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Messages - Rautherdir

Pages: 1 ... 15 16 [17] 18 19 ... 55
241
Roll To Dodge / Re: Chalice: Wizard Gang Wars
« on: September 15, 2017, 05:20:01 pm »
Okay, after some discussion with Devastator I will be switching Fire Forward for Amber in the permanent word list.

242
Roll To Dodge / Re: Chalice: Wizard Gang Wars
« on: September 15, 2017, 04:41:05 pm »
Okay then.

The words I selected are (Fire Forward, Feline, Delay, Mark Whole Body, Dome), (Darkness, Shockwave, Aura), (When Inflicting Damage, Black Biometal), (Distortion Dust)

I'll pm you the location we'll be taking.

Spoiler: character (click to show/hide)

243
Roll To Dodge / Re: Chalice: Wizard Gang Wars
« on: September 14, 2017, 08:33:14 pm »
I'm ready. Assuming no one else is joining me.

Prep spell: (Mark Whole Body, When Inflicting Damage, Shockwave)

Spoiler: character (click to show/hide)

244
Roll To Dodge / Re: Chalice: Wizard Gang Wars
« on: September 13, 2017, 07:08:44 pm »
... Is it too late to switch out Air for Feline in my gang's list of words?

245
Roll To Dodge / Re: Disasteroid [IC] (Mission 2)
« on: September 13, 2017, 07:04:19 pm »
Transport the bomb pieces in the necessary direction.

246
Theta speaks quietly to Kratin: "I'll move out of the light and then rush them once they start fighting. If they don't know they'll be fighting two opponents then they might not call for backup or anything like that."

Move out of the light into a concealed position. If a fight starts Electric Dash to the enemy that is adjacent to the most other enemies and then attack with the scythe.

247
Roll To Dodge / Re: Divinity (IC Thread) - Summer, Year 1
« on: September 13, 2017, 12:33:49 pm »
Begin existing.
((Almost There :P, you'll be free to act at the start of the next season))
((It was worth a try.))

248
Roll To Dodge / Re: Divinity (IC Thread) - Summer, Year 1
« on: September 13, 2017, 12:28:57 pm »
Begin existing.

249
Roll To Dodge / Re: Disasteroid [IC] (Mission 2)
« on: September 13, 2017, 07:43:22 am »
Throw rocks at the facility to make sure the turrets are off.

250
Roll To Dodge / Re: Chalice: Wizard Gang Wars
« on: September 12, 2017, 05:45:23 pm »
In. Definitely in.

Spoiler: character (click to show/hide)

Finished, will take suggestions/applications:
Spoiler: gang (click to show/hide)

251
Roll To Dodge / Re: Disasteroid [IC] (Mission 2)
« on: September 12, 2017, 08:42:03 am »
"You know, we could try throwing rocks at the facility until the turrets run out of ammo."

Keep pushing the bomb towards about where the southern explosion was.

252
Having just finished a brief stint in Roll to Magic, which has over 500 pages right now, I would say only make a new thread if continuing in this one would cause confusion. As for a timeskip, Sure? As for unfinished stories... Depends on if continuing players could logically find out what was happening about them or not. Which I guess also relies on us keeping our old characters during the transition.

253
Roll To Dodge / Re: Disasteroid [IC] (Mission 2)
« on: September 09, 2017, 04:57:13 pm »
"Cool. Now contrary to what my common sense is telling me, let's go that way."

Push the bomb parts towards the location of the explosion.

254
Roll To Dodge / Re: Disasteroid [IC] (Mission 2)
« on: September 07, 2017, 07:07:44 pm »
"Okay. Should we just walk up and try to disable the turrets first? Because getting the bomb parts shot up would not be beneficial to completing this mission."

255
Roll To Dodge / Re: Disasteroid [IC] (Mission 2)
« on: September 06, 2017, 03:40:32 pm »
"So, does anyone want to figure out how to deal with the turrets?"

Make sure the bomb parts are safe from the probably imminent mech explosion, but do not push the bomb parts into the range of the turrets.

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