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Messages - steel jackal

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151
firstly you must identify if your dwarf is infected, an easy way to do that is just lock them in their bedroom (if you have doors that is) and wait a month, if they transform, they are infected

from there you have two options


#1: arrange an unfortunate accident

#2: wearbeast army

152
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 04, 2016, 03:29:48 pm »
There is a mostly functional bleeding edge alpha for current release.

im playing with dfhack and the game randomly crashes a lot, ive noticed that it mainly crashes when i do v-i-g (switching from viewing a dwarfs inventory to viewing their general information) but its also crashed for seemingly no reason.


so yeah if you use dfhack you should save frequently to avoid major losses

153
DF Dwarf Mode Discussion / Re: custom world gen: more necromancer towers
« on: November 03, 2016, 06:46:52 pm »
ive gotten my gen settings to produce a good 10 towers every world, i just needed to change the number of civilizations

154
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 02, 2016, 08:39:52 pm »
Just got to see my clumsy 43.05 fortress in Armok Vision for the first time... It's glorious. http://imgur.com/a/L4xjb

mother of god armok vision looks amazing.
your fort is pretty good looking too.


as for me, i have found an embark with a volcano, 3 magma tubes, 11 miracle poles, sand, fire clay, a brook, trees, galena, tetrahedrite, native copper, native gold, some other ores i dont remember,and it has a tower and goblins as neighbors.

i think i have finally found an embark to work on my next long term fort!

155
DF Dwarf Mode Discussion / Re: Nano Bots
« on: November 02, 2016, 12:54:57 pm »
Actually, from what I understand it actually causes damage to the lung organ as they vomit.

Therefore a long chain of drinking that causes repeated and constant vomiting will not give the lungs a chance to heal, and will destroy their ability to breathe over time.

I saw this in a thread and am simply repeating it. I have seen no deaths due to alcohol because idleness is punishable by work assignment in Unoincloisters.

so if thats true then its more of death by vomit rather than death by alcohol.

i think some science needs to be done on alcohol poisoning

156
DF Dwarf Mode Discussion / Re: Nano Bots
« on: November 02, 2016, 10:28:21 am »
That's how alcohol poisoning kills, yes. It simulates them drowning in puke.

oh, well ive heard of plenty of dwarves dying by drowing in their vomit. didnt realize that THATS what alcohol poisoning was in this game

157
DF Dwarf Mode Discussion / Re: custom world gen: more necromancer towers
« on: November 02, 2016, 10:27:18 am »
Just generated a world where on embark I have 7 neighbor towers.
Spoiler (click to show/hide)

I will definitely keep this save to play as an adventurer.
thats masterwork though isnt it?

158
DF Dwarf Mode Discussion / Re: Nano Bots
« on: November 02, 2016, 09:05:03 am »
I think those who want more unhappy dwarves increase stress propensity, but it doesn't have the bipolar temperament of old emotion system; they're just more unhappier on average as I understand it.
firstly, dwarves have a very hard time of dying from alcohol poisoning, i once read in the raws that they have a rather large resistance to alcohol, so i doubt its possible for one to die from drinking too much.
This has come up before. Yes it does happen. Have a save as proof it is possible.


notice the health screen, their lungs are blue, which means they have lost most of their function. the dwarf dies of suffocation.

159
One of my military dwarfs got punched real bad by a bronze colossus, resulting in broken ankles and a broken hand, plus some internal wounds, broken ribs and other stuff. By chance, my inexperienced medic got him to survive and fixed much of it. Except, and I have no clue why, the ankles and the hand. Said dwarf got up, decided to no longer stay in the hospital and returned to civilian duties, crawling through the corridors on his knees while hauling heavy stuff with his healthy hand.

The mental image of it made me laugh and cry at the same time.

The bloody and broken badass actually recovered over time, being able to stand after half a year, and being whole and healthy now.

if the part is listed as blue in their wounds screen (v-w) it has lost partial function and there is nothing doctors can do but take away the pain and stop any bleeding. but depending on the dwarves ability to heal, it can heal to the point where it is usable again. they were probably crawling because of a lack of crutches.

160
DF Dwarf Mode Discussion / Re: custom world gen: more necromancer towers
« on: November 01, 2016, 07:42:52 pm »
DFHack is good for moving all the necro towers near your desired embark site, too.

it can do that? how?
i know that it can spawn a siege on command, but ive never heard that it can spawn a tower

161
DF Dwarf Mode Discussion / Re: custom world gen: more necromancer towers
« on: November 01, 2016, 07:28:08 pm »
I set secrets at 1000, and put as many civs as the world can safely handle.

how many civs for a large world?

162
DF Dwarf Mode Discussion / custom world gen: more necromancer towers
« on: November 01, 2016, 06:37:43 pm »
so ive been generating worlds trying to get the perfect embark, and im having an issue where i get 1, sometimes not even any, necro towers in a large world

how do i get more necro towers to spawn?

i gen the world to 300 years and i have set the secretes to max.

163
DF Dwarf Mode Discussion / Re: Nano Bots
« on: November 01, 2016, 05:30:54 pm »
The new needs system apparently makes it very hard to generate tantrum spirals (I've never seen one, but I want to avoid them).
One think you can do to increase the death rate is to staff your tavern with a generous number of performers/tavern keepers and give your dorfs a lot of time off, as that promotes death by alcohol poisoning and lethal "non lethal" brawling. Apparently, however, the actual efficiency of that varies greatly, since there are some forumites who appear to believe this is just a false rumor.

firstly, dwarves have a very hard time of dying from alcohol poisoning, i once read in the raws that they have a rather large resistance to alcohol, so i doubt its possible for one to die from drinking too much.
secondly, bar fights danger usually varies based on whether or not theres a lot of military/mercenaries in there, because they will cause the fight to escalate due to their weapons. also the individuals tendencies to get mad in general

164
DF Dwarf Mode Discussion / Re: Nano Bots
« on: November 01, 2016, 01:58:34 pm »
I believe there are several groups of DF player which are not necessarily mutually exclusive, and players can switch focus from one fortress to the next one:
- Torturers: Most of these probably primarily belong to other groups, but suffering is readily acceptable or desirable.
- Slaughterers: Send the dorfs out to slaughter as much as possible in various variants. Often mods are used to provide enough fodder to slaughter, as vanilla is a bit weak in that respect.
- Home builders: Build as nice a fortress you can, and try to keep the dorfs as safe and happy as you can.
- Mega project makers.
- Mechanics investigators.
- Challengers: Set up various challenges and see if you can succeed. Can also be a competition to reach a goal as quickly as possible.
- Interior decorators: Design the fortress to perfection using engravings and carefully selected materials as well as furniture of only the best quality.
- Story generators: Play a lot of fortresses in the same world(s) to shape it and view the legends generated. This group can also develop intricate stories about their dorfs.
- Winners: They quickly leave when they realize there is no "You've Won" screen... Some may stay after converting to other groups, of course.

And yes, I avoid sending my dorfs into harms way as well, using mechanical defenses instead.

hmm, i think i would fall into the home builder and interior decorator category, although ive recently discovered a liking for near death experiences involving unexpected company.
also there is kinda a "you win" in df, its when your fort is so perfect that it plays without your interaction for 300 years and it still hasnt descended into madness.

ive seen only one such fort though: http://www.bay12forums.com/smf/index.php?topic=156319.msg6814181#msg6814181

165
DF Dwarf Mode Discussion / Re: Nano Bots
« on: November 01, 2016, 01:15:56 pm »
both interesting and silly.

most people around here like to pretend that they are a blood hungry god named armok who is amused by torture, death, and suffering, and likes to mess with his creations in horrendous ways for his/her own amusement.

seeing another way of looking at something is always intresting

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