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Messages - FortunaDraken

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241
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: October 31, 2015, 07:54:13 pm »
Ahh, sorry XD Early morning derp means I worded it badly. I have a single tile of 5/7 magma and would like to move it to a safer location to build a magma smelter on top of it.

242
DF Gameplay Questions / Re: How to get my dwarf out of a cage?
« on: October 31, 2015, 07:52:08 pm »
b > j for building a cage in place. It's how you assign for animals to be stuff in them if you have too many or want to trade them to people.

243
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 31, 2015, 07:50:37 pm »
Huh. Just busted open the first cavern layer and not only is it hella deep (20 z-levels at least, making it the largest cave I've ever found), the game tells me there's magma in it (despite me not being able to see the bottom where said magma apparently is). This is new and interesting.

244
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: October 31, 2015, 06:11:58 pm »
Quick question, I have a pool of 5/7 magma sitting outside my fort (spawned via DFhack because there was water that was being a pain), is there a way to move it to a 1-tile area to use as magma fuel that doesn't involve minecarts? I haven't tried the minecarts yet so I'm wary about trying them out on a tiny bit of magma.

245
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 31, 2015, 09:16:54 am »
I would assume it'd be on par with silver, given it's properties as an excellent blunt weapon metal :|a But as an artifact that wouldn't overly matter would it? It'd still be better than normal?

246
DF Dwarf Mode Discussion / Re: Who lives solely off of fruit now?
« on: October 31, 2015, 09:14:59 am »
You need to use an activity zone to gather fruit, sadly the designate plants does not work. That always made me sad because activity zones annoy me for some reason.

I like living on fruit because who cares if it comes off trees? You can make BOOZE with the stuff. Alcohol before tree murder.

247
10, you might want to check with shift+d (D) to check whether or not your trade depot is pathable to. There might be a tree or construction that's blocking the way that the wagons get huffy about. Also merchants can and will get spooked by things like corpses and angry animals, and if one gets spooked before he gets to the depot, it's not unusual for them all to decide to lolnope out.

For number 12, the only way I've personally found to handle issues with stockpiles and workshops being like that is to set up stockpile links. I believe I read once somewhere that workshops are defaulted to taking from links and there's no way to really change it? So sometimes they believe they have nothing in an 'allowed' area to use. Setting up stockpiles to Give to the workshop should fix the issue.

19, I've never had that issue, but try using -= to scroll instead of the numpad? Dunno.

20 is probably the issue that DFhack is counting clothing that's worn, so doesn't think that you need more :|a Try making an atom smasher or magma dump for those and it might resolve itself.

248
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 30, 2015, 07:54:11 am »
Huh. Got bored with my current fort and it's FPS trouble, so I genned a new world and poked through it in legends mode. And apparently one of the dwarf civs has a human king! I am intrigued. I might have to try sticking with a fort to get the king to show up.

249
DF Dwarf Mode Discussion / Re: King is a serial killer?
« on: October 30, 2015, 06:12:41 am »
Shellsrims sounds like a Fun place to live. Everyone is murdering everyone else.

Also the fact that he is The Respectful Sport is far more amusing than it has any right to be.

250
DF Dwarf Mode Discussion / Re: King is a serial killer?
« on: October 29, 2015, 11:58:06 pm »
>Obsessed with mortality

Bro, your king's a necromancer. Do it and get him in your fort, and make excellence happen.

251
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 29, 2015, 11:41:30 pm »
Not these ones, they're reading as fertile. So either mum is a busy lady, or the hatchlings aren't entirely coded right. Either way, more snakesssss.

EDIT: Badass. One of my animal trainers just made Stapglad the Trampled Natures, a wereiguana bone greaves. It's sadly not that interesting besides menacing with wild boar bones and it's worth peanuts, but come on. Wereiguana bone greaves. I approve of material choice.

252
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 29, 2015, 10:40:27 pm »
Two punches from a recruit, and the FB is doooown.

My fortress' biome keep spawning wild boars, and thanks to a nearly completed cage wall, I have entirely too many of the bastards. Debated slaughtering some but I need to train my trainers up, they are failing to tame the elephant babies I have. First lot of Giant Kingsnakes have hatched, hooray for being tame already. Mum immediately laid more eggs, so huzzah. And I have about 7 giant grasshopper eggs waiting to hatch.

As a bonus to Project Snakepit, we caught a Giant Rattlesnake! Now if I can get a girl, we can have actual poisoness snakes in the pit. I already have a caged troll to test it on. Although knowing it it'll just stroll through and not get killed. Still.

I am tempted to make the pit now and put the troll in with three Eagle People I caught and see what happens for lulz. Plus I can see how to make a pit that won't let people get away.

253
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 29, 2015, 09:51:39 pm »
...this is the most pathetic Forgotten Beast. It has a shell! But it's made of snow and it's apparently emaciated. Time to go slap it a bit and watch it explode.

EDIT: Well it's a blob too. This may require actual military rather than letting whoever's nearby hit it.

254
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 29, 2015, 06:27:02 pm »
Lmao that's kind of sad that they died so fast. Not the elves, the animals. The elephants should have at least beat up some people.

255
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: October 29, 2015, 05:53:06 pm »
You can probably get another King if he died, but I think either you don't get another Baron or it's bugged at present.
I've also had one or two zombie sieges, but I don't think those are really plausible for a starting to intermediate player to fight against and win. Zombies might not be the impossible to kill demigods that they were before, but I don't think they're really balanced yet.

While I'm asking, what are the limits on invaders being able to climb walls now? is it only 1 z-level high walls that they can climb, or am I still not safe if I have a wall with an overhanging fortification on it?
Zombies, as a newer player (though learning fast), are a pain in the ass because of the sheer amount of them and how easily they kill people. Making a dropping tunnel was really the only way I could deal with them.

And invaders can climb anything that doesn't have a roof above it (they won't hang upside-down), I believe. I had a zombie climbing around like a bastard in my drop tunnel for several months, on SMOOTHED WALLS. He did not care.

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