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Messages - Nakéen

Pages: 1 ... 42 43 [44] 45 46 ... 336
646
Quote from: Candescence's candethings
wordswordswordsMOONwordswordswords
Hyth'mr jumped from their energy-saving position, and spoke with force.
"MOON will NOT be allowed to shine in the place of SUN. Instead, SUN's long lost brother ZUN should be honored with this task."

"How dare You Who Slumbers Beneath My Kindly Light accuse me of such a thing out of the Void? Are you looking to start a fight before creation is even set? I have no cause to replace my friend."

"The MOON dared ECLIPSE the SUN despite being granted its LIGHT. MOON is UNTRUSTWORTHY! You haven't been SACKED only thanks to the SUN's mercy!"

Hyth'mr showed to all an abominable picture: the SUN blackened, its corona being the only part visible! With the MOON blocking all its light!

wordswordswordsHYTH'MRwordswordswordsTHRONEwordswordswords

"PREPOSTEROUS! The sleep you would impose on the SUN are based on NOTHING! You woukd force the SUN to sleep without a care for his weelbeing, how UNCOUTH of a STEWARD! SLEEP IS SACRED!" yelled Hyth'mr with a thunderous voice.

"Do not be MISLED by MOON's lies! They seek only STEAL the GLORY of the SUN! They must not be allowed to relieve the SUN!"

The Sleeper suddenly felt a wave of sleepiness overtake them. They had moved too much!
"Throne proposal... good. Excellent, even... Zzzz..."

Hyth'mr requires further exchanges to decide who to vote for.

647
Crude compendium updated!

Aiming for a turn around MONDAY. A lack of answer will be processed automatically according to GM interpretation!

INSIDE THE COSMOS


Quick description of the Cosmos
Two Divine Worlds exist in the Cosmos: Doughnut and Laak's Garden. A plethora of Lesser Worlds, Dis Subluminaries, orbit around Doughnut.

Doughnut:
Quote
A massive torus shaped Divine world formed out of several Fused divine worlds, as a result of its shape and circumstances- it has 3 "separate" gravitations, firstly you have the "reduced" gravitation of its "inner ring" or the portion of land that faces itself- secondly you have the "standard" gravitation of its "middle" rings or the two continuous rings that neither face "hole" nor "Doughnut", finally you have the "seasonal" gravitation of its "outer ring" which is caused by the orbiting planet of Hole and its one year cycle of movement around this world.
The Ichor of Dalarin and Infernose formed two poles which diffuse the power of their spheres. The farther you are from these poles, the weaker this influence is.

Laak's Garden:
Quote
Laak's Garden is a caustic world composed of two oceans and a wide band of extremely dense metal. This planet is stripped of all influences save that of Laak, as agreed upon by the participating gods, in echange for Laak contributing an ichor. Each ocean is a swirling mass of salts, acids, heavy metals, and other elements caught in an endless and orchestrated cycle of combination, degredation, dispersal, and reintegration. These churning masses of chemicals and dangerous materials form the two swirling oceans of Laak' Garden, spewing foul fumes and precipitates into the smog this planet calls air. The two oceans are separated by a thick band of metal, formed incredibly dense not only by the creation of the donut world, but further compressed into a stronger stock by the work of Laak, an interlocking system alloys built by the dexterous hands of Laak. Powerful winds blow across this thick band of exposed metal, constantly tearing across the surface of the world at incredible speeds, which provides uncontaminated air to the majority of the strip, and separates the fumes of the two oceans. Ten large concave depressions can be found upon this band, spaced at regular intervals. These depressions provide protection from the devastating winds, and the worst of the caustic effects of the foul oceans. The planet is ripe with systems of cyclic nature, from the ever changing chemical oceans, to the erected weather patterns, and dense metal that serves as the land and basis for the planet. Truly it is a place of horrifying beauty.

Dis Subluminaries:
Quote
Various (however many I get for the cost) enormous plasma globe full of divine light, roughly the size of large moons relative to the Doughnut World, which will be set into chaotic but collision-safe orbits therearound (including through the hole); each of which illuminates any living being that sets foot on it with a glowing filament of plasma, which also symbolically represents that being's soul, connecting it to that globe's Core. The surface of each globe is like rock in every way except that it is transparent; pebbles and soil weathered from it resemble glass beads. Each also has a normal breathable atmosphere and water, which are not unusual in any way.






648
Forum Games and Roleplaying / Re: Animismus is You!
« on: May 23, 2021, 02:54:53 am »
[Fluff] Life is good for Tamea Aha Yoon. Oceana is still water, and there is nothing in their way. The plate happily continues to push forward...

649
Hyth'mr, He Who Sleeps Soundly, arrived late to the Fulgent meeting, as is tradition. With a yawn most serene, the Seeker of Respite threw all the propositions in the air and assumed an energy-saving position.

Truth be told, all Hyth'mr wanted was to get back to sleep.

"Sun... His Blazing Lordship... needs sleep (as do I). Circadian rhythm... not respected. Unacceptable (blasphemous even)."

They tried to make themselves relevant by parroting what had just been told, and they quickly assembled in their somnolent mind the words of his colleagues, whose names he had forgotten.

"Eminently effulgent colleagues... Excellent decisions (why am I here?)."

Quote from: Candescence's candethings
wordswordswordsMOONwordswordswords
Hyth'mr jumped from their energy-saving position, and spoke with force.
"MOON will NOT be allowed to shine in the place of SUN. Instead, SUN's long lost brother ZUN should be honored with this task."

Quote from: Trata-Trata's tratatata
wordswordswordsSTASISwordswordswordsPALMY...THINGSwordswordswords
"This is GOOD. Trees make for stationary shade, which makes for good naps. We need MORE mortals such as there."

Hyth'mr promptly fell asleep, and talked in its sleep.

Issue 1: The unreliability of sacked steward Graccus Top of the Morning revealed the SUN should be the sole master of its circadian cycle. The SUN must be allowed to decide when to sleep, for SLEEP is SACRED.
Issue 2: Hyth'mr SLEPT through this issue, so they do not care about it.
Issue 3: Continents mean more LIGHT to dispense per surface. NO (for now). An additional MORTAL ACT should be distributed.
Issue 4: The LAW
4a: REQUIRES the enforcement of a proper SLEEP schedule. Those who refuse will be cursed with soul and body degeneration.
4b: FORBIDS looking directly at the SUN.
4c: PERMITS Nothing to add here

650
Roll To Dodge / Re: You are a Monster - Turn 44
« on: May 23, 2021, 02:18:32 am »
This turn was full of combat. It was useful in testing a bunch of stuff, and I ended up deciding on the following for a rule update:

Quote
Combat changes:

1) Failed Attacks, Buffing Defense: a failed attack makes it easier to be hit.
> to-hit attribute +1-2 for counter attacker

2) Critical Hits, Critical Defense: add an explosive factor to combat while making attribute specialization interesting
a) Should be modified by difference between Attack Attribute and Defensive Attribute
> Base Crit Attack threshold = 20 | Increases/Decreases by 1 for every 2 points of difference between Attack Attribute and target Defense Attribute
> Base Crit Defense threshold = 1 | Increases/Decreases by 1 for every 2 points of difference between Attack Attribute and target Defense Attribute
> Rolling a 20 leads to a Critical Attack: Damage doubled
> Rolling a 1 leads to a Critical Defense: Initiate counterattack with half of used Defense Attribute added to Attack Attribute.


I'm working on a proper baseline rule for Training attributes. The rules will try to follow these thoughts:

- Training Attributes is possible during timeskip/overtime, actions taking a long time
- Attributes can only be trained to a certain cap, that should be determined by the base value of said Attribute
- It should be harder to train an already trained Attribute
- It should be harder to train an Attribute the more Attributes you have trained

651
Roll To Dodge / Re: You are a Monster - Turn 43
« on: May 23, 2021, 02:13:45 am »
Turn 44:




The Newborn Elemental Spirit of Ice  - (TricMagic)
Antarctic Wind. Seep. Deeper. Antarctic Wind.

Use Antarctic Wind to close the gaps in the armor and form more ice. Crush, constrain, pierce. Let the Mist sink deeper. Freeze the Blood to make more spikes of ice.

[GM correction: Nature Spirit has been misinterpreted by the GM. Attributes bonus will no longer depend on the form, and will use a variant of the Training rules.
The INT and IND bonuses will not apply, as I feel it would be way too much. The trait alone would essentially push the stats of a Stage 0 monster to that of a Stage 3 monster, from birth. This is too strong an effect for a Stage 0-1 monster.]

The Ice Troll flinched from the discomfort, which was enough to throw him into a fit of rage. Letting out another roar, it lashed at you as you attempted to break through its natural ice armor.
"You dare!"

[Antarctic Wind]
Spoiler: Rolls (click to show/hide)

Icy wind burst out from the cracks you had infiltrated, causing decent damage to the armor, but less so to the Troll himself. Its natural disposition meant a much greater cold would be needed to seriously hurt him. If you could keep damaging them while avoiding getting hit yourself, you would surely win this battle of attrition.

[Ice Troll: Brute Force]
Spoiler: Rolls (click to show/hide)

The Ice Troll swung wildly while peeling furiously its ice armor, to no avail. With more cracks to invade, they had opened themselves to more attacks.
The cave was lightly shaking from the Troll's brutal strength.

[Counterattack: Cold Mist]
Spoiler: Rolls (click to show/hide)

You noticed a great and deeper crack within its armor, a perfect occasion to deal a serious blow to the monster. Quickly gathering within it, you activated the powers of your Mist. The Troll suddenly laughed.
"Hahaha fool!"

More through luck than its own intelligence, the Ice Troll had managed to get you where it wanted. The piece of armor you were in detached from the Troll's body, leaving you vulnerable to a counterattack.

[Troll Counterattack: Crush]
Spoiler: Rolls (click to show/hide)

The Troll shattered the ice piece with part of you inside in a single blow, causing much damage to your misty form. [5/12]

Luck: [2]
Despite its low intelligence, the Ice Troll had a good battle sense. They felt you hadn't been killed by this blow, and were carefully watching the air for any suspicious movement.

Nearby Monsters:
-Ice Troll [Hostile] [Dangerous] (Lost 5HP)
[A tall and stout humanoid covered with an armour of ice. Its bony head is square and shaped like a roughly carved block of frozen rock. Strong and adapted to an icy climate, the Ice Troll is not a nice creature.]


Spoiler: Spirit of Ice Status (click to show/hide)




Azarian, the Imbued Thoughtling (Dustan Hache)
Azarian's hopes sank as the dipter's wings ground to a halt and it's primal mind vanished from his grasp. He was powerless to stop their fall, and at best the only thing he could do was use it's body to try and cushion the hard landing.

Luck: [3]

As you plunged, the screaming wind made it hard to focus, causing you to huddle on the back of the dipter and hope you would come out unscathed from the fall. The ground was approaching at a dangerous speed. Before everything went black, you took a quick glance at the landscape. To think the world could take a colour other than the ashen gray of the deadlands...

Damage 1d8: [1] (9/17)

You came to your senses. The world was shaking, and you were covered in grim and ichor, but you were alive. And surprisingly, in one piece and barely hurt by the fall. You took a look around.

It wasn't an illusion. The ground was pale white, with strokes of bluish green. And these living strands of what you surmised was vegetation. Pale blue, the same color of the horizon you saw when crossing the wall. As the searing pain caused by the magical spell started to fade, you felt relief. As if an oppressive force had stopped pressing on you, as if all these lingering feelings of violence, hate, and destruction that were always present had vanished.

This place was peaceful. You looked further ahead.

Behind you the wall, towering and seemingly without horizontal end. Ahead of you, rolling hills of green and blue, with alive trees dancing in the wind.

Intelligence 1: Assessing the situation
Easy 8: [18]
Outcome: [2] -Success-

Peace does not preclude safety. The threat of the beings guarding the wall still exists, and it was highly unlikely your passage went unnoticed. You had to move, or hide. These beings, humans, they would come soon to investigate.

 
Nearby Beings:
- Mana-sucking Dipter [HP:-8] [Dead/Controlled]
Quote
A giant eyeless hairy mosquito with bird-like wings. Known to feed on mana, particularly fond of the mana of living beings. Known to be weak against mental attacks, and resistant against magic. Physical attributes average.
[The Mana-Sucking Dipter is being controlled by Azarian. 1MP will be drained per turn, and maybe more depending on the situation]

Spoiler: Azarian's Status (click to show/hide)



Squacks the Carrion Bird - (Devastator)
Even if we'd won, we would have lost, as several carrion birds would have turned into strange monsters, bringing us that much closer to extinction.

Lets go for the murder, using Dirty Fighter in addition to a normal Slashing Claws attack.  Try and take out the Chasm Salamander.

If it dies, do not take up the essence.  Keep the essence in sight, and stay close enough to intervene before someone else can make a try for it.

Spoiler: Squacks (click to show/hide)

[Surprise Attack]
Spoiler: Rolls (click to show/hide)

With a vicious strike to the neck of the Salamander, you struck a sensible location, temporarily disabling it and allowing you to immediately chain another attack.

[Successive Attack]
Spoiler: Rolls (click to show/hide)

[Salamander Recovery (Con 0)]
Moderate 10: [15] -Success-

The bloodied Salamander, clinging on to its last resources, managed to move away. It attempted to escape by diving in the water.

[Acrobatic Flyer (Str 2)]
Easy 6: [13]
Outcome: [3] -Critical Success-

Having predicted the behavior of the creature, you snatched them one last time, finishing it. When the salamander expired, you saw strands of golden energy escaping and coalescing into a vague orb. You felt a connection, a calling. But you refused, causing the essence to linger, and seemingly dissipate.

1 Lesser Essence has dissipated

Nearby Beings:
- Chasm Salamander [Dead]

Allies:
-Kra, Cinder Vulture
-3 Carrion Birds [Motivated!]
-4 wounded Carrion Birds [In a cave, resting]

Spoiler: Squacks Status (click to show/hide)



Gray the Unstable Prismetal Blaster (Beirus)
Gray was confused for a moment. The odd experience-it was an illusion, wasn't it? How else would he have fallen so far behind? But what if-. His suspicious worrying was interrupted by Brown's warning. It seemed a good opportunity to put his new glyph to the test.

Taking advantage of his Morphous form, Gray tries to drop his torso by liquefying his legs to avoid the grab before reforming them. Channeling energy into his Glyph of Truth, he slams his fist into the ground in an attempt to release the magic as an omnidirectional shockwave. He thought that might buy him enough time against the ethereal entity to reassess.

Utilize Morphous and Gray's Martial Art to dodge, then exert mana into Glyph of Truth and slam Fist of TruthTM into the ground to create Shockwave of TruthTM.

[Unidentified Being Grab]
Attacker Strength: 1
> Slight Surprise: +1
Defender Constitution: 2
> Advanced Martial Art / Morphous: +2
Attacker Check d20 vs 14
Roll: [18]

The illusionary creature managed to grab you with surprisingly quick movements, and it seemed to surround you with its transparent form, preventing you from escaping, and disrupting your ability to fistcast the Fist of Truth. The creature was groaning at you.

[Glyph Magic: Glyph of Truth (Intermediate)]
Spoiler: Rolls (click to show/hide)

Struggling against the hold of the mysterious being, you managed to partially activate the Glyph of Truth into your fist. Unable to reach the ground, you focused mana into your first to create a weaker shockwave.

[Glyph of Truth vs Illusion]
Spoiler (click to show/hide)

A wave of power emanated from your fist, affecting the illusionary creature... who turned into Brown! Nearby appeared the Djinns and Spirits, who stood at a safe distance from you and Brown.
"Gray! Calm down, it's me, Brown!"

And where the false Brown once stood, a crevice leading to a high fall appeared. Your Glyph of Truth dispelled the Illusion, but you knew that with how awry it went, the casters must have noticed you and your abilities.

Nearby Monsters:
-10 Pacified Greater Sand Spirits [Allies]
-6 Pacified Djinns [Allies]
-Brown [Ally]

Spoiler: Gray Status (click to show/hide)



Eximius Res, the Rusty Ring (Hawk132)
[No idea if it'd change anything, but wouldn't [Of Erudition] help with the magic learning rolls?]

During Prias' musing about the difficulty of learning the arcane arts

The ring resting on Prias' finger mused inwardly on the issue. He'd personally teach his wielder, but Eximius had a vague notion that his magic operates somewhat differently compared to the ones practiced by humans.

"Affinity for magic, natural talent and hard work. Once I grow stronger again, I think I'll be able to help you in one way or another..."

During the encounter with the gaunt monster

Eximius 'eyed' the creature from afar, devising a plan to swiftly dispatch it. Its height was an issue—going for the head wasn't much of an option until it was brought low, but there's still a different target that can be reached.

"It doesn't appear to be aware of our presence just yet, Prias. We should exploit that."

Eximius recommends sneaking up on the bat-like monster: delivering a strike supercharged with Sever or Crush to the back of its spine could prove quite devastating. Should Prias be discovered prematurely, Eximius would suggest keeping away while harassing it with Mana Waves to see what its capable of.

Eximius will allow Prias to freely use the Ring's supportive abilities as he sees fit. And of course, if Prias thought of a different approach, Eximius will hear it out.


Offtime: Magic Training
[Intelligence 1: Magic Training I]
Traits: [Of Erudition] (+2)
[Very Easy 2]: [10]
[Outcome]: [3] -Critical Success-

While by himself, Prias had a hard time, with your help and tutoring he managed to pick up the pace and understand what seemed once completely alien to him. And as you wisely said, the path of magic required hard work. The road ahead was still long.

For now, Prias could conjure the most basic elemental spells of the three energetic elements. Fire, Thunder, and Ice.

[Prias has acquired the skill: Basic Arcane Magic]

[Encounter: Starved Deadland Roamer]

"That sounds good. I thought of something, if I fail to sneak up on it, I could try to disorient it with a fire spell. Apart from this, I am on board to take care of this beast as usual."

Your host's idea didn't conflict with your plan, and it seemed like a good way to practice arcane magic in the heat of battle. You agreed with his idea. If it came to it a fire spell would be used to confuse the monster.

[Sneak Attack on open field]
Traits/Skills: Experienced Hunter (+2)
Easy-Moderate 8: [20] -Great Success-

Prias moved on, tailing the roaming bat-like monster while staying out of view, until an occasion to strike would present itself. With its dog-like skeletal head jerked left and right, scanning the area for life to destroy. Something distant caught its attention, causing it focus on some distant disturbance.

You felt Prias' thoughts becoming one of a hunter, silent and focused on its target. Its breath utterly silent, Prias approached with a very fast and silent step toward the creature, moving like a shadow without calling forth your powers. Once within range you took the shape of a short sword, and Prias activated Limiter Release in order to finish the fight as quickly as possible.

[Strength 2: Limiter Release]
Easy 6: [11]
Outcome: [1] -Success-
Damage 1d4: [2] > 18/20

[Surprise Attack: Sever&Crush]
Spoiler: Rolls (click to show/hide)

Accumulating momentum with a wide slash, Prias struck the spine of the Bat-like monster with all its might in one clean lateral strike. Contrary to its appearance, the dry and shriveled flesh of the creature was incredibly tough. Worse, the cut didn't go all the way, and you were partially stuck in the flesh of the creature.
"Too shallow!" muttered Prias.

[Prias: Holding on Eximius (Strength 2+1)]
Easy 4: [1] -Critical Failure-

The monster screamed and wildly turned to face its attacker, and the worst happened. The violent motion of the monster caused Prias to lose hold of you!
You were still connected by your powerful bond, but you knew it would be harder for Prias to use your skills the longer you were separated.

Nearby Monsters:
-Starved Deadland Roamer [Hostile] [-5]
[Like most creatures of the deadland, it was gaunt in appearance, partway between a skeleton and a starved creature. It looked like a massive bat which had lost the ability to fly, with the skull of some sort of dog instead of a bat's. It was very tall, as tall as a small house. Its blackened eyes seemed to scan the landscape, and its gaping mouth would slaver if it had any saliva to produce.]

Spoiler: Eximius Res Status (click to show/hide)



Ulkas, the Horned Demon (Sarrak)
Ulkas chuckled, greatly fascinated with everything that happened.

“I am all for extending our partnership, Ambition the Irregular, until the time we have to depart Sky Temple at least - by then, it should be more than obvious if we have enough in common to work for greater goals.”

“As the doors are closing, we are reasonably safe from outside threats. But the facility mind,  Sateris, was waking up and I will check our current level of access with the help of Liel. Try to wait just a little bit more in case there was an unexpected problem with our methods.”


Making a sign to Astrosa to wait a little bit more while searching for the requested terminal, Ulkas had a threefold task. First, of checking his mind for any traps or strange curios left by his contact with Ambition - after all, such deep mend could have an effect even without direct interference, which Irregular was certainly capable of, after all. Second, of protecting their mental conversations from attention. Even while Ambition could glimpse more from contact than he did, Ulkas was somewhat assured by his rather brute, if powerful methods. Ambition was not a “trueborn” mental master, indeed, even with his awe-inspiring strength and disruption proficiency. Third...

(Alright. I have checked my own mind as well as I could... Astrosa, we have a future problem. And rather big one. Currently, our interests are still aligned with Ambition and must remain so. While I am better at mind mastery and manipulation, he is, frankly speaking, a monster. His speciality, disruption, makes him very hard to influence and he used his time here to build an impregnable mental fortress of his own. Interesting solution. Ahem. He is also either resistant or semi-impervious to physical damage, as there was no true reaction to your threats.)

(To sum up, Astrosa, Liel, do not make hasty moves while we are here. The best solution would be to find items and information at Sateris facility that we can use to even out the situation. Irregular is not an enemy of ours, but partnership can be that only for equals, which we are not...yet.)


Check my mind. Search for terminal for Liel. Explain present situation to my companions.

[Renewed Partnership]
Ambition smiled at you, but you could not tell whether that smile was genuine or not, and what emotion it was meant to convey if any.
"I am pleased to renew our partnership."

One thing was sure, Ambition seemed distant, his thoughts elsewhere. With a forlorn gaze, your mysterious partner looked at the architecture of the temple.

[Organizing with Astrosa and Liel]

[Intelligence 7: Setting up Advanced Mental Protections]
Skill used: Advanced Mental Techniques
[Moderate 10]: [11]
Outcome: [2] -Success-

Before setting up a protection against unwanted listeners on your mental conversations, you probed your mind for traps or other anomalies left behind following your mental battle against Sateris automatic defences. Nothing seemed out of place, apart from the expected disturbance brought by the intensity of the entire ordeal.

Using your knowledge of mental techniques, you set up a mental safeguard over the mental channel you used to communicate with Astrosa and Liel. After a bit of quick testing, the protection seemed sturdy enough to prevent Ambition from listening uninvited. You then shared your thoughts with your allies. Expectedly, Liel was the first to react.

(Sateris... I have transmitted the facility's name to Xatares. There hasn't been any reply yet.)

You noticed that Astrosa hadn't unmade her spear. She was looking ahead, focused on something with the glowing golden Eyes of the Mighty. You called for her.
(Ulkas, this place... the scent of battle lingers. Terrible, terrible battles. I see something faint ahead, but this is strange. I feel some sort of uneasiness. Let's be very careful. As for our... "partner". Let us dispose of him once there is an occasion, he is a threat to us.)

You acknowledged her worries and the three of you progressed forward, pushing into the dim darkness of the temple.

[Inside Sateris]

The architecture of Sateris was similar to that of Xatares, but vastly different. Much more massive and impressive, there were next to no symbols of the ancient civilization on the walls or floor of the place. The platinum coloured surfaces gave off no light, the light of the day instead bringing a bit of illumination to the room through the various holes and cracks in the roof and upper areas of the Sateris facility.

This place was in a state of ruin unlike that of the Xatares installation. Unnatural holes that seemed to have been blasted through by some violent power, fissures and cracks in these near indestructible walls as numerous as in a building that barely survived from an earthquake. None of this damage was natural, unless some impossible tempest ravaged the place.

You arrived in front of a destroyed gate similar to that of the entrance. This one had a massive hole punched through, what created it was trying to get inside the temple. The hole was massive, more than half the size of the corridor whose roof was so high you could fly without feeling constrained. Ambition and Astrosa examined the damage. None said a word, but you could guess their thoughts. "What happened here?" is probably what they were wondering.

Behind the gate, the corridor continued. The luminosity was better here thanks to the increasing number of holes in the roof. Apart from the main path, there were two new smaller corridors: one curving left, and the other curving right. You flew over the gate's debris, and noticed something lying on the other side of the gate. The massive petrified remains of some creature that died a very long time ago.

It was some sort of half-humanoid monster, its lower body being that of a snake and its upper body being a torso with a pair of arms. Its head looked like that of a six-eyed snake. Its entire body was partially clad in a massive armour that was reminiscent of the Xatares Suits you had obtained. The left half of its body was missing, and a single hole the size of your torso was punching straight through what remained of its upper body. Next to the body was a terminal.

[Perception]
Easy 6: [8]
Outcome: [5] -Overshoot-
Liel was visibly very distressed. In turn, her distress caused you to instinctively tense up, possibly showing to the perceptive eye your own change of state. You sensed a thought from Liel.
(Impossible... an Arma grade... Protector...)

Ambition started to approach the body.


Nearby Monsters:
Ambition the Irregular [Stage 8] [Partnership]
> Source of a Field of Mind Manipulation
Approaching Gol Gimmun, Cradled Skydragon


Spoiler: Ulkas Status (click to show/hide)



Terrence the Bone Baron - (ironsnake345)
"Well struck! Now, let us finish these villains!"

Send my enthralled squires to mop up the rest of our foes, and attack whatever's left with my bone broadword. Artomal and Vel can keep doing what they're doing; they need no further orders from me. If all the enemies are slain by the time I get a chance to act, use mending instead, just in case something else pops up at us.

[Fog Squires vs Enthralled Squires]
Spoiler: Rolls (click to show/hide)

A fierce melee between the undead husks of the Fog ensued, with hazaphard swings and charges being thrown from both sides. Your squires had a clear upper hand, surely thanks to your regal presence. They managed to vanquish one of their foes, all the while avoiding damage themselves.

[Terrence: Bone Broadsword]
Spoiler: Rolls (click to show/hide)

Next in the fashion of a true leader, you joined your minions in the battle. You swung the bone broadsword at your foes, without much success sure, but the thought was here. This is what counts, after all.

[Artomal: Spectral Rapier]
Spoiler: Rolls (click to show/hide)

Artomal leapt forward to skewer one of the Squires, but managed to stumble and fall despite being a specter. The harassed Squire took upon itself to punish the Spectral Duelist with a fierce whack on the head.

[Fearless and Inspiring Fool is no longer active]

[Vel: Bound Arming Sword]
Spoiler: Rolls (click to show/hide)

Focused on the battle, Vel executed one of the Squires with a clean blow.

Battle Conclusion d20 vs 6: [13] -Battle is concluding-
After a few more exchanges, all the remaining Squires apart from the enthralled ones were eliminated. Speaking of them, you hadn't decided what to do with the rest. Your two comrades looked at you with their undead eyes in an inquiring fashion.
"They look... tolerable when they are not trying to unkill us!"
"..." Vel didn't seem amused by Artomal, you could have sworn he sighed.

There is 4 Lesser Essence left to claim

Nearby Beings:
- Ambushers in the Fog: 8 Squires of the Fog (Str 1 Ind -1)

Squires Status:
S1: Enthralled
S2: Enthralled
S3: Enthralled
S4: Enthralled
S5 to S8: Defeated


652
Roll To Dodge / Re: You are a Monster - Turn 43
« on: May 22, 2021, 03:19:20 pm »
[No idea if it'd change anything, but wouldn't [Of Erudition] help with the magic learning rolls?]
That's a really good point that I had forgotten. I will roll a second time for the next turn, with that in mind!

Turn 44 estimation: 1-2 days
Turn will be posted today! Probably in 8h from now, less if the stars align.

653
Absence in Meaning pours one out in order to fill the swamp.

Use action to help creating the infinity swamp.

654
Rules update, rules update:

*new*
Quote
Ichor cannot be stacked above 5. Excess Ichor will cause the God to split and be unable to recover Power for two turns. A T4 independent entity will be created as a result.

*new*
Quote
Ichor in creations:
Three points:
+ Ichor confers a special protection against the action of other Gods: Gods cannot alter a T4 entity if they do not share Ichor with them.
+ An entity possessing Ichor cannot be harmed by attacks lacking in Divinity. That means they can only be harmed by Gods and above, or other T4 entities.
+ An entity of Tier 3 or lower attempting to take in Ichor will more than likely explode.

*new*
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Alteration is the act of working on an existing entity to create a new one, or change it in other ways.
Alteration generates less temporary Chaos than pure Creation.

Altering Creations (except Laws):
- Alteration is 1 Power cheaper than Creating.
- Alteration is 1 temporary Chaos cheaper than Creating.

Altering Laws:
- Alteration of a Law is 2 Power cheaper for its creator.
- Alteration of a Law is 2 Power more expensive for anyone else.
- A Law does not change creator if it is altered.

*new*
Quote
Partial Destruction may generate temporary Chaos. Partial Destruction may fail to completely remove all traces from a group or species, leaving survivors.

Non Gods can attempt to destroy, and for the sake of Destruction have the following maximum Power available.
Tier 4: 5 Power
Tier 3: 3 Power
Tier 2: 1 Power
Tier 1: 0 Power

True Destruction costs:
Destroy a Tier 4 Entity: 10P
Destroy a Tier 3 Entity: 6P (unit) / 8P (group) / 10P (species)
Destroy a Tier 2 Entity: 2P (unit) / 3P (group) / 4P (species)
Destroy a Tier 1 Entity:  0P (unit) / 0P (group) / 1P (species) / 3P (many species)
Destroy an Absolute Law: Law cost + 6P
Destroy a Greater Law: Law cost + 4P
Destroy a Lesser Law: Law cost + 2P


Partial Destruction costs: (C = temporary Chaos)
Partially Destroy a Tier 4 Entity: 8P + 2C
Partially Destroy a Tier 3 Entity: 4P + 1C (unit) / 6P + 1C (group) / 8P + 2C (species)
Partially Destroy a Tier 2 Entity: 1P (unit) / 2P (group) / 3P + 1 C (species)
Partially Destroy a Tier 1 Entity:  0P (unit) / 0P (group) / 0P (species) / 2P (many species)

Partially Destroy an Absolute Law: Law cost + 4P + 2 temporary Chaos
Partially Destroy a Greater Law: Law cost + 2P + 1 temporary Chaos
Partially Destroy a Lesser Law: Law cost + 1 temporary Chaos

*new*
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Damage:
Vitality: To calculate damage inflicted, the previous final results are divided and then rounded down.
Ichor: Ichor damage is capped at 1 multiplied by the potential sources of divine damage.

Example:
A God counts as 1 source of divine damage. A lone God cannot inflict more than 1 Ichor damage per turn.
A God with a Divine Artifact can inflict 2 Ichor damage per turn, as the Divine Artifact counts as a source of divine damage.

655
The following players may now join the game:
Old Long Cygne/Brother Mandel (Kilojoule Proton)
Darkwing (TricMagic)
Qwuck (Demonic Spoon)
Thinawan (micelus)

They start with 4 Ichor and 5 Power.

656
Every God has recovered 3 Power.

From the Abyss, a host of feathered beings emerges. Four forgotten beasts of might divine!

(The other players may now post)

657
INSIDE THE COSMOS


Quick description of the Cosmos
Two Divine Worlds exist in the Cosmos: Doughnut and Laak's Garden. A plethora of Lesser Worlds, Dis Subluminaries, orbit around Doughnut.

Doughnut:
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A massive torus shaped Divine world formed out of several Fused divine worlds, as a result of its shape and circumstances- it has 3 "separate" gravitations, firstly you have the "reduced" gravitation of its "inner ring" or the portion of land that faces itself- secondly you have the "standard" gravitation of its "middle" rings or the two continuous rings that neither face "hole" nor "Doughnut", finally you have the "seasonal" gravitation of its "outer ring" which is caused by the orbiting planet of Hole and its one year cycle of movement around this world.
The Ichor of Dalarin and Infernose formed two poles which diffuse the power of their spheres. The farther you are from these poles, the weaker this influence is.

Laak's Garden:
Quote
Laak's Garden is a caustic world composed of two oceans and a wide band of extremely dense metal. This planet is stripped of all influences save that of Laak, as agreed upon by the participating gods, in echange for Laak contributing an ichor. Each ocean is a swirling mass of salts, acids, heavy metals, and other elements caught in an endless and orchestrated cycle of combination, degredation, dispersal, and reintegration. These churning masses of chemicals and dangerous materials form the two swirling oceans of Laak' Garden, spewing foul fumes and precipitates into the smog this planet calls air. The two oceans are separated by a thick band of metal, formed incredibly dense not only by the creation of the donut world, but further compressed into a stronger stock by the work of Laak, an interlocking system alloys built by the dexterous hands of Laak. Powerful winds blow across this thick band of exposed metal, constantly tearing across the surface of the world at incredible speeds, which provides uncontaminated air to the majority of the strip, and separates the fumes of the two oceans. Ten large concave depressions can be found upon this band, spaced at regular intervals. These depressions provide protection from the devastating winds, and the worst of the caustic effects of the foul oceans. The planet is ripe with systems of cyclic nature, from the ever changing chemical oceans, to the erected weather patterns, and dense metal that serves as the land and basis for the planet. Truly it is a place of horrifying beauty.

Dis Subluminaries:
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Various (however many I get for the cost) enormous plasma globe full of divine light, roughly the size of large moons relative to the Doughnut World, which will be set into chaotic but collision-safe orbits therearound (including through the hole); each of which illuminates any living being that sets foot on it with a glowing filament of plasma, which also symbolically represents that being's soul, connecting it to that globe's Core. The surface of each globe is like rock in every way except that it is transparent; pebbles and soil weathered from it resemble glass beads. Each also has a normal breathable atmosphere and water, which are not unusual in any way.






658
PLAYERS STATUS












659

World Turn:



The Terrible Fate of the Peeps

The Peeps, firstborn of the World, walked the surface of their homeworld. They were full of destinies, of incredible purposes that would forever remain carved in history. The Peeps didn't confine themselves to a single world, and spread all across Dis Subluminaries. Slowly multiplying, they enjoyed pranking each others, and eventually formed social units that they would call Memes.

Then the Beasts rampaged, and everything changed for the Peeps.

A dark fate overtook their entire species, and a curse of boredom afflicted the Peeps all across the worlds. Then the first piece crumbled: one fateful day, in one prank gone terribly wrong, a Peep killed another Peep. Suddenly this Peep felt a pleasure unlike no other, surpassing any meager prank or mischief they had ever caused before. Starved for stimulation by the curse of boredom, this Peep kept lethally pranking its peers, which led to violent retaliation. This Peep died, killed by its Meme, and the Meme itself knew the pleasure of murder.

Thousands, millions, and billions of celestial rotations passed in the blink of a God's instant.

When the Gods looked upon the Peeps, they were all but gone, with only scarce individuals living alone, far from other Peeps. The eternity had changed the Peeps, who had become sadistic creatures of great power and twisted mischief. They had caused the fall of their entire species, and were reduced to a small group of lone individuals, starved for entertainment.


The lucky Servants

Meanwhile the Mice have scoured what they can of the Abyss. A small amount has been lost, but it has not diminished the capabilities of the Mice swarm. In an ironic twist of fate, they were protected from the rampage of the Beasts by being in the Abyss.

The Space Police Chicken Force, thanks to staying in the immediate vicinity of Iniungo, weren't affected by the rampage of the Beasts.

660
Legacy of Chaos: Wardens of the Abyss
OOC


Turn 1: Return of Chaos


Wielding unfathomable power and threatened by the harmonisation of the World, the Six Divine Spirits worked in various ways on the blank Cosmos.



Formation of Doughnut

As if to honor or imitate the Four Lords of Yore, Four of the New Lords assembled in order to forge the new worlds that would fill the Cosmos.
They were Infernose, Lord of Cooked Wheaten Products. Overmind, Lord of the Mind. Dalarin, Lord of Knowledge and Secrets. And Laak, Lord of Systems.

The Lords channeled their Power and Ichor in Infernose, who would direct the creation of the new Divine Worlds.

Overflowing with the fires of Creation, Infernose concentrated the fabric of the Cosmos into a primordial cake of pure matter.
From the center of the cosmic cake, Laak carved out an orb from which the divinity of the other Gods was completely extracted. The Lord of Systems thus set out to forge their own Garden: made of many metals and other elements, the Garden was a tempestuous world of acid and metal, two raging oceans separated by an invincible metallic band wrought by the hands of Laak.

While the Garden was being given shape, Infernose forced the cosmic matter into the shape of a singular torus. Using inconceivable powers, they commanded the attractive forces of Doughnut to define three areas.
First came the innermost face of Doughnut, where the laws of attraction would be weakest.
Next came the outermost face of Doughnut, where the laws of attraction would act in accordance to the celestial movements of the Garden.
And finally came the median, remaining faces of Doughnut, where the laws of attraction would be stable.

But this was not over yet.

The conflicting nature of the Dalarin and Infernose Ichors caused Doughnut to shape against the Will of Infernose. The divine essences each took residence in a half of Doughnut, causing the formation of two poles, one for each Lord, where their respective influence was the strongest.

From its lofty abode, the Overmind watched the creation of the Doughtnut with a silent eye.

The orderly Cosmos rumbled under the strain of this great and mighty Creation, and Chaos returned to replace the coming harmony.

+6 temporary Chaos
+3 Chaos






Dis Subluminaries

And what of the two remaining Lords?

There was Iniungo, who disapproved of a toroidal world. In order to carve their own path independently from the others, the Lord of Law forged Dis Subluminaries, Lesser Worlds of plasma that would orbit chaotically around Doughnut. Their reflective surface shone bright from their own and the others light, and the water bodies formed visible distinctive shapes on these globes of light.

With what meager power they had left, Iniungo gave life to its white feathers, which turned into celestial beings in the image of their creator.

+2 temporary Chaos
+1 Chaos

Hey, what's that noise?





Observer of the Abyss

There was Dalarin who although shared its power to give birth to Doughnut, decided not to oversee its creation, turning instead toward the oppressive Abyss. With their remaining Power, they regurgitated an army of Mice to serve their biding. The plentiful Servants and the Cat of Secrets thus returned temporarily to the Abyss, seeking to uncover its mysteries.





Observer of the Cosmos

Last was LOL, who created the first forms of life: the Peeps. This humanoid green frogs were placed on one of the globes orbiting Doughnut, where they weren't given any purpose but to exist.
Somehow, a tacky wand was also now in the possession of LOL.






CHAOS SCALE

The state of Chaos is CRITICAL [10].
Temporary Chaos: 8
Permanent Chaos: 4
Order Equilibrium: -2

Sources of Temporary Chaos
Divine Worlds creation: 6 (2 turns left)
Lesser Worlds creation: 2 (2 turns left)

Sources of Permanent Chaos
Divine Worlds: 3
Lesser Worlds: 1


PRIMORDIAL RIPPLES

THE BEASTS ARE RAMPAGING
THE ABYSSAL CREATURE IS MIRACULOUSLY STILL ASLEEP. BUT NOT FOR LONG IF THE SITUATION PERSISTS!

Fate: The Dragon has unleashed a flame on the World! All fates have been annihilated!
Time: The Leviathan is vomiting out of control time! Civilizations will rise and crumble instantly!
Cosmos: The Behemoth has recoiled on itself! Cosmos is compressed, the Order Equilibrium has increased! [NEW ORDER EQUILIBRIUM: 0]
Abyss: The Abyss is expanding, but the Creature yet still sleeps! For how long?


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