Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - chrismdp

Pages: 1 [2] 3 4 ... 6
16
Other Games / Re: Ealdorlight
« on: May 18, 2017, 12:16:09 pm »
The top one is a player perspective.

17
Other Games / Re: Ealdorlight
« on: May 18, 2017, 03:37:12 am »
Quick update: New screenshots released in advance of the Kickstarter, which is going out on 6th June





What do you think so far?

18
Other Games / Re: Ealdorlight
« on: April 04, 2017, 09:50:13 am »
I've some ideas for how this could work for sure...

19
Other Games / Re: Ealdorlight
« on: April 04, 2017, 01:02:52 am »
That's something I think hasn't really been explored in games before - losing a battle without dying. Captivity is one way about it, losing all your stuff/getting robbed is another, having to recover from serious injury etc would all be more interesting than just 'die and reload'.

Yes, exactly. As long as the story is continued in a interesting or challenging way, people hopefully won't die-reload too much. Losing might actually make you better or be useful, too.

20
Other Games / Re: Ealdorlight
« on: April 03, 2017, 01:26:12 am »
Looks interesting. How is character growth gonna look like?

Aka will you start the game as a regular person, how strong can you get, will there be magical stuff or something to boost your character past human levels?

Will 5 guys always be able to beat 1 with equal equipment.

I am interested in knowing stuff like that.

You start as a regular person. The growth centres around your identity: I want to explore the question: "what would you be capable of if you truly knew who you are?" Therefore finding out your true history will be very important to allow you to become more powerful. Same with items: the knowledge of a sword's past deeds will allow you to unlock its power. It's very low fantasy though: no potions or instant healing. Magical effects are incredibly rare and treated with suspicion.

You'd have to be a very skilled fighter to be able to take down 5 others. Death isn't the only outcome of a battle though: you might spend six months in captivity for example...

The name confused me - I thought it was another game in the Eador series.

You're the second person to say that. Very difficult to choose a name these days that has no connotations!

21
Other Games / Re: Ealdorlight
« on: April 02, 2017, 04:51:58 pm »
Good to hear, it's nice to know it's a bit different than just standard RPG + different health system.

One thing I'd say, and a particular bugbear of mine is the 'floating message log' - please, please, please put it in a proper docked UI window. It's pretty hard to read and it looks like it'll be vital to gameplay.

The GUI is only a prototype right now: don't worry, I'll make sure that it's easy enough to read, and to go back to earlier messages should you need to. Thanks for the feedback!

22
Other Games / Re: Ealdorlight
« on: April 02, 2017, 11:49:18 am »
I backed Sol Trader, so I was aware of Ealdorlight thanks to the last backer update, but from the description I got the impression it was more of a traditional/linear RPG rather than a "living world" kind of thing, so I wasn't interested. Nice to see it's more ambitious than that. I'll be backing day one. The combat system looks particularly exciting.

Thanks! Did you form that impression from the private questionnaire I sent out?

I've honed the game summary hugely since then, in no small part thanks to all the feedback! :)

23
Other Games / Re: Ealdorlight
« on: April 02, 2017, 10:55:31 am »
Thanks for spotting the typo - fixed :)

The game will alternative between visiting particular locations and longer travel via the map view (a concept of which is shown), which will take a realistic amount of (speeded-up) time to move between places. Time is a resource in this game, and the history will keep on generating as you play the game (unlike Sol Trader, where history was only generated before the game's start). If you spend months travelling around, time will pass, characters will live and die and opportunities will come and go...

24
Other Games / Re: Sol Trader - Kickstarted!
« on: April 02, 2017, 10:11:03 am »
So I popped a new thread in for my new game Ealdorlight:

http://www.bay12forums.com/smf/index.php?topic=163592.0

Any Sol Trader aficionados out there do let me know what you think of the game idea! :)

Thanks

25
Other Games / Ealdorlight
« on: April 02, 2017, 10:09:11 am »
Hey all,

EDIT: Ealdorlight didn't hit its funding goal and development is paused for the moment - see this update for details.

Here's the campaign page: https://www.kickstarter.com/projects/chrismdp/ealdorlight

Thought I'd mention Ealdorlight as it may well appeal to DF fans...

Some detail: single player RPG set in a medieval kingdom where magic is rare and mysterious. The game has turn-based combat with a realistic damage system that models bones, muscles and organs. It also procedurally generates a new kingdom history, society and people every game. Each time you play you'll meet different characters with different backstories.

You discover at the beginning of the game that you were found lost as a small child, and the identity of your real family is unknown. Soon after, you meet the Ealdorlight, a legendary supernatural being not seen for centuries, who tells of darkness in the kingdom and invites you to take the King's place. You must leave your adopted home and travel the land, gaining connections, title and influence in order to discover your real family, and to win the throne: through honour, intrigue, or force, or a combination!




Some concept images:




26
Other Games / Re: Sol Trader - Kickstarted!
« on: October 28, 2016, 04:10:29 am »
Just pushed up a "Developer Let's Play" of the upcoming version 1.2. More episodes in the queue!

https://www.youtube.com/watch?v=PaeVCr-w3iI&list=PLGQLg2DFLiGgUB7C7URvnhizgY1LDrkDI

27
Other Games / Re: Sol Trader - Kickstarted!
« on: October 11, 2016, 08:43:33 am »
Posted a bit more information about the upcoming 1.2 Sol Trader update:

http://steamcommunity.com/games/soltrader/announcements/detail/991181536968783133?tscn=1476193128

TL:DR; hidden professions, opening airlocks, job salaries, transit, achievements, GUI fixes and more...

28
Other Games / Re: Sol Trader - Kickstarted!
« on: September 16, 2016, 01:04:45 am »
We've already had a bunch of different commodities added - that process is now much easier for people...

29
Other Games / Re: Sol Trader - Kickstarted!
« on: September 15, 2016, 04:52:53 pm »
I've just written a 1.2 development update, and put the game on sale for the first time since release.

It's currently 33% off on Steam for EGX: http://store.steampowered.com/app/396680

30
Other Games / Re: Sol Trader - Kickstarted!
« on: September 02, 2016, 02:47:40 pm »
Both great posts, thanks! I'll have a think and refine these videos as I go.

Pages: 1 [2] 3 4 ... 6