Name: Clavin Rocker
Age: 35
Race: American
Gender/Sex: Male
Description: Rather thin wiry man with no talents outside the hero field. He was never able to fight well due to his lack of physical prowess. He is, however, able to jump relatively far and control loose rubble and/or rocks. He dresses in heavy (as in pounds), light (as in spandex material) clothing. He also uses guns for his fighting. Though, he can also forego the guns and shoot rocks he's absorbed out of his hands.
Perks: Light Frame: Float like a butterfly, fly like a bird. When Rocker jumps, he can jump forty feet in a single bound Rocker takes no fall damage from above 40 feet.
Diamonds from the Rough: Even the iron in the ground is worth something. One time when out of combat, Rocker can search for valuables inside broken earth. 3d6+ (fame/infamy) determines worth. Refreshes after every combat.
Rocky Handling: That was a pretty rocky start there. Rocker can levitate loose rocks and rubble as well as control them on a molecular level. Including this, he can absorb said rocks into his body. And when near rubble, while below 50% health, he gains 1d(resilience) health back and the rubble starts to disappear.
Deadeye: For once I was blind, but now I can see. At the beginning of combat rocker can see up to one weakness an enemy has. It refreshes every four turns.
High Noon: Before this is over, one of us takes a dirt nap. In a one on one duel, the first attack made by either side deals 50% of the target's health in damage. If the duel is interfered with by an outside party, everybody involved loses 1 fame/infamy.
Flaws: Glass Jaw: I never could take a punch. Rocker takes +100% damage to all physical attacks
Heat Intolerance: And I though summer in Nevada was unbearable. Takes +50% damage if it is related to heat.
Equipment:
Weapon Name: AK47
Type: Modifiable
Weapon Damage: 1d10 (special)
Effects: Enemy’s attack cooldowns increased by one turn on hit(Not stackable)
Description: A not so normal AK that has a weakening effect on anyone hit.
Armour Name: Groundbreakers
Type: Modifiable
Effects: Allows the wearer to break any type of ground with a stomp
Defense Bonus: 1 RES, 1 PHYS
Description: A pair of boots designed to break any and all ground. They don’t do anything to biological matter, though.
Armour Name: Weighted Training Clothes
Type: Chosen
Effects: Gives a boost to Resilience at the cost of Agility when being worn.
Defense Bonus: +3 RES, -2 AGI
Description: A set of weighted training clothes that increases the weight of the wearer exponentially.
Level: 1
XP: 0
HP: 38
Init: 1d20+AGI
Defense: RES/2
Stats: 28 Points to assign. The total points one may place in a single stat is 6+Level.
Physical Attack: 2
Resilience: 7
Special Attack: 7
Fame/Infamy: 3
Agility: 7
Knowledge:2
Skills: I got you bro: Together, we’ll kill them faster than a donkey in an asskicking competition. For two turns, Rocker reduces damage taken by his teammates by 30% and Boosts their attack damage for all types by 3 damage. It has a three turn cooldown (Active)
Rocks for Blood: Don’t take me for granite. Rocker absorbs rocks and rubble to either temporarily increase his health by up to (resilience level) points or to stop bleeding wounds. Cooldown for 1 turn (Active) (Resilience)
Rock Gun: I’ve never heard anything about stones and glass houses, personally. In the event of Rocker losing his guns or running out of bullets, he can absorb rocks/rubble and forcefully eject them out of his body. This hurts him causing 1 point of physical damage a turn. Each round of rubble deals 1d(special) to the target. No cooldown. (Active) (Special)
Dust Armor: Return to dust. Increases the resilience of all friendly units by 2 for three turns and slows movements of enemies by 50% for three turns. Four turn cooldown (Active)
Boulderfist: I’m Fookin’ INVINCIBLE!!!! Whenever Rocker attacks at a melee range, there is a small chance to summon a boulder in front of an enemy’s attack. 10% chance to negate one enemy’s attack,1% chance to negate all damage dealt to Rocker that turn (Passive) (Resilience)
Landslide: When faced with an impossible army and no retreat, cause a landslide. If on uneven ground, Rocker can destroy the higher ground and drop it onto their enemies’ heads. Deals 4 damage even and has a (100 - 10 * resilience)% chance to trap the enemy under the rubble. They take 1 damage of physical damage per turn until they get out. He can only do this once per high ground. Enemies buried cannot use AOE skills until they are returned to the surface (Active) (Physical)
Other: