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Topics - AverageBandit

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Mod Releases / [0.43.03] Deadlier combat! Faster bleeding!
« on: July 14, 2016, 06:24:54 pm »
It always troubled me how a peasant can shrug off a sword being stabbed through his spleen as if it were a marshmallow gently tickling him till he died of boredom.This mod  fixes just that!

Now,landing a successful slash (or better yet,stab) will immediately cause the other fellow to rapidly lose blood,just like in real life! No longer will a peasant laugh as you plunge your sword into his pancreas!

To be candid:Stabbing and slashing attacks from any weapon are now lethal (when not deflected by armor) even if they don't sever a limb as they induce heavy bleeding.All this mod did was increase the [VASCULAR] values in tissue_templates to much higher values.

For example:A heavy slash across a peasant's lower body from behind him will 75% of the time cause him to bleed to death in a few minutes.

Link: http://dffd.bay12games.com/file.php?id=12260

Props to kiwiphoenix for helping mentioning the [VASCULAR] tag!

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And ,if possible, can it be disabled for a specific weapon type eg.longsword,mace or warhammer?

3
Was playing The Witcher 3:Wild Hunt and had an idea came across my mind:What if,since adventurers are basically monster hunters (see:witcher),silver weapons were actually viable as cutting weapons when used against undead,werethings,vampires and other supernatural and paranormal beings?

Would it even be possible to make exceptions for material specific damages in creature raws?

Seems to me this could only add another layer of depth to the already quite good adventurer mode and also fortress mode,though in a smaller fashion.

Also,is there a mod which makes being stabbed in the lower/upper body such that when organs are damaged (eg. the blade enters the body) 100% fatal due to bleeding? I feel like the player and,by extension,NPC's should do everything in their power to avoid coming into contact with an opponents weapon in the first place and it's getting rather boring murdering people by having to stab them over 9000 times in the damn chest.

4
DF Modding / Making the fireball more deadly!
« on: June 03, 2016, 11:30:49 am »
Helloooooo

I've added this interaction to my custom adventurer race to test burning effects:

Spoiler (click to show/hide)

However,it seems to make things "bleed" to death?Is there no way to make them burn and like...damage eyes and digits?

Also:how would I be able to make a slime/glob/gas that behaves like acid?Burning the skin,without setting fire to the target?

5
Kinda funny.

I imagine my adventurer gripping the spear by the tip of the shaft and then slinging it towards a kobold

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