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Messages - Bjorn

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46
DF Modding / Gender-Specific names?
« on: May 09, 2022, 02:44:00 pm »
I am thinking of modding my game to have gender-specific real world names for my dwarves. I think it'll make it easier to remember them and will make it easier for me to immediately know who is male and who is female, which is nice and occasionally useful (e.g. to help match-making so as to form families). Is there any way to make dwarven names gender specific?

47
I will try the tavern idea, thanks mate! I heard though that taverns dont actually make dwarves interact in a social sense for some reaskn (might be an old version they were talking about) but I'll try it just in case.

And thanks for the Orientation token tip! It would be pretty frustrating if I worked hard to create a viable family, then all of them died but one and I find out he can't reproduce because of orientation lol It will also make it easier to expand the family and increase survivability.

48
That's cheating, the legit way is emprisoning to-be couples togethe, wait and pray (attention they won't marry someone more than 10 years off their age)

Lol I'm going to try this method and if it fails I'll try the cheaty one because I think relationships are a bit broken still in the game.

This maximum-10-year-gap rule is pretty ridiculous for a species that lives up to 300 years. Will have to give myself some leeway here then and permit some migrant waves until I either get a couple or get people that are in the age range and aren't gay or assexual (if there was a way to edit that out of the dwarves I'd be happy because it really makes this type of fortress needlessly harder to make).

49
DF Dwarf Mode Discussion / How to force dwarves to marry/have kids?
« on: May 09, 2022, 10:26:27 am »
Hello folks,
I am thinking of starting a Family Fortress. The idea would be that the fortress is a family farm with a husband, a wife and children taking care of the animals. I'd tweek migration waves to get prospective husbands/wives for my kids as they get older and would give them their own homes, eventually making a city in which everyone is descended from the same family at one point or another. The general rules would be:

1) The initial seven dwarves can stay, two of them would marry and have the main house. The others would be considered temporary farmhands and would be expelled after we get the farm up and running.
2) Migrants only permitted as suitors for the family's kids. When they get married all the unrelated folk are expelled. (Until then they will be treated as temporary farmhands)
3) Migrants that cannot serve as suitors will be expelled from the start (too old, already married, etc).

But for this plan to work, I would need to guarantee, to the limits of what is possible, that the dwarves will get married. I dont really care how that will be done. Be it with gamey tricks or even with save file hacks. Do you guys know any way to guarantee or make very likely that specific dwarves will marry and have kids?

50
Wow, thanks mate! How do I put this in the raw? (I have no experience in modding) After putting it I'll test it and see how it goes!

51
Hey there folks. I'd like to know if the prices of products vary from place to place in Dwarf Fortress, so that I can buy some goods in one place and sell them in another and turn in a profit for it. If so, can someone tell me any way to figure out where something is more expensive or cheaper? (or is it only through directly going there and checking?)

Also, in an unrelated note, I really wanted to play a game where I become a vampire, take a site and make a vampiric lineage. But from what I saw you can only get vampirism by drinking vampire blood (which would need me to be killed, which isn't what I am looking for) or by being cursed by a god (which takes away the whole lineage thing entirely). Is it possible to mod in biting as a way to spread vampirism? Or any other way of doing so.

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