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Messages - fenrif

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616
Other Games / Re: Mass Effect 3
« on: April 22, 2012, 08:06:49 am »
It's psychology. The last moments of an experience colour your memory of the entire experience, and you rememeber that when you think of it. Nothing about being jouvenile or entitled.

The devs expanding the ending is bad because they're basically polishing a turd. I'd rather they not waste the money and effort expanding a terrible ending, just leave it be. That's not whining that's just an opinion. All the things that make the ending a comple asspull non-sequiter (it's not a case of deus ex machina, that implies it somehow progresses the plot instead of just stopping it dead) are still there. It doesn't help that Bioware seem to think people dislike the ending because it's sad, rather than admitting that it's just terrible from every possible way of looking at it.

Pretty much everyone who played the game thought the ending was bad without reading comments. I dunno where you got that from? I doubt people were going "oh this ending isn't that bad, what, someone else didn't enjoy it? I'll donate money to charity to get it changed then!" But whatever, you seem pretty determined that people who don't like the ending are doing it for some reason other than the ending being a steaming pile.

Also from the escapist article you posted:

Quote
Because if it's established that the creators of a story can be pressured by constant browbeating by the audience, then the sanctity of the creator's original intention is made meaningless. The series will effectively have no ending, just a big gap with the words "Audience: Fill In Your Preferred Ending Here". 

The above is the opinion of someone who doesn't understand what they're talking about. Does Sherlock Holmes have no ending because he was brought back from the dead after fan outcry? Not to mention the series allready HAS no ending, just a last minute checkovs gun that was never set up in any of the previous 2.9 games. The gaming medias response to this has been the most laughable and telling part of the whole debacle. Calling gamers entitled, whiney, crybabies, etc for having the temerity to ask for a satisfying, logical, ending. To be as bold to say the nonsense drivel isn't acceptable based on the fact that the games creators were bold-faced lying about what the ending would be days before the game released. It's not even the first time a games ending has been changed because the fans weren't happy, but somehow the sky is falling because in an industry entirely focused on customer experience, people are catering to their customers!

617
Other Games / Re: Mass Effect 3
« on: April 21, 2012, 09:02:26 pm »
one thing I'm curious about: why is it mass effect's ending is so bad to you guys? I mean, I've seen them, but haven't played the game beyond one time at my friend's house, so it may be that I'm missing something, but it's been kind of annoying, I don't think the endings are as bad as people describe, but I can't help but feels it's because I haven't played it through.

Spoiler (click to show/hide)

Kilroy you might wanna spoiler that, I don't know if everyone has finished the game.

618
Other Games / Re: Diablo 3
« on: April 21, 2012, 07:40:32 pm »
Haha fair point, still would've been nice if it was mentioned in game. :P

619
Other Games / Re: Diablo 3
« on: April 21, 2012, 05:07:12 pm »
Why on earth is that hidden in the options menu and not just part of the UI? :S Seems like a really odd decision.

620
Other Games / Re: Guild Wars 2: Re-imagining the MMORPG genre
« on: April 21, 2012, 03:13:33 pm »
Ofcourse I'm going to play this, is bay12 getting a guild sorted out? If not and people might be looking for one I'm going to be helping lead one with my other clan

Could always do both, since you can join as many guilds as you want!

621
Other Games / Re: Diablo 3
« on: April 21, 2012, 03:08:58 pm »
Excessive cherry-picked quoting

If you can't respond to someone without indivudually commenting on every sentance seperatly then please make it a numbered list so I don't have to go hunting through two posts to piece together what you're responding to and with. Especially when you cherry-pick which parts of sentances you want to respond to and leave the rest behind.

Anyway, finally got into the game (for a while, before it booted me for losing connection again ¬_¬). Got to level 3, unlocked an ability for LMB and one for RMB. Is there a way to rebind those? It seemed from the interface to be specifically bound to the button its set too... Which is kinda lame if it's true.

I really like the little monster lore things you get, and how they play while you carry on smashing zombies faces in. The combat in general feels much more visceral than D2. I was playing a barbarian, and it was pretty satisfying clickin on them dudes. I was surprised to see potions, as I'm sure there was an interview a while ago where they said potions had been removed. Definatly glad they're still in. The levels seem much less open and explore-y now though, which is lame.

If only it didn't have this horrible always-online DRM, I could actually give it a proper go!


622
Other Games / Re: Guild Wars 2: Re-imagining the MMORPG genre
« on: April 21, 2012, 12:29:49 pm »
I like how years of MMO releases have trained gamers to respond to good news with "yeah, but whats going to go wrong." Brings a tear to my eye. :)

623
Other Games / Re: Diablo 3
« on: April 21, 2012, 12:26:11 pm »
So you disagree with me therefore I dont want to discuss anything and don't even know what I'm saying?

Quote
This statement that you made is saying "D2 was impossible to play unless you looked up strategy guides and leveling tables."  Which is demonstrably false. Sure you wouldn't be able to beat the harder difficulties without at least a fair understanding of how the game worked, but beating it on normal difficulty, or hard? Not as impossible a task as you seem to think.

I'm going to repost this, since this is a thing we do now? You're basically arguing that every difficulty for every game should be as easy for someone who's never played it before as for someone who has played through the game on the previous difficulties and has an intimate knowledge of how the game works. Normal difficulty is the standard one, which is where you learn how the game works, how to play, etc. Hell difficulty is deliberatly supposed to be extremely punishing. I say punishing rather than rewarding (even though it's both usually) because it punishes lack of knowledge and skill with lack of progress. It's not that they aren't relevant, and I never said that, it's that they aren't relevant concerning what you're complaining about. Maybe it's my fault for reading what you wrote at face value, and not filling in the bits you obviously meant to write but left out for some reason, like "D2 is the opposite; you look up a bunch of skills and figure out what works, and if you don't, you can't progress on the hardest difficulty ." (bolded the parts you forgot, i guess?)

If you honestly don't think games have been getting easier, on average, then I don't know how to respond. Ever see that video of the COD level that plays itself? How many racing games have rewind functions incase you mess up taking a corner? Again (as I said this before) I don't know if Diablo 3 is simplified or dumbed down or streamlined. I made no claims to that as I've still not been able to play the game. But as a general trend in gaming? Definatly. They don't call it "nintendo hard" because they had detailed quest logs and magic arrows that pointed your way to the glowing object while the A button flashes up on the screen to tell you how to interact with it.

"Sure you can drive your car to the shops and back, but you can't drive in the Gran Prix, so we're going to put a 30mph speed limit on that so anyone can do it! If driving in the Gran Prix isn't relevant to you then neither is anything because driving is easy and you're going to drive however you want anyway" :P

I disagree. Entirely. I think there have been overall changes in the direction of game design. Those changes are not "dumbing down", they're a different approach that prioritises different areas of game design. This is why I made the Godwin comparison: "dumbing down" is used as a buzzword/phrase/whatever, spouted by people who don't want to actually discuss anything, just find something to criticize, and they just keep on repeating it without even trying to consider what it actually means.

This would make sense if I actually said the game was dumbed down, or haven't been actively discussing the topic with you (without resorting to thinly veiled ad hominems, thank you), or haven't shown an awareness of what it means, or have repeated it outside of this discussion, or haven't had actuall things to criticise about the game itself and your arguement to which I was initially responding without needing to make things up.

I never once used a cookie cutter build in D2 and I did great through all the difficulties.  There were times I had to get help from a friend, but that's what made it more fun.

You are a liar. Noone has ever beaten D2 without at least taking the 4 year skill-tree 101 class at MIT, or the intro to clicking LMB studies course at Harvord! :P

624
Other Games / Re: Diablo 3
« on: April 21, 2012, 11:50:48 am »
D2 is the opposite; you look up a bunch of skills and figure out what works, and if you don't, you can't progress.


No, you're being more hyperbolic than I am. I hope you read my post properly this time.

We're specfically talking about you're contention that D3 has been made easier to understand because D2 was impossible to play without guides. You say I'm not reading your post properly and literally repeat that same sentiment in the same post. Are you reading your posts properly? :-\

Other people in this thread have allready said it, but here goes again: You can beat D2 without any outside knowledge of the game. It's not that hard, and certainly not as impossible as you seem to think it is. MANY people did this. I ran through the game a month or so ago with two friends who had never played D2 before and none of us looked up builds or guides, and we got through the game without much difficulty.

Godwins law is there because calling someone a nazi is basically a rhetorical dead end. No matter what you're arguing about invoking it's a weak attempt to insult the person you're talking to while avoiding actually discussing the topic at hand. "Dumbing things down" is something that is actually pretty prevelant in the modern games industry, and if you're going to talk or think about games critically then it's kind of unavoidable. (Not to say it's necissarily always true, but y'know, i never said that in my other post anyway). That aside, talk about ignoring points made, you quote 3 words out of context of the rest of the sentance, let alone the post. Are you literally that angry over those three words being used regardless of how or why they are said, or did you just desperatly need a segueway for insinuating im "fucking stupid?"

625
Other Games / Re: Diablo 3
« on: April 21, 2012, 10:53:08 am »
So you're saying Hell difficulty was harder than normal, and required a better understanding of the game mechanics and how your chosen class played? I will not stand for it!

Stuff like skills not scaling properly with monster HP is just plain bad game design, and doesn't really have anything to do with how easy or difficult it was to build a character in D2. That isn't an arguement to streamline the leveling process, but an arguement to actually think about things and make sure skills aren't useless. ALL the skills should be usefull.

Right, but the other side of that argument is that, say, in D2's system, you had to be clued up on everything and do everything right or your character was utterly worthless. Would you prefer having to look up tables every time you want to check if something's viable and find out it probably isn't anyway, or just be able to experiment?

This statement that you made is saying "D2 was impossible to play unless you looked up strategy guides and leveling tables."  Which is demonstrably false. Sure you wouldn't be able to beat the harder difficulties without at least a fair understanding of how the game worked, but beating it on normal difficulty, or hard? Not as impossible a task as you seem to think.

"Sure you can drive your car to the shops and back, but you can't drive in the Gran Prix, so we're going to put a 30mph speed limit on that so anyone can do it!" Is a good metaphor to explain why I have a problem with this line of reasoning.

Disclaimer: Still haven't played the game as it still wont let me into singleplayer because server issues ¬_¬ So i dunno what the character advancement is actually like, but this arguement of why its ok to dumb things down (if they indeed are) irks me.

626
Other Games / Re: Diablo 3
« on: April 21, 2012, 09:11:53 am »
*Spend 5 minutes clicking the "play" button because it can't find the server for some reason to let me play a singleplayer game*

*Get it to work, play for 5 minutes, get booted to main menu because it lost connection, click play and it flashes up an error code*

Fuck this ¬_¬

Yeaah, that seemed bound to happen when they let everyone into the game at once. Guess they're trying to prevent this kind of thing happening at launch by testing it now. Most likely it's gonna be a clusterfuck anyway. Makes me kinda happy I have to wait a few days for my physical copy.

This is the first time I've ever tried to play a game that requires always-on online activation for singleplayer. I can't say im terribly impressed.

627
Other Games / Re: Diablo 3
« on: April 21, 2012, 08:12:42 am »
*Spend 5 minutes clicking the "play" button because it can't find the server for some reason to let me play a singleplayer game*

*Get it to work, play for 5 minutes, get booted to main menu because it lost connection, click play and it flashes up an error code*

Fuck this ¬_¬

628
Other Games / Re: 0x10^c: Notch's Game In Space
« on: April 21, 2012, 07:59:22 am »
Has he said anything about a tutorial yet? Or is this game only for people who can allready program?

629
Other Games / Re: Guild Wars 2: Re-imagining the MMORPG genre
« on: April 21, 2012, 07:00:01 am »
I'm pretty sure WvWvW is based on your server for PVE, and it changes every fortnight. Servers that win WvWvW are paired up against other servers that win, losers against losers, so it all balances out, and then it switches when the fornight is up. I think the colours are just assaigned randomly to the three servers facing each other?

630
Other Games / Re: Guild Wars 2: Re-imagining the MMORPG genre
« on: April 20, 2012, 07:11:11 pm »
I tried playing the first  game to get that HoM stuff and I just couldn't do it, the first game just grates on me and I find playing it a chore. Somehow that makes me even more excited for the sequel because it really seems like they've looked at their past game with a critical eye and fixed everything about it that I dislike.

...Except not letting me play as a dwarf. Bastards.

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