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DF Community Games & Stories / Re: Dungeon Fortress (Community Game)
« on: December 01, 2015, 07:18:49 pm »you can force moods...Spoiler (click to show/hide)
True, so a DFhack-enhanced fort with 1 artifact can be viable for a 1-year game time. How much df-hacking will there be though?
I mean fast dwarf will help speed up digging, and smoothing.
What about just putting 1 tile magma for some trap--will that be acceptable, or will I need to use magma filled minecart and micro dump to fill a pit up to 6/7 magma?
Zero use of dfhack for those would be more acceptable for a community game; but at the same time, the time allotted to make a great Dungeon Keep will take more than one turn most likely, and many more turns to obtain great artifact for adventurers.
One possible dfhack-less scenario is to increase the starting embark points from worldgen parameter.
It will not hurt to give +5 skills to the founders.
It will not hurt to embark with food and drink for 1 year that can support 100 dwarves.
Embark with metal bars and coal and one can dedicate to training weapons or armor from day 1 to focus on making at least masterwork level "great" armor/weapons.
It would be interesting in the next version where people can wear jewelry, so artifact crafts would be a great enough reward for adventurers to come to the DKeep.
I think dfhack would be nice, but when will it be available for the new version of the game? and when you go adventuring, what is to stop you from "Adamantine this" "Adamantine that"?