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Messages - Rautherdir

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616
((But if we eat an eagle next we might get wings))

617
Next time try pouncing on the Eagles.

618
Ask the Skimples if there are any other creatures that they have seen around.

619
Roll To Dodge / Re: Kindred: Mission one. The generation is born.
« on: January 06, 2017, 09:12:58 pm »
Timeskip. ((Tentative, just the first four years planned right now.))

Ash(all personalities) will be working in the club with Morgan, using the Street Motorcycle as transport. Ash will stick with the job for about 4 years. She keeps her M9 and a small titanium knife in her pockets at all times, and the two Sais, machete, and shotgun loaded with buckshot in her backpack. In their free time:
Ash/Lyssha will work on learning to speak English competently during the first two years. She will also train in the use of Sais during the four years.
Ash will work on learning about the world during the first four years. She will also practice with pistols.
Ash will train in the use of all weapons at her disposal, but focusing on greatswords and shotguns. She will also learn how to use Obfuscate to walk around with her greatsword on her back in the open without drawing attention.
Ash will learn about the prince and learn how best she and Morgan can gain his favor. She will also learn about the social customs of Kindred in general.

If the prince gives a mission or task to her and Morgan, she will accept if Morgan does. She will bring every weapon she owns with her on missions that require fighting, otherwise just what she always carries.

Spoiler: purchases (click to show/hide)

620
Einsteinian Roulette / Re: DIG
« on: January 06, 2017, 03:17:18 pm »
((Well, unless someone tells my character we're about to get moving, I'm going to do this.))

Begin collecting research and supplies for a reference guide for the Archive: Make a binder to store information in.

Spoiler: Vokun Kaaz (click to show/hide)

621
Continue to guard Malthus and Juniper

622
Einsteinian Roulette / Re: DIG OOC
« on: January 06, 2017, 11:00:57 am »
As far as the other ideas related to resurrection, I think it's fair to change it to be similar to what dev was talking about.  I'm gonna modify it tomorrow.

What?  But Dev came up with the worst version!  He specifically designed it to punish gameplay he personally dislike, namely specialized people and people with high transcendence!  Dev is tantamount to a troll right now.

I still think it would be best if you A: could not replace the Body stat by resurrection (because that makes starting Body very nearly worthless), and B: lose only Body and Mind upon resurrection, because that is less crippling and matches the backstory of Roa Deathless.  Also, making the gradual mind damage permanent is downright cruel, without actually fixing the overpowered nature of anything--the people who stay dead for ten hours aren't the ones who need a nerf, it's the people who get rezzed within an hour that do.

A) It makes sense that the new body would have stats derived from the success of building/repairing the body. In my view, the starting body just keeps us alive until we can get a better one.
B) Resurrection is done by other people. Incarnation is all you. I do have a suggestion for how to nerf incarnation:
1. Actions affecting at least 3 levels away from you in the deep sea always attract monsters.
2. Whenever you take mind damage, every ability you have leveled above (60 - [damage x 10]) generates a roll with (damage x 10) difficulty to avoid losing (damage) ability points. (Those equations are guesswork. I have no idea what kind of damage we would be taking, these equations assume low damage numbers.)

Or something like that. That helps prevent quick self-resurrections. It doesn't affect resurrections that much if we do resurrection with more than one person.

623
Einsteinian Roulette / Re: DIG OOC
« on: January 06, 2017, 08:01:26 am »
So, I have two questions:
Can we avoid the high risk of death from Giant’s/Titan’s/Behemoth’s Engine installations by installing one of them into a body and then being resurrected or otherwise transferred into it?
Can I gather knowledge to make a reference guide? (+x bonus to find rolls made searching for information in the archive)

624
Einsteinian Roulette / Re: DIG
« on: January 05, 2017, 08:47:42 pm »
Look around for someone to spar with.

Spoiler: Vokun Kaaz (click to show/hide)

625
Look around for a good place to set up camp.

Spoiler (click to show/hide)

626
Hide in the swamp.

627
Lyssha turns to the others. "Do not interrupt the spell. It would probably hurt Juniper more than if let to run it's course."

Prevent anyone from touching Malthus or Juniper.

628
Roll To Dodge / Re: Kindred: Mission one. The generation is born.
« on: January 05, 2017, 06:13:43 pm »
Take the money and walk over to the armory. If Serge is back by the time I get there buy the following:

Spoiler (click to show/hide)

629
Roll To Dodge / Re: Survival of the Meanest
« on: January 05, 2017, 03:27:00 pm »
"I... need to find the others. I can't survive another night like that on my own."

Try and find the others.

Spoiler: Caleb Fenrir (click to show/hide)

630
"Why ask him when we can divine?"

Use the Crystal Orb to see if it is a spirit possession UNLESS ATHATH does.

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