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Messages - fenrif

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1531
Other Games / Re: Vanguard: Saga of Heroes (Seradon Server)
« on: May 04, 2010, 09:36:52 am »
K I've rolled a dwarf paladin on the seradon server. Would've rolled a cleric but I allready played one of them on a different server.

I'm called "himself fenrif" since apparently fenrif was allready taken (probobly by me when i first did the trial a few years ago :P) So lemme know when you're on and we'll smash some hobbos.

1532
General Discussion / Re: I have an Idea, Thoughts?
« on: May 04, 2010, 08:53:38 am »
Wut?

Humans can predict video games, but can't predict the outcomes of real life? This is your idea? At the risk of being offensive... Wut?

Humans constantly predict the outcomes of events in real life. Its how we live our lives. Without the ability to predict the outcome of things, our lives would be incomprehensable strings of completely random events.

1533
Other Games / Re: Video Games Can Never Be Art
« on: May 04, 2010, 08:48:19 am »
Well that's just common sense. If they aren't allready an artist then how else are people going to know what's good? Especially when any random object can be placed on a pedestal and called art. :P

1534
Other Games / Re: Startopia, and games like it (Space Station Sims)
« on: May 04, 2010, 08:46:56 am »
Startopia always reminded me of Dungeon Keeper. If you've not played it it's definatly worth a download.

It's not set on a space station, but it has the same style of gameplay I think.

1535
Other Games / Re: Vanguard: Saga of Heroes (Seradon Server)
« on: May 04, 2010, 08:44:19 am »
I'll come on in a bit, are you still on the trial island?

1536
Other Games / Re: Video Games Can Never Be Art
« on: May 04, 2010, 08:34:38 am »
Alright. Maybe it was a stupid argument. The reason I went on the 'fine art' tangent was that there was this one poster on The Escapist that said that while games are art, they aren't fine art, and I wanted to disprove him, so I began looking for definitions myself, to find out what 'fine art' is before I claim games are indeed 'fine art'. To me, the distinction seemed to work.  I just want arguments to be settled, that's all. :-\

Anyway, Grakelin said that he's a student of fine art himself, so I'll defer to his judgment.

* Servant Corps backs away.

I really wish I did a fine art degree at uni. I know quite a few people who did. They got to wait untill the week before the hand in date, grab any random piece of junk, and hand it in... Then write an essay about what it's meaning or purpose was. One friend handed in a jar he used as an ashtray. Just a jar filled with spliff-ends.

He told me a story about one of his friends who was didn't get anything ready for this big showing they had a gallery, so he turned up late, cut a hole in a cardboard box, and sat inside it with his head sticking out for a few hours. People loved it.


1537
I wonder how many people on here are actually in Merseyside? Anyway I shall sign up and see whats goin down.

1538
Other Games / Re: Vanguard: Saga of Heroes (Seradon Server)
« on: May 03, 2010, 08:06:27 pm »
Aww man, again you start an MMO thread a few days after my trial runs out. :P

I might make another station account though and join you guys, was enjoying this while i played it

1539
General Discussion / Re: The Vague Film Thread
« on: May 03, 2010, 02:39:29 pm »
A man has a gun that may do many things, which helps him in his righteous task.

Judge Dredd?

1540
I, for one, don't think Char13magne is a troll, but I could be mistaken.

He isn't believe it or not. I have the dubious pleasure of knowing him IRL.
please ellaborate, this has piqued my curiosity

He's been my best friend since kindergarten. Or thereabouts (though he'd be the first one to tell you that sometimes I'm a little bit too much to handle). Happy? Oh, and you spelled elaborate incorrectly ;D.

Dude, pointing out spelling errors like that is such bad form. Especially when you don't have perfect spelling and grammar yourself.

1541
Other Games / Re: Video Games Can Never Be Art
« on: May 03, 2010, 01:22:05 pm »
Games are mixed media. I don't know whether a game can ever be art based on its game mechanics alone. Sure, they might be marvelous game mechanics, most intricately crafted to be just sublimely entertaining, but they are still just engineering. The art-nature comes from the non-math parts. Like architecture. The cathedral of Notre Dame is art, but it is not art by its merit of not collapsing.

Of course, since people are playing the things on devices capable of displaying images and playing sounds, they don't really have to be. As for Mr. Ebert, if he doesn't play games, his opinion isn't really relevant. He's still free to have it, though. Future historians might even cite him as an example of how games weren't considered art in the early 21st century.

As for "Artistic Ambition", many great works of art have been created without it. Michelangelo painted the Sistine Chapel because the Pope made him do it. Shakespeare wrote plays to get some cash to support himself so he could write more sonnets. Kafka wrote all his stuff as therapy, and wanted it burned after his death.

Sometimes the game mechanics in conjunction with the narrative stikes me as art. Bioshock for example had a refreshing point to make about the nature of the game/gamer relationship that wouldn't have worked if the game was open world, or anything really other than what it was. Sure without the narrative it's not artistic at all, but taken as a whole...

If the mechanics of a game are used to convey emotions and ideas to the player, independant of the other artistry in the game (or even in conjunction with?) does that not make them art? Sometimes the interactivity of games can be the greatest artistic asset they have. It means you can use them to learn not only about the thematic or narrative the game is trying to portray, but also about yourself. granted this isn't often done at all, and very rarely done well, but video games are a young medium.



1542
Other Games / Re: Video Games Can Never Be Art
« on: May 03, 2010, 01:03:26 pm »
there is high and low art, and there is bad high art and excellent low art, but there are paintings that are 10 feet wide and are exibited on museum walls and there are book cover illustrations. it's about a piece's importance, not it's quality; about it's ambition


If its about importance, then titanic is a high art film, while Un Chien Andalou is low art. Titanic was one of the highest grossing films of all time, it influenced the way films were made afterwards to this day (and for the forseeable future) Un Chien Andalou is a short art film that's only really watched by people who enjoy obscure art films, or study the medium. It was also rather difficult to get ahold of going back even 20 years.

Art being about ambition is a load of crock. Ambition has nothing to do with how artistic something is anymore than the colour of the artists' skin, or what side of the bed he woke up that day. If a Picasso spent 10 years creating a painting just to hang in his bathroom it's still as valid as any of his works he intended to send out into the world. Thats not even adressing the fact that the VAST majority of what is considered classical art (which is lumped into the nonsense definition of "high" art") was created on commission for the sole purpose of getting food onto the artists' table.

If I took that 10ft wide painting and shrunk it down, printed it on a book, is it then low art? What about if it was on the book first? What if it was meant to be on the book first, but the deal fell through and the artist tried to sell it in a gallery? Vice versa?

High art is a bullshit nonsense statement art critics and academics use to puff up their feathers. It's an inherintly offensive concept that has no real definition or meaning besides whatever it needs to be at any particular time. Whenever it's used it's a subjective and opinion based way of giving backhanded compliments, or insults. "oh its good, but its only good low art."

1543
Creative Projects / Re: Crafting in (MMO)RPGs
« on: May 03, 2010, 12:45:34 pm »
A MMO-design guy here:

People hate it when you nulify their achievment. It is about perception: If it feels like developer taking away stuff from them, then it is not really fun to acquire new item; If player obtains "cool sword" and it will decay and he has to replace it with "less cool sword" or "cool sword, same grind again", well, he is going to be unhappy. Loosing few pieces of equipment at same time can be devastating as he realizes that "there is no point, i will have to regrind it over and over again."

Last thing you want to make player feel that he has to grind to just maintain status quo. There is nothing more demotivating than that.

You want player to feel he is getting something "extra" if you want to support crafting. Consumables, for example. Say, player has "cool sword" that will be his forever, but he can buy "sword ballance kit" made by swordsmith that will modify his sword with some extra properties for few hours.

Now, perception is shifted: he is not battling game system to keep his equipment in working order, instead he is getting something "extra" that he will want to replenish every so often and thus create market for such upgrades. Most players will pay this "crafter tax" and be happy.

Decay is always way cooler on paper than in subscription-killing reality.

That's only really a problem if you make the game both extremely loot-focused and extremely grind-heavy. Sure in a game like WoW, where every item is super awesomely cool, with hundreds of bonuses and so forth, and can only be obtained by a rare drop from some 25 man dungeon, decay would piss people off.

The problem is that you're making the sword itself a huge achievement. Getting it is an achievement, walking around town with your cool glowey-blue custom model sword is an achievement. And then assuming the player wont want to carry on getting new swords, and new items. In a game focused on diablo-style loot grabbing the player is going to be constantly getting new swords. If he gets a sword and it decays in a week of play-time it shouldn't matter, because by the end of the week (assuming it only tics down while he's in-game) he'll have a new sword and wont care.


1544
Other Games / Re: Video Games Can Never Be Art
« on: May 03, 2010, 12:26:09 pm »
Repeating the general response to this from hundreds of blogs and websites:

He admits to never actually playing a game himself. Its like me saying the mona lisa cant be art after someone describes it too me

He is extremely invested in the medium of film, and as such has a bias in declaring video games cannot be art.

His main arguement seems to be "because you can win the game by playing it, it cannot be art" By that logic if you watch someone play a game it then becomes art.

He made his original statement, refused to discuss it or adress anyone's arguements with it, then made another statement which he again refuses to defend. He's basically an old man making blind statements and refusing to listen to people who prove him wrong.

He also seems to confuse something being BAD art with something being NOT art. Yeah alot of video games aren't art, but neither are alot of movies. If the character modellers, level designers, OST creators, etc artistic endevours do not make video games art, then films such as Avatar aren't art either. If games can't be art because of dante's inferno, then movies can't be art because of transformers 2, and books cant be art because of twilight, and sculptures can't be art because of this misshapen blue-tac monster I just made while writing this.

I also hate the way he innocently asks "why do people care anyway? Whats the big deal?" While garnering untold publicity from taking the opposite stance on a medium he admits to having no direct knowledge of. Of course artists want their work to be considered art. And people who enjoy the fruits of an artists labour want it to be aknowledged too. I bet if someone told him cinema wasn't an art form he would have something to say.

He also tried to make a distinction between art and "high art" which is pompous art critic talk for "shit i like." This instantly makes me dispise him, because it's akin to saying "well I'm much more cultured than you, so my opinion is more valid than yours." There's no high or low art, there's only good or bad art. And even then it's entirely based on your personal opinion. Some consider Jackson Pollock's work to be extremely artistic, personally I just find it boring and mundane. That doesn't mean paintings aren't art. or that they're low art.

Heres some links that disagree with Ebert:

Seanbaby's article "why ebert is wrong"

Kellee Santiago's TEDx talk responding to Eberts original post "are video games art" - This is the video the post you linked to is in response to.


1545
You know what? I take back all praise about the update. Valve ruined the pyro.

 I can understand discouraging the W+M1 playstyle, but the pyro was made to be the king of close quarters combat. This is the only area his primary weapon can operate. The classes primary weapon should be just that: Their primary way of killing. When you have the choice of a main weapon that cannot kill the class your class is a counter to in the optimal range it was designed for, or a weapon with a higher DPS and the ability to fire at a range, you take the secondary.

 Pyros, your shotguns are better than your flamethrowers now. Everybody switch to Backburner.

Something about that video seems fishy to me. Something about the way the health drains away at a steady rate, then just holds at one while he gets his dead ringer out. I don't really use the dead ringer though, maybe thats normal and I'm just overly cynical. If its true then yes, it's very lame.

Also how come his disguise menu has 1 under the soldier, 2 under heavy, and 3 under sniper? Is there some mod you can use to switch the keys around for the disguises? If so that's pretty usefull and I want it. :P

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