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Forum Games and Roleplaying / Re: Design Engineers of The Republic (Weapon Design Game)-BATTLE REPORT 808!
« on: August 18, 2016, 01:46:53 pm »
Reading about the M2, it's basically an upscaled version of what I originally suggested for the tank. Which is to say, I'm all for it. Looking it over, with a 340HP engine, it's definitely going to need to be an "inspired by" design rather than a replica. It also has thicker armor (for the most part) than both of the heavy tanks you have listed.
It's basically a WW1 tank built with WW2 industry and tech from what I've read about it. Awesome in concept for us, but we lack a few perquisite designs to be able to pull it off. Presuming recruitment efforts are successful, I think we can begin designing the medium tank in about 5 to 7 turns, accounting for a similarly sized engine being designed and infrastructure being built up.
Depending on where we are tech wise and industry wise, I think we can aim to build off of the above tank for the capabilities of our heavy tank when we get to that point.
@Aseaheru: Do we have any St. Petersburg treaties with the Monarchy?
Presuming that we don't, a question we should ask is how willing are we to commit what we consider war crimes? Chemical weaponry could be very devastating to their trenches.
I'm of the thinking of designing one chemical artillery shell and not releasing it. Just holding onto it, and if the Monarchy decides to pursue that path, we're ready to treat them in kind. I don't think the game mechanics quite work that way though, at least not with munitions.
Pi previously mentioned the possibility of them deploying planes soon if my memory is correct. It's just occurred to me that with their 100HP diesel engine, they might also be in a position to be releasing tanks very soon as well. If we can spare one or two engineers this turn and the next, designing a 10mm tracer round and a 10mm Sabot AP round respectively, it could provide some advance defense against the related craft.
It's basically a WW1 tank built with WW2 industry and tech from what I've read about it. Awesome in concept for us, but we lack a few perquisite designs to be able to pull it off. Presuming recruitment efforts are successful, I think we can begin designing the medium tank in about 5 to 7 turns, accounting for a similarly sized engine being designed and infrastructure being built up.
Depending on where we are tech wise and industry wise, I think we can aim to build off of the above tank for the capabilities of our heavy tank when we get to that point.
@Aseaheru: Do we have any St. Petersburg treaties with the Monarchy?
Presuming that we don't, a question we should ask is how willing are we to commit what we consider war crimes? Chemical weaponry could be very devastating to their trenches.
I'm of the thinking of designing one chemical artillery shell and not releasing it. Just holding onto it, and if the Monarchy decides to pursue that path, we're ready to treat them in kind. I don't think the game mechanics quite work that way though, at least not with munitions.
Pi previously mentioned the possibility of them deploying planes soon if my memory is correct. It's just occurred to me that with their 100HP diesel engine, they might also be in a position to be releasing tanks very soon as well. If we can spare one or two engineers this turn and the next, designing a 10mm tracer round and a 10mm Sabot AP round respectively, it could provide some advance defense against the related craft.