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DF Dwarf Mode Discussion / Artifact theft
« on: April 05, 2020, 12:31:11 pm »
in the summer of 253 i suffer my first artifact theft. Much too late to stop it or learn anything about it. Okay, no biggie. I turn the hall where the artifacts are displayed into a meeting room (more witnesses), finally appoint a captain of the guard, and take precautions.
Soon after, i get a funny feeling. Check the artifact hall. One of the artifacts, a chert ring, is missing but not reported gone, despite a witness around (not a fortress dwarf).... huh.
Its not been long gone though, i immediately check stocks and find it in the hands of one of the marksdwarves. I send his squad to the artifact hall. He drops the ring. Its discovered out of place and i get the announcement. Okidoke, we now have a crime, lets drag him in for questioning.
It seems like the one witness travels along with the marksdwarf and the captain of the guard for questioning... I guess he witnessed the crime but before the announcement there was no crime to witness. he snitches on the marksdwarf then and there. and the marksdwarf fesses up. He also gives me his bosses name, a necromancer guest who's been abusing my hospitality.
So we drag him in for questioning. Like all mob bosses he's tight lipped. Don't care. Convict 'em both. Prison for the marksdwarf and a beating for the necromancer. Some info gained and justice, after a fashion, is served. Really liking this new theft mechanic
Only, when his sentence is up, freshly released marksdwarf immediately goes to steal ring again! Whats worse is that when he drops it, its just put back in its place like a new crime hasn't happened! I can't punish the duo again for the same crime!
I tried just straight up sending the marksdwarf murdering the necromancer, fitting revenge. Apparently he was part of our civilisation so that didn't go too well. Savescummed a bit and now i've got him locked in a temple while i drop a blind cave ogre on him. Hoping i won't have to do the same to the wayward marksdwarf
How do you guys generally end a plot for good?
Soon after, i get a funny feeling. Check the artifact hall. One of the artifacts, a chert ring, is missing but not reported gone, despite a witness around (not a fortress dwarf).... huh.
Its not been long gone though, i immediately check stocks and find it in the hands of one of the marksdwarves. I send his squad to the artifact hall. He drops the ring. Its discovered out of place and i get the announcement. Okidoke, we now have a crime, lets drag him in for questioning.
It seems like the one witness travels along with the marksdwarf and the captain of the guard for questioning... I guess he witnessed the crime but before the announcement there was no crime to witness. he snitches on the marksdwarf then and there. and the marksdwarf fesses up. He also gives me his bosses name, a necromancer guest who's been abusing my hospitality.
So we drag him in for questioning. Like all mob bosses he's tight lipped. Don't care. Convict 'em both. Prison for the marksdwarf and a beating for the necromancer. Some info gained and justice, after a fashion, is served. Really liking this new theft mechanic
Only, when his sentence is up, freshly released marksdwarf immediately goes to steal ring again! Whats worse is that when he drops it, its just put back in its place like a new crime hasn't happened! I can't punish the duo again for the same crime!
I tried just straight up sending the marksdwarf murdering the necromancer, fitting revenge. Apparently he was part of our civilisation so that didn't go too well. Savescummed a bit and now i've got him locked in a temple while i drop a blind cave ogre on him. Hoping i won't have to do the same to the wayward marksdwarf
How do you guys generally end a plot for good?