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Messages - flyteofheart

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31

Any mod that doesn't mess with biome populations should be fairly safe. Let me know how it goes.

Just trying to figure out which files it touched that you also edited. Revision edits almost all of the creature and plant files at least a little bit (often just descriptions!) and many others. edit: on further investigation, i think its actually latest dfhack causing problems. nevermind.

Im moving to Madagascar at the end of February (truly, as in the african country), and DF/mods is one of the only games ill be able to play. So take joy in that someone in madagascar is going to be playing lol. This mod has tons of content for me to play through in my hut with no internet and limited electricity off a car battery!

32
Are any of the vanilla files altered? I am just trying to figure out if this is compatible with any other small mods. Like "Revised" by Taffer that just tweaks small vanilla things.

33
Mod Releases / Re: Revised for v0.43.05
« on: January 21, 2018, 11:46:47 pm »
Do you think this mod would work with other mods? Specifically ones that add new creatures, civs, etc.

I really love the attention to detail this has on improving vanilla. And iv always agreed that bite attacks from humanoids were silly and agree with most of your other flavor changes.

Iv been using your tileset since I started playing DF, so thanks for that too! Its consistently the most faithful to ASCII and nice looking. Feels right.

34
Mod Releases / Re: Seiggrain's Farming and stuff (Update 01.21.18)
« on: January 21, 2018, 11:01:07 pm »
Hey would you mind explaining a bit what the new metals and foods actually do? I want to use a mod like this, but I am curious how they compare to steel/adamantine/silver for armor and weapons. and what makes the foods different than plump helmets besides flavor text.

I think if that was in your first post you would get a lot more interest

35
To @GM-X, your latest update crashes on world gen for me. It crashes instantly after it places civs and starts to actually generate history. Sorry D:

To @Kongor,

Im not the OP but that sounds like it will work to me? Just be careful because iv had LNP overwrite my raw edits before for some reason. I dont use it anymore because I realized its easier to just edit the inits and install DF hack/DT by itself. and im one of those ASCII people..


Try asking questions about tilesets/LNP here: https://www.reddit.com/r/dwarffortress/comments/7ru8ca/biweekly_df_questions_thread/

people usually reply within the hour and most of them use that pack

36
snip- found what i was looking for in search.

someone already made an adventure mode quick teleportation script called Flashstep

Im not sure how to get a script into DF and then set it to a hotkey but ill figure it out.

this specifically -

Can you write me a script that teleports you in adv mode to the cursor with "l"? It would make navigating laggy areas more bearable.
Write one for you, personally?

Absolutely not.

Already have one?

Probably.
Code: (flashstep.lua) [Select]
--Teleports unit to cursor
--[====[

flashstep
=========
A hotkey-friendly teleport that places you where your cursor is.

]====]
function flashstep(flash,step)
    local flash = df.global.world.units.active[0]
    local step
        if df.global.ui_advmode.menu == df.ui_advmode_menu.Look then
            step = df.global.cursor
        else
            qerror("No [l] cursor located! You kinda need it for this script.")
        end
    local unitoccupancy = dfhack.maps.getTileBlock(flash.pos).occupancy[flash.pos.x%16][flash.pos.y%16]
        flash.pos.x = step.x
        flash.pos.y = step.y
        flash.pos.z = step.z
            if flash.pos.x==step.x then
            local stepvisibility = dfhack.maps.getTileBlock(flash.pos).designation[flash.pos.x%16][flash.pos.y%16]
                stepvisibility.hidden=false
            end
    if not flash.flags1.on_ground then unitoccupancy.unit = false else unitoccupancy.unit_grounded = false end
end
flashstep(flash,step)

37

I checked the raws, if the slab was named that it seems named incorrectly in vanilla for some reason. It should outright transform you into an Aboleth. The good news is, your epic adventures have inspired a new adventure class for v37b:

Dark Ages III: War & Mythos [44.05] [v37b] has been released.
  • Greater Giant Rhinocerosman Adventure Class added

Ha!! I will switch immediately since my current rhinoman got turned into a vampire. Thats fantastic.

Also I have been encountering some strange vanilla bugs so I definitely believe that. Adventure mode is screwy sometimes. Thanks.

Iv been using a silver flail to fuck people up- the silver weakness much of the scarier stuff has is quite helpful.

38


Congratulations on your slab collection. Very impressive.

Thank you for the detailed report. DAIII needs a Wiki and it's on the radar in 2018. Glad you found the FDII content. There is a lot of competition for civilizations now but where they appear they should be formidable.

OP Adventurers: I would say possibly Dark Elves. They have the widest and strongest array of powers as a natural lowbie. After that, probably Legendary Dwarves and Wizards.

Greater Minotaur: Need more love in light of recent updates.

Lich: Looking at the raws, I'm not sure what would prevent transformation. You activate the power, and nothing happens but it doesn't start a cool down period for disguise?



Iv got pages of notes on where the remaining slabs are in my world. unfortunately i lost 2 to a DF bug and a few are unfindable because they are held by insignificant people that i have no hint to their location (DF bugs, not darkages).

I admit I started playing with rhinoceros man after a while solely because they can carry so much. those slabs im trying to collect are heavy and all the other adventurers struggle after 1. they usually weigh over 100 dorf pounds each. rhino men can carry multiple metal/stone slabs + armor and other stuff without getting encumbered.

but anywho. the lich power works, it says i transformed and then the cooldown starts. i can even walk into a village and start talking to people. but then i will randomly start getting attacked. sometimes by 1 unit and then everyone else starts killing me if they see the fight. i guess its wearing off? i dont know. i also have to "Assume identity" using the vanilla feature to talk to people or else they aggro after greeting even if im disguised. which is cool bcus i had no use for that before.

i will try dark elf next! i wanted to try an elf adventurer anyway. thanks.
 
edit: i was cursed by a slab that says "Secrets of Aboleth Monstrocity" and it just turned me into a vampire o: I can become a bat, create other vampires, and do vampire-ish things. So are the names of the slabs not tied to what they do? thats fine if so but i just want to make sure its intended

39
Anyone here know how to make legends export to a diff folder? I dont like that it just dumps a shitton of stuff into the main DF folder. i would love if I could 'exportlegends all" -> into a legends export folder. even better if i can make each regions export go into a different sub folder but its ok if it doesnt do that.

40
Undead Paladin would be quite hardcore in DAIII. How many units was their invasion army?


It was 56 units.

My next fort is going to have a "too OP" button that kills invaders with other methods. Like a winding bridge over lava and a volley of arrows, in case of armed paladin zombies again. Usually I like to use trained military to deal with all threats but alas.

This mod is so flipping massive! I keep encountering strange things.

Also I just saw that you incorporated Fortress Defense in it? According to the credits? But what aspects? o: I used to love that mod

im a god amoung men btw. newest hobby is collecting 1 of each secret slab and storing it in a vault room in fortress mode. im getting all the secrets in this world. iv got secrets of polyhedron existence, master vampire, horror summoning, lich, and dragon vampire (whatever the hell that is) so far.

also, what of your custom stuff do you recommend as an OP adventurer that can have a good shot at getting demon slabs after some training? o:

edit2: i wish this mod had a wiki lol. im going insane over here. some person in adventure mode shot webs at me!

Tested so far:

Lich: the disguise seems to randomly not work and then get me trapped in a massive tavern brawl where i have to kill everyone to get out of the site. Not sure if its something im doing. But this is a powerful adventurer. The reanimation thing combined with its good stats and ability to wear human sized armor=wow. i think its balanced, even with the finnicky disguise.

Greater Minotaur: Since this also causes tons of auto aggro, its not worth it since its also not as powerful as the lich and has no unique abilities or disguise :c i couldnt even get out of the room i started in a couple of times.

Warwolf: really fun tbh. No auto aggro and a hell of a fighter. I would love more info about what these guys do. Can I become a warwolf vampire? I need to do more testing..

Nakashim: Similar to Warwolf in fun-ness. Rather fun to be a snake person.

I want to try a magic class next or a human rogue or something. I just have no idea how to actually play them and manage magic combat. should i even carry a melee weapon? who knows

41
"Oram" = World
"Nalish" = Forever
Maybe a worldgen that might reach year 999 999?


You can get dfhack and a script called "biomemanipulator" (separate download). That can edit the evilness/weather before embarking

The preset was set to stop at year 195 so I dont know. I used it either way because these days im too lazy to make my own custom one and it had good settings.

Also wow thanks. Thats actually super useful. When I get the hang of this mod again ill try that for my next embark if I cant find a suitably evil biome where I want it.

edit: does anyone know what all the extra workshops do? like I see rockforge, alchemy station, some other stuff. are there docs im missing?

edit2: All visiting Paladin seem to want to topple every statue they come across >.> they arent attacking anything, just knocking over shit. magma accident is likely to befall them. iThey might be at war with my civ? but the caravan still comes? I have no idea

edit3: two invasions of flying undead enemies and their necromancers so far, o boi. lost my entire military to the 2nd one.

edit4: armed paladin undead are impossible to beat holy shit. especially because it seems like each undead paladin can re-raise the corpses around them instantly. not just the necromancer. wiped to a massive invasion of paladin corpses with metal armor and weapons

42
Anyone know what the preset "Oram Nalish" is? o:

Starting this mod up again <3 Played it a year or more ago and loved it to death. Havnt played DF in a long time either way. Its going to be great. Thank you so much man. Now if only therapist would update to 44.04..

edit:

https://imgur.com/a/7HuvM

found a great embark. only problem is its not evil ha. I did get high savage

So far iv got about 20 dwarves and no iron here despite multiple shallow and deep metals. which is par for the course tbh. goblinite it is. im hoping to get big seiges from at least one of the civs/towers

43
Utilities and 3rd Party Applications / Re: Dwarf Portrait
« on: September 22, 2016, 10:48:33 pm »
This is so cool even in its current state. It does help visualize!

For example I had no idea beakdogs were not quadrapeds o.o and seeing kinda how DF logic works is interesting. Thanks for this utility.

44
Utilities and 3rd Party Applications / Re: DFHack 0.43.03-r1
« on: September 19, 2016, 07:13:03 pm »
we shall see if im able to figure either of those out LOL. All i know is 1 semester of python, 3 years ago

thanks.

45
Utilities and 3rd Party Applications / Re: DFHack 0.43.03-r1
« on: September 19, 2016, 05:43:36 pm »
Can someone ELI5 why half the scripts are in Lua and half in Ruby? What can one do that the other cant in the dfhack scripts?

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