor behind, I've instead devised a method by which an entity is dropped off a tower, into the fort, hitting the cistern at high velocity, to kill it.

Once complete, we'll know for certain if we can actually export elf blood to elves.

26
DF Dwarf Mode Discussion / Re: Viability of water as a trade good
« on: June 11, 2016, 01:09:24 pm »
(words)

No, as far as I know, you can't directly trade the water out of the minecart. As for elves, just use a metal cart, or a grown minecart if they happen to be stocking them.

27
DF Dwarf Mode Discussion / Re: Viability of water as a trade good
« on: June 11, 2016, 12:25:11 pm »
FINAL RESULTS:

Well, so far, it works.

(this is a trade screen by the way)
The minecart on the top is filled with water, the one on the bottom isn't. They have the same quality level, and thus are both worth 200*.

The next step is, of course, to attempt lacing, which may be slightly difficult. My current system uses water from a river, but I could probably recreate the general layout underneath a cistern.

Alternatively, I could simply move on to magma. Either way, the basic premise is functional, so that's good.

28
DF Dwarf Mode Discussion / Re: Viability of water as a trade good
« on: June 11, 2016, 12:05:50 pm »
Well, I have some results, after getting a prototype set up.

Firstly, it doesn't work with grates. The water simply flows directly through the minecart and into the cistern I had set up below, without actually filling the minecart. The rest of the system, however, functions well enough. I'll try replacing the grate with a floor, or maybe just a bridge.

Secondly, a single stop on a route causes dwarves to run around in circles, pushing the completely stationary cart.

Finally, my floodgates are leaking hippo blood, for no reason whatsoever.

UPDATE: It works as expected with a floor instead of a grate. I now have a minecart filled with water [833]

And, indeed, the water has a value of 833*. I'll check if I can actually get the thing into a depot the next time merchants arrive.
But, for now, success.

29
DF Dwarf Mode Discussion / Re: Viability of water as a trade good
« on: June 10, 2016, 09:21:09 pm »
(words)

Is there any way at all to trade vampire-laced water? That'd be rich.

I haven't tried yet. With my setup, I'd have to make a separate cistern specifically for storing the blood of vampires, which, of course, is a resource I currently do not have access to. I do, however, have the skeleton of a werebear, and some of it's blood lying around, so who knows, I may be able to get something going with that at some point.

I don't see any reason why it wouldn't work if I did have the resources, however. Like sanctume said, lacing can be a bit weird with minecarts, but it would be an interesting thing to test. I'm sure it would be a highly sought-after commodity.

Anyhow, don't count on anything, I'm terrible at properly setting up these kinds of things.

30
DF Dwarf Mode Discussion / Re: Viability of water as a trade good
« on: June 10, 2016, 08:45:02 pm »
Well, before I could get my system set up, a werebear arrived and completely slaughtered my millitary before running away, leaving everyone else so completely grief-stricken that nothing got done for about a season. Before long, a caravan arrived, rode their wagons into the depot, then immediately turned back around, and left, leaving the depot full of shit, and likely stifling relations with everyone else.

On the bright side, I now have wagon wood.

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