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Messages - 90908

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196
They seem to be a fad.
Maybe they're big and cool, but not so big and powerful as a titan and all that entails, them being wandering knight errants etc means its easier to chuck them in somewhere.
That and knights are far easier to balance then Titans, as titans are strategic not tactical weapons...

God. The idea of lore friendly Titans makes me want a Supreme Commander-esque 40K game.

197
I have no idea about battlestars, what they are, what they can do, so I can't help you there.
An actual Battlestar is from the (aptly named) show named Battlestar Galactica, the 2007 version of which is some of the best television ever. The term is often used to describe battleship/carrier hybrids.

198
Lasers lose strength as they travel, so in order to be that powerful at long range, it would be better than rails at short.
My mistake. I was a foolish fool.

Guided weapons are the only really optimal long ranged weapon in space as far as I can see, then, assuming reasonable railgun speeds. Perhaps long range engagements would be fought with smaller craft away from the main ship (I.E, a Battlestar, as previously mentioned.)

200
Creative Projects / Re: History Generator Simulator
« on: August 04, 2016, 05:42:30 pm »
ptw

201
I've recently turned 30, in a polyamorous power exchange V relationship. Thats normal right?
30/30 would normal again.

202
:D

In other news, I've been thinking about missiles in advanced settings.
Past a certain point in orbital development, ship-to-ship missiles start to either get very useless, or require their own torch engines, and the latter is very expensive, especially if you can't guarantee a hit.  My thought as such is to have the majority of weapons be non-self propelled, either kinetic impactors or beam weapons, but have very large vessels mount a few "Torpedos" if you will, effectively small torch-ships with their entire payload mass full of warhead. These wouldn't so much be "missiles" as skinny cutters with unpleasant attitudes and extremely nihilistic AIs. They'd be equipped with very high yield warheads, and both have very smart guidance systems and extremely large areas of effect. They would likely even have their own point defenses or force fields, if the latter exist in setting.

Additionally, in a setting taking place after a large scale war with such weapons, unused torpedos with the warheads removed might become available on the civilian market as comparatively inexpensive milspec spacecraft with amusingly overpowered engines.
I agree with the above. But, considering the take on warfare as seen above, would Battlestar-esque warship be viable? I am aware this has little to do with the OP, but I just want to generate conversation.
s
Also, railguns. Purely short range weapon in space, assuming no guided rounds. I would suggest using massive numbers of high power lasers to melt through critical places in armor at long range and then closing in for the kill with rails. Torps would be a heavy weapon in this scenario.

203
Creative Projects / Re: My roguelike, "Roguelegends Dark Realms"
« on: August 04, 2016, 05:30:46 pm »
Do you plan to release a build to a public or private audience at some point in the near future? If not, what have to happen for you to do that?

204
What you do in your spare time (even if does mean trying to find the most horrifying hilarious ways to kill various sentient creatures represented by the fucking alphabet) does not define your "Normal level."

Normalcy is boring anyway. Why be what already is when you can do something else entirely? FAR more entertaining.

205
So, another TBS 40k game by Slytherin has been announced by the name Sanctus reach. Its focused on Space Wolves, Orks and apparently an Imperial Knight or two (I've noticed an increase in popularity for those guys.) My thoughts on it are simply "Looks alright though unpolished visually, could be great but can't know for sure."

Posts for the Post Gods! Quotes for the Quotes Throne!

Let the galaxy shitpost!

206
DF General Discussion / Re: Future of the Fortress
« on: August 01, 2016, 09:55:24 pm »
I personally am looking forward to being a group of raven-men in power armor whose life goal is to collect every artifact ever and use them as throwing weapons while on fire.
Double fixed.

207
DF General Discussion / Re: Future of the Fortress
« on: August 01, 2016, 04:53:42 pm »
August report is up. Interesting content
With the oh so important words 'site lag' sneaking in at the end there where they might be overlooked. Looks like we're heading for another Best Release Ever for Adventurer (and the fortress stuff will probably be nice too).
I personally am looking forward to being a raven-man whose life goal is to collect every artifact ever and use them as throwing weapons.

208
DF General Discussion / Re: Future of the Fortress
« on: July 31, 2016, 05:32:53 pm »
Thank you, Toaded-One. Hail be to Tarn and their prophets.

209
Someone needs to do a Tyranid-esque race that can use bio-matter to create things.

210
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 30, 2016, 01:43:58 pm »
Spoiler (click to show/hide)
IT IS TIME FOR THE ANTI-FUN.

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