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Messages - n9103

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421
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: January 07, 2017, 04:12:25 pm »
afaik, the colonists have been carrying a spare meal for a couple versions now.
If anything they're a bit too eager to eat the spare meal, which for my bases means they get a "no table" mood hit as often as not.
I recall a mod back in a14 or so that had backpacks or somesuch and you could force pawns to pick up items. Can't recall if they were forced to continue to hold the items until told otherwise, or if they would use food they were holding in the pack.

422
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: December 31, 2016, 04:32:59 pm »
I would guess they're in a restricted/unallowed area? Other than that, I couldn't really guess for that specific error.

423
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: December 31, 2016, 12:44:24 pm »
Seems to me that animals tend to go for the nearest edible substance that matches their diet, but I'm not certain what diet classes have drugs.
Could be that the zone restriction is lifted if there is no edible food within a certain distance when they trigger feeding.

For my bases (that bother with husbandry) I always set up a zone of animal food(s) right next to their sleeping area, and usually a second one just outside the door to the fridge.

424
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: December 30, 2016, 08:55:08 pm »
Update your version.
Quote
Via Steam workshop comments
edbmods  [author] Dec 24 @ 12:17pm
I've released a fix so that bionics/implants from EPOE and other mods will appears in the list of those available in the Health/Implants tab.

425
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: December 29, 2016, 07:43:10 pm »
Update: prepare carefully doesn't allow for artificial organs anymore? I wanted to throw in my cyborg :(
Health Tab, Add Implant.
If you mean something like upgraded hearts or whatever, those aren't vanilla. Probably Glittertech, but no clue.
In any case, I'm pretty sure that all implants will appear in that menu, once the proper mod is installed.

426
Other Games / Re: SALES Thread
« on: December 27, 2016, 07:13:05 pm »
I've decided to buy Witcher 3. But I cannot decide where to buy it from - gog or steam, as both stores have pros and cons.

GOG pro - it is CDPR's own store, so all money goes to them. Also nodrm. Con is that 1.31goty scripts are pretty much unsupported by many mods on the nexus, as most of them are made for 1.30.

Steam pro - achievements, time tracking, etc. All that bits and pieces that pat my internal completionist. 1.30 scripts (actually 1.31, but they are quite a bit different from 1.31goty scripts from gog and are compatible with 1.30) that are supported by most of the significant nexus mods. Con - CDPR gets only part of my money, steam drm.
I don't own it (yet) but a) With almost every other game on GOG, they make older versions available for at least a time. Are you sure 1.30 wasn't available?
b) Is it perhaps that you're looking at complete/goty version vs base game scripts?

427
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: December 25, 2016, 08:22:05 am »
sounds like a cookies issue.

428
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: December 21, 2016, 10:31:49 am »
Aww, I will miss dwarven surgery where an attempt to treat an infected wound results in a removed kidney.
Don't discount the "Ridiculous" failure category. ;)

429
Best I can find you, other than doing a <2hr steam refund, is this: http://steamcommunity.com/app/361420/discussions/0/490125103629051425/#c152391995411242547

430
Few observations:

1. Camera needs a bit of tweaking. It does go nuts sometimes.
2. Polygon style is nice, but it can be hard (at least on my computer) to see what is what when your base gets a bit messy.
3. Dig tool seems a liiitle bit powerful. I know there are extra keys to make it do things like level the ground off, but it still seems to slant and do all kinds
of things, making it hard to get some nice flat ground, or simple slopes. This then makes traversal of land more difficult because its so roughly cut out.
4. Feels like it needs an economy of some kind, with some kind of game mode that isn't just sandbox. So for example, you start out
your astroneer career to make your fortune, and all you have at the beginning is the bare basics. Finding valuable minerals and shunting them off world gets you payment in credits, which you can then use to purchase upgrades, or valuable minerals or something on the astroneer market (deliveries also via little drone shuttles or something). Then your player experience could have some kind of arc. You might be saving up to get a proper nice little space ship and fly to further away planets, or something.
It does.
It's fine for me from any reasonable distance. Perhaps it's to do with your settings?
Quick clicks are good for making those smooth curves you're looking for, and the leveler works based on the slant it's centered on when activated.
I agree that it needs more content, but it's also a pre-alpha (not feature complete) so give it some time.
 :D

431
A truck leading two rovers is even better. Higher speed and less likely to get stuck on the various ground scatter.


432
Other Games / Re: SALES Thread
« on: December 14, 2016, 04:43:55 pm »
One little note, though : It's very badly optimized. I can run GTA5 or Saint Row 4 in full HD with every in high, but I run Just Cause 3 in 720p in low details, and still have lag spikes sometimes.
Personally, I would blame that on some sort of internet tomfoolery. It's a likely cause when hardware otherwise shouldn't be expected to be the reason. And publishers/developers are more and more keen on data-mining as the years go by.

433
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: December 14, 2016, 09:42:43 am »
Just discovered you can now administer drugs as an operation. So if I have a colonist down I can give them a few stiff drinks to help with the pain, make sure they get their anti-disease medication, and if I'm desperate to fight off an infection I can give them luciferium. Or because I'm not a good person I can give all of my prisoners debilitating crack addictions before releasing them, give one prisoner luciferium and put him in a barrack full of his friends, or experiment on how much cocaine you can put in a terrified captive before iguanas no longer find them delicious.
If ever there was a more relevant username/post, I've not seen it on B12.
I haven't the foggiest how you even came to decide to do those things.

434
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: December 13, 2016, 07:17:51 pm »
Just a notice to anyone playing on Steam, etc: Be sure to opt into the A15 beta if you're planning on doing a longer game, or you'll get auto-updated to A16 when it does get a full release.
Particularly critical for those of us playing RimMods :P

435
Many emit radiation constantly too, so should probably be a remote pile. :p

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