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Messages - n9103

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1486
Other Games / Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« on: December 16, 2013, 04:22:14 pm »
Yea, released a game, but put nothing about it on his own site. Sure.
Nice lack of linkage as well.

1487
Not actual ones, no, but that's not a bad thing, because that means there's no need for station-keeping.
I suppose to be technical, my plan is to put sats in a parking orbit around Kerbol that's synchronous with Kerbin.

1488
That would close the circuit far better than sat spam - until we get the 5km omni and geosats become possible.
I already put up geosats. They only require one other communitron between mission control and any of them.
If your sats do preserve power, then it's already a full time link. (Barring an odd sync in your sats that puts them all out of LoS of KSP.) If they don't, then it might lose a link when the sat passing between is in shadow.
Fortuntate thing about the omni is it doesn't need targeting, so your sats can come and go as they please without affecting the overall link.

If you don't do the Munar/Minmunar geosyncs, then yea, I guess that'd be my next mission instead of the Lagranges.

1489
Hmm.. fair point. I haven't personally seen that... but I'm not sure since your orbits are so ecliptic that they connect and drop all the time.

1490
Other Games / Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« on: December 13, 2013, 07:19:58 pm »
Weird bug with experimental build #331. All items I pick up after a certain point are put on blank keys, meaning that I cannot drop them or interact with them.

The arrow keys work for lists, this includes the inventory.
Down to start off, and Left/right to select/deselect.

1491
lol, no, I was giving an example. I'll give it a strikethrough to be clear that it's an example only. :p
Also, your reservation wasn't specific, as there are currently two relays with Eve links.

I'm still following the single successful launch rule, so while it was a beast, I don't have Orange tanks, so multiple and completely separate missions from one launch are still out ;)
(on that note, not a bad idea for missions to put a long-range sat up as a collateral lift when we get some slightly larger rockets.)

Generally my idea applies to semi-permanent links, i.e. planet-to-planet communication networks.

I'll probably be looking at launching Large-scale satellites next turn, to get some Lagrange points up for communication relay. They'll be carrying the largest ones, so no even Kerbol will block Line of Sight.

1492
DONE!

Alright. *whew* Lotta work done, most of it logistical to get the communications set up to be both clear and concise, as well as reliable.
Basically, Kerbin orbital communications should be (nearly)foolproof now.
Launched four KSO communication satellites, with a pair of DTS-M1 and a Communitron to ensure that each of my satellites can conmmunicate with no less than two of my other ones, as well as anything within 2.5Mm of each. They also have more than enough battery storage for any eclipse. (Important, that.)

Positioned one of them almost directly overhead of KSP in Kerbinsyncronous Orbit. Currently it's two dishes are pointed to be two-way relays to my other satellites, with the antenna forming a link with one of LoS's passing satellites to KSP. This should be a permanent satellite. Other sats in orbit can target it for one-way communication (downlink? send to KSP only), or have a Communitron for (somewhat) intermittent two-way. Anything in a Sub Syncronous orbit should be fine with just the communitron.

Unfortunately, LoS, you neglected to send up batteries, so your sats become debris in any planetary shadow.
Should you have this happen during a time you need a link, just switch to the KSO/KSP Relay and turn the dish you won't need towards Kerbin/Mission Control.
If you know what arc of the planet you'll be needing communications, you can do this in advance as well of course.

Please be sure to reset the KSO/KSP dish back when you're finished however.

Important targets for intra-Kerbin communications are Kerbin Relay One and Kerbin Relay Two. They both target the active vessel, ensuring control of a mission within Kerbin's SOI. If needed, KSO Relay can be re-targeted to the active vessel instead of KSO Relay Two
Communications from Eve and Duna should target their respective XXX\Kerbin Relay One or Two. These Relays also have dedicated Mun/Minmus links.

Someone might want to consider launching replacements for LoS's sats, so that both there's a 100% reliable two-way for KSO, as well as for Eve and Duna missions. As is, they're subject to eclipse.

I picked up General Construction at the beginning of my turn to catch up the unpicked choice, and grabbed Composites at the end of it for my own choice.
Glad I picked composites, because now the next pick can actually have landing legs, if they like.

I believe we should adopt a method of reserving a specific link, as we might look into doing multi-turn missions.
Propose we use 24pt Red Text at the Bottom of posts that need to reserve a specific link.
This doesn't apply to missions not-yet launched. No Reserving in advance!
Also doesn't apply to single-turn missions, so I don't think we'll be needing them anytime soon.
Example:
Reserving Duna/Kerbin Relay One - Duna link Not a real reservation.

Album: http://imgur.com/a/49aVH
Minimal captions since this is a lot of info already.

Save: https://db.tt/kHlIT1NM

1493
Damn. I got ninja'd.. sorta. :P
Grabbed without announcement to see if my plan was feasible yet. Happy to say that we're finally in my kind of territory. First time go. No reverts at all. :D  8)
Guess I'll have to see if I can transfer craft intact.

*grabbing*

1495
My Profile

And might as well go and enter a few drawings, even though I never seem to win these.
Please enter me in the following:

$10 Steam game drawings
Castle Crashers
GalCiv2
Garry's Mod
Gnomoria
SpaceChem 63 Corvi (DLC only)

1496
Read some more. also missed other entries, as well as my big pack of giveaways, which I'm thinking of pulling since there's a lot less OP involvement than was implied when I signed up.
Only have two (maybe a third) sign up for anything on my list, since it's been almost a week, and hasn't made OP.

1497
Other Games / Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« on: December 10, 2013, 06:07:40 pm »
I've had Zombears straight out of the shelter on a new world.
Not the most pleasant thing to deal with. Luckily that was a Brutish character, and he managed to put it down with the pipe from a smashed locker and a broken window.

1498
Just in time :)
*grabbing*

Just a warning, F&*# radial staging.
Mysterious crossfeeding when we don't even have cross feeding connections.
Really, go put a ship together that has an outer stage... now watch as your inner stages get drained first.
Frigging reverse-asparagus or something. Ugh. Insanity 10/10, would not touch.

Back to the game. Let's just go for an air-assist.

*sigh* I give up on space today.
Since we apparently forgot to grab the better controls tech.. y'know.. the one that gives you SAS *and* a probe core... well, I'm not making it to orbit.
Not enough science to mine in sub-orbit.

Dropping it again, for now.
Too frustrated with this mashup of mods that sacrifices a LOT of gameplay fun for the sake of realism. (If a mod breaks the SAS assist, I don't care how realistic it tries to be, it's now not fun, nor realistic. Autopilot is a real thing. This game has it in stock. This mix of mods makes it into something akin to a self-destruct. Craft that fly all but perfectly straight tear themselves to pieces if you leave SAS on without countering it. Oh, and that "pitch assist" that FAR offers? worthless. No noticeable difference when toggled. If it can't keep the pitch dead on, but you can by hand, then again, worthless. UGH.) All around we need to reconsider our choice of mods. (Or I need to reconsider bothering.)

1499
Planning on giving this another go tomorrow after I get back from my CWP appointment. About 12h from now.

1500
As is mine. Lotta gives. Only 2 signups that I saw, and only from the same page.
First on the 5th is not the first post that wasn't incorporated.
Seems there's a lot of stuff that never made it to the OP.  :(

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