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Mod Releases / [0.43.03] Deadlier combat! Faster bleeding!
« on: July 14, 2016, 06:24:54 pm »
It always troubled me how a peasant can shrug off a sword being stabbed through his spleen as if it were a marshmallow gently tickling him till he died of boredom.This mod fixes just that!
Now,landing a successful slash (or better yet,stab) will immediately cause the other fellow to rapidly lose blood,just like in real life! No longer will a peasant laugh as you plunge your sword into his pancreas!
To be candid:Stabbing and slashing attacks from any weapon are now lethal (when not deflected by armor) even if they don't sever a limb as they induce heavy bleeding.All this mod did was increase the [VASCULAR] values in tissue_templates to much higher values.
For example:A heavy slash across a peasant's lower body from behind him will 75% of the time cause him to bleed to death in a few minutes.
Link: http://dffd.bay12games.com/file.php?id=12260
Props to kiwiphoenix forhelping mentioning the [VASCULAR] tag!
Now,landing a successful slash (or better yet,stab) will immediately cause the other fellow to rapidly lose blood,just like in real life! No longer will a peasant laugh as you plunge your sword into his pancreas!
To be candid:Stabbing and slashing attacks from any weapon are now lethal (when not deflected by armor) even if they don't sever a limb as they induce heavy bleeding.All this mod did was increase the [VASCULAR] values in tissue_templates to much higher values.
For example:A heavy slash across a peasant's lower body from behind him will 75% of the time cause him to bleed to death in a few minutes.
Link: http://dffd.bay12games.com/file.php?id=12260
Props to kiwiphoenix for