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Other Games / Re: Ealdorlight
« on: May 18, 2017, 12:16:09 pm »
The top one is a player perspective.
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That's something I think hasn't really been explored in games before - losing a battle without dying. Captivity is one way about it, losing all your stuff/getting robbed is another, having to recover from serious injury etc would all be more interesting than just 'die and reload'.
Looks interesting. How is character growth gonna look like?
Aka will you start the game as a regular person, how strong can you get, will there be magical stuff or something to boost your character past human levels?
Will 5 guys always be able to beat 1 with equal equipment.
I am interested in knowing stuff like that.
The name confused me - I thought it was another game in the Eador series.
Good to hear, it's nice to know it's a bit different than just standard RPG + different health system.
One thing I'd say, and a particular bugbear of mine is the 'floating message log' - please, please, please put it in a proper docked UI window. It's pretty hard to read and it looks like it'll be vital to gameplay.
I backed Sol Trader, so I was aware of Ealdorlight thanks to the last backer update, but from the description I got the impression it was more of a traditional/linear RPG rather than a "living world" kind of thing, so I wasn't interested. Nice to see it's more ambitious than that. I'll be backing day one. The combat system looks particularly exciting.

