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Messages - fenrif

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421
Other Games / Re: Warhammer40k: On the way out?
« on: June 14, 2012, 04:37:52 pm »
I used to be well into the 40K stuff when I was younger. A year or so ago me and some friends wanted to get back into wargaming, went down to the local (non GW brand) shop to see what they had.

Ended up buying Warmachine starter boxes because you'd be a fool not to really. I don't think GW is going to die out or anything, but they really need to take a look at their buisness model if they want to stay the top dog. It seems like they've essentially had a monopoly for so long that they've become complaicent. Even outside the pricing structure and all the things related to that. Stuff like making sure the game stays balanced and keeping faction updates consistent are really basic things that GW seems to think is either impossible or beneath them.

They can't bank on the existing 40K/WFB players forever, and more and more people are going to goto the cheaper/better designed alternatives.

422
Enslaved: Odyssey to the west is decent from what I can remember. It's a retelling of Journey to the West, lots of ruined buildings and overgrown streets.
The Day Z mod for ARMA 2 is probobly going to be your best bet though. It has pretty much everything you're looking for.

423
Could anyone in the UK tell me which supermarkets or shops carry PC Gamer? I've been to coop and ASDA and neither of them do. I want that damn beta key! :P

424
Other Games / Re: Borderlands 2
« on: June 11, 2012, 10:22:52 am »
I just remembered why Borderlands 1 left such a bitter taste in my mouth.

Game comes out and I was pretty excited due to all the previews and hype saying this is the greatest FPS since sliced bread 64. So I go and rent two copies of the game, get 3 friends, and hook up some xboxes for system link fun. I'm pretty sure the game said on the box splitscreen and system link supported, thoug I might've just read that on cooptimus or somewhere else.

Anyway long story short you can split screen up to two people, and you can system link... But you cant play split screen over system link, which meant that instead of having a cool 4 player coop game, we had two seperate 2 player games. And then the game was kinda dissapointing ontop of that.

I'll basically forgive any amount of bullshit with a game if it'll let me splitscreen/system link at this point. It'd be great if Borderlands 2 let you do this, though TBH I doubt it'll even have couch coop anymore.

425
This server will never work.  Needs more cleavage.

I hereby declare this server WORKING.

Spoiler (click to show/hide)

You can still see her face! Obviously it's still not enough!

426
Server building is very freebased, but griefing is a MASSIVE no-no. There are set blocks you may break in RP, and you must always steal using RP(though most chests are locked.)
You are certainly allowed to go hermit and travel as far as you'd like. However admins like to discourage this because it makes RPing harder for you.

In game, Characters and acting>real material gain, so you rarely will ever be robbed just for the sake of taking all your gold, and no character currently on the server is like that yet.

What do you mean by "you must steal using RP?"

427
Think the keyword was fibre optics or something. Yeah, i know BT are skanks but. their can be hope. how ever missplaced it is.

You can allready get fibre optic broadband in the UK though? It's pretty common depending on your area. I have it, you get like 100-150 ping to US servers, which I guess is playable. But for anything like an FPS it's not ideal.

428
Other Games / Re: [MINECRAFT] Ragnarok RP Server
« on: June 10, 2012, 08:45:09 pm »
This server will never work.  Needs more cleavage.

Like... On the demons? I thought she had enough for the three of them.

How does the server handle building? is it claim a plot of land style, where only you can edit blocks on your claim, or wild west build anywhere and hope you can defend/hide it? Is the map infinite? If so are you allowed to go be a hermit in the mountains and come to town when you need to trade?

429
Other Games / Re: M.U.G.E.N
« on: June 10, 2012, 08:39:15 pm »
No, but since all the characters you are talking about are ANIIIIMEal


I thought it would be amazing to state that I hate ANIIIIMEal

10/10 for keeping up the deadpool themed comedy posting persona.

430
Other Games / Re: Kickstarter: CLANG
« on: June 10, 2012, 11:00:12 am »
That's true, and hopefully kickstarter will mean odd controllers will finally be able to take off, since as I understand it the reason they don't ever do well is lack of game support. Which is because big publishers don't want to take a risk on something niche. It's just hard being the first to test those waters I suppose.

431
Other Games / Re: Kickstarter: CLANG
« on: June 10, 2012, 07:41:32 am »
Flight sims and Arma 2 both don't require expensive peripherals though. Anyone who's really into flight sims is probobly going to have a joystick true, but you can get them for like 15-20 dollars/pounds whatever. And you can play perfectly fine with just a mouse and keyboard.

It's kinda sad aswell that none of the reward tiers come with the motion controller included. Like, if you're spending 10,000 on the game or whatever the highest tier is you can probobly afford another 100 for the controller... But they really missed an opportunity to throw one in, maybe branded with their games logo or something. Basically all the donations on the kickstarter page should be listed as "(donation amount) + 100 dollars".

432
Other Games / Re: Kickstarter: CLANG
« on: June 09, 2012, 11:27:33 pm »
Quote
Does Nintendo still try to keep everything on their consoles G-rated?
Short answer: No.
Long answer: No, and I don't think they ever have.
Ultimate version: Madworld. No More Heroes. Turok. Shadowrun. Red Steel. Conker's Bad Fur Day. 9 Hours, 9 Persons, 9 Doors. I could go on.

On topic...this looks interesting, though I question how well it will work. Even with a vibrating function built into the controller, it won't have the same impact of a real swordfight. Still, watching this.

Before the N64 Nintendo were really restrictive about what was allowed on their consoles, and weren't shy about requiring games to be edited so they were family friendly.

Also it says what controller they're thinking of using on the kickstarter page. The "Razer Hydra controller." Whatever that is.
Shadowrun was a Super Nintendo game. Despite not having blood, there were lots of guns and violence, with a bit of implied sexual content.

Anyway, a Razer Hydra is basically a Wiimote for PC. There was a promotion on Steam for it a while back, basically it allowed you to play Portal 2 with motion control.

Yes Shadowrun was on the Super Nintendo. That doesn't mean the well documented fact that Nintendo had an agenda to keep the western versions of their consoles G-rated didn't happen. It just means it wasn't 100 percent effective. Have a look at the super mature adult world of nintendo (It's a list of their old censorship policies)

Just googled that Razor thing. 100 quid ain't cheap for a controller for a single game. I do hope these guys succeed because they have a point about sword fighting being badly mishandled by the majority of games. I just don't know how many people are going to be willing to spend 100 + kickstarter donation for it. There's a compromise there somewhere between the two extremes of a plastic trigger and an expensive thing with limited uses, and it's called a mouse. It's not perfect, but it's honestly good enough. If they're absolutely dead set on super accurate recreation style gameplay then they have another problem... Without some serious force-feedback I can't imagine it being terribly satisfying trying to have a realistic swordfight. I know nearly nothing about swords, but I'm fairly certain the weight of it has a big impact on how you'd fight with it.

Could be good, and hopefully it will be, but it's got a lot of obstacles to overcome.

433
Other Games / Re: Kickstarter: CLANG
« on: June 09, 2012, 10:49:21 pm »
Quote
Does Nintendo still try to keep everything on their consoles G-rated?
Short answer: No.
Long answer: No, and I don't think they ever have.
Ultimate version: Madworld. No More Heroes. Turok. Shadowrun. Red Steel. Conker's Bad Fur Day. 9 Hours, 9 Persons, 9 Doors. I could go on.

On topic...this looks interesting, though I question how well it will work. Even with a vibrating function built into the controller, it won't have the same impact of a real swordfight. Still, watching this.

Before the N64 Nintendo were really restrictive about what was allowed on their consoles, and weren't shy about requiring games to be edited so they were family friendly.

Also it says what controller they're thinking of using on the kickstarter page. The "Razer Hydra controller." Whatever that is.

434
Just had my first decent go of 5V5 and is it just me or are mesmers fucking ridiculous? Constant healing, status effects, greatsword wielding, multiple persist-after-death copies of themselves bastards! (I'm just annoyed because they're so whippety and hard to kill)

I do think theives are seriously broken though. Just played with one who was impossible to kill. Every time he went down he seemed to have an ability that could put him into stealth, teleport him a fair distance, and was ready to use as soon as he reappeared. Even with my warriors frenzy skill (+100% attack speed) I couldn't finish him off. At one point there were three of us just solely trying to finish him off to no avail.

I'd also not seen any of the cash shop stuff before due to missing the last BWE, so had a play around with some of it. The transmutation stone is awesome. The minis would be awesome if you could make them fight, but I'm glad you can't because that'd be the end of all my money. Generally they seem like the exact sort of cash shop items I like: purely cosmetic and fun, but with enough effort put into them to make it worthwhile. The only one I don't like is the extra bank space one, and only because I don't know if you can get that ingame or not? If it's a cash shop only one then that sucks.

Other than that the game is running much smoother in PVE. WvW is allright untill you get 20+ players on the screen then it's a slideshow. Though that's probobly more a deficiency with my computer than anything else.

435
Other Games / Re: Borderlands 2
« on: June 09, 2012, 05:18:22 pm »
When I said Borderlands felt like an MMO I was referring to things like regemented hub town progression, bullet sponge enemies, piles upon piles of useless trash loot, extremely repetetive enemys. I dunno, I've not played it in a long while. But I distincly remember saying "wow this is like MMO design 101."

Which yeah, I guess applies to D2 equally so. Not that this is a bad thing of course, but diablo 2 very obviously influenced MMO design indirectly by way of WoW.

You do realize how much is wrong with that statement, I hope?
MMORPGs of course have elements of RPGs. This has elements of RPGs. Diablo has elements of RPGs.
(Diablo also existed before any MMOs -- Only EverQuest and Ultima were available by the time Diablo II was released, and we'll just completely ignore Diablo 3 here because it was more or less developed by the World of Warcraft team if you were paying attention)

You do realise how much is wrong with that statement, I hope?

Diablo was released in 1996? Before that you had meridian 59, The realm online, and I think a few others. There were MMOs before Diablo. Even if Diablo came out first, that doesn't mean it can't have similarities with MMOs, especially since it so obviously does. The release date of something has absolutely nothing to do with how it compares to other games or genres.

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