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Other Games / Re: Ealdorlight - on Kickstarter - now with playable demo!
« on: July 07, 2017, 04:03:49 am »I think you spent too much time focusing on "this is what I'd like the game to do", as opposed to "this is what can be done". The entire campaign focused on "you'll be able to do this", and "procedural generation that", and "here's the core gameloops!". I like following along on development more than most people outside this forum, but that wasn't really development... it's more something like a wish-list/high-level design doc, and nothing else. It didn't capture attention, and it lost some of its appeal once people started pointing out the problems in this thread.
Yes, I get that now. I need more "game" rather than just fluffy ideas. It's a bit of a catch-22 because I need money (dedicated time and team) to make the game what I want it to be.
So whilst I build out the core of Sol Trader further, I'll also be taking Ealdorlight closer to a prototype. It's going to have to be part-time work, but I'll do what I can

