So, I happily forged all kinds of stuff, and then used my cheated skills and awesome eq to skip through a dark tower all the way down to hell decapitating any moving thing on my way. While down there I decided to use the "Imbue with material" on my masterwork adamantine sword imbuing it with the chitin of a Ceratopsid Fiend. It seemed like a good idea at the time, but sadly made my sword pathetic (my attempts to behead things were deflected by cave spider silk). So I decided to make another magma forge and make me another candy sword, but I've come across what I think is a scripting error.
not sure how to insert a screen shot but the DF Hack lines say:
...ers\<username>\Desktop]\DF/hack/scripts/gui/advfort.lua:581: attempt to index local 'matinfo' (a nil value)
stack traceback:
...ers\<username>\Desktop]\DF/hack/scripts/gui/advfort.lua:581: in function 'isSutableItem'
...ers\<username>\Desktop]\DF/hack/scripts/gui/advfort.lua:767: in function 'find_suitable_items'
...ers\<username>\Desktop]\DF/hack/scripts/gui/advfort.lua:799: in function 'v'
...ers\<username>\Desktop]\DF/hack/scripts/gui/advfort.lua:249: in function <...ers\<username>\Desktop]\DF/hack/scripts/gui/advfort.lua:245>
I'm not sure exactly what this means but it seems to me that the game is having trouble finding suitable materials requisite to making a magma forge. Unfortunately having both a candy wafer and an anvil in my inventory and on the floor at my feet leads to the same result: no magma forge being produced.
I also tried turning it off and turning it back on but get the same result. As I'm not a IT person that's about the limit of my abilities to fix the problem without appealing for help. I don't know if this is a bug or if it's a game feature that you can't build things properly after going to hell (never been there before), but I think I have learned my lessons 1. Don't imbue things I actually use with anything else and 2. to never go to hell again.
Anybody wanting to weigh in on my discoveries are more than welcome.
Sincerely,
Bowen