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Messages - se5a

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196
try this

new instructions:

Code: [Select]
git clone https://github.com/Hello71/Dwarf-Therapist.git
mkdir Dwarf-Therapist-build
cd Dwarf-Therapist-build
cmake ../Dwarf-Therapist
ln -s ../Dwarf-Therapist/share .
make -j$(nproc)
./DwarfTherapist

if you get an error like the following:
Code: [Select]
CMake Error at /usr/lib/x86_64-linux-gnu/cmake/Qt5/Qt5Config.cmake:26 (find_package):
  Could not find a package configuration file provided by "Qt5Qml" with any
  of the following names:

    Qt5QmlConfig.cmake
    qt5qml-config.cmake

  Add the installation prefix of "Qt5Qml" to CMAKE_PREFIX_PATH or set
  "Qt5Qml_DIR" to a directory containing one of the above files.  If "Qt5Qml"
  provides a separate development package or SDK, be sure it has been
  installed.

Then try:
Code: [Select]
sudo apt-get install qt5-qmake qtbase5-dev qtbase5-dev-tools qtdeclarative5-dev # Qt 5if the error mentions QT4 try:
Code: [Select]
sudo apt-get install qt4-qmake libqt4-dev # Qt 4
then try the cmake ../Dwarf-Therapist again.

This is in the build instructions for linux in spinters fork.

197
hikop updated TWBT for linux, it apears to be working for me. you can get the binary from a link in issue 52 here while we wait for the official repository to accept the pull request. 
many kudos to hikop.


Also note that the bare bones tile-set has a minor error that will affect linux users: the font file is "font.png" (lowercase f) whereas the init file asks for "Font.png" (uppercase F)

198
anyone else know how to do this on linux that can explain it step by step?
I'd like to get the meph tileset working on 05, but even the main menu is unreadable without twbt

199
new instructions:

Code: [Select]
git clone https://github.com/Hello71/Dwarf-Therapist.git
mkdir Dwarf-Therapist-build
cd Dwarf-Therapist-build
cmake ../Dwarf-Therapist
ln -s ../Dwarf-Therapist/share .
make -j$(nproc)
./DwarfTherapist

if you get an error like the following:
Code: [Select]
CMake Error at /usr/lib/x86_64-linux-gnu/cmake/Qt5/Qt5Config.cmake:26 (find_package):
  Could not find a package configuration file provided by "Qt5Qml" with any
  of the following names:

    Qt5QmlConfig.cmake
    qt5qml-config.cmake

  Add the installation prefix of "Qt5Qml" to CMAKE_PREFIX_PATH or set
  "Qt5Qml_DIR" to a directory containing one of the above files.  If "Qt5Qml"
  provides a separate development package or SDK, be sure it has been
  installed.

Then try:
Code: [Select]
sudo apt-get install qt5-qmake qtbase5-dev qtbase5-dev-tools qtdeclarative5-dev # Qt 5if the error mentions QT4 try:
Code: [Select]
sudo apt-get install qt4-qmake libqt4-dev # Qt 4
then try the cmake ../Dwarf-Therapist again.

This is in the build instructions for linux in spinters fork. 

200
Has any progress been made on the 64-bit linux build of TWBT?  I tried following the instructions in PATCHES.md to find the offsets on my own, but I just can't seem to wrap my head around it.  It doesn't help that my main linux box won't run hopper and I'm forced into an underpowered VM to run it.

I'm in a similar boat, the instructions are not step by step enough for someone who's never done it before.

201
unfortunately the latest twbt has not Linux version yet...

202
Where are you getting the bare bones versions?


actually I can probably maybe figure out how to extract just the graphics and tile-set from the download linked on the OP

203
From the readme:
Quote
The tileset comes with a pre-installed Dwarf Fortress, dfhack and Text-will-be-text (TWBT) plugin. All you need to do is run DwarfFortress.exe.
except the Linux version does not appear to include DF.

204
Masterwork DF / Re: [LINUX] Masterwork Dwarf Fortress for Linux
« on: February 27, 2017, 12:38:17 pm »
are there some instructions somewhere? it's complaining about not having libGLEW.so.1.10
I looked at Woosters script, but LNP is waaay out of date.

205
pretty sure just dumping a new version of df ontop of a tileset will overwrite some settings needed for the tileset.
it's been a long time since I've looked at this stuff so I don't remember the steps for installing a tileset properly. I'm assuming the download here includes the older version of DF rather than instructions for installing it, but maybe my assumption is incorrect.

206
Other Games / Re: Foxhole - Running with rifles but with crafting
« on: February 26, 2017, 03:11:46 pm »
I was very intrigued until I saw this and frowned a little.

(Hint, I'm a Linux guy.)

And the implication from the requirements table implies that this runs on DX11 so there is little chance of it getting either ported directly, or working through Wine.
For shame, honestly, I'd love to check it out,

Nah, it's UE4 so a port should be possible. they say they'll look into it in the future. unfortunately I'm in the same boat at the moment, waiting for the future.

207
is it possible to update this for df 43.05? are there instructions somewhere?

208
Other Games / Re: Mechwarrior Online
« on: October 08, 2016, 11:00:47 pm »
Yeah I noticed that. going to try dropping some armor and going srm4 instead.

209
Other Games / Re: Mechwarrior Online
« on: October 08, 2016, 02:18:08 am »
Oh yeah wow, I didn't realise the heatsinks on larger engines thing.
I've dropped the heatsinks on the RVN 3L and added SRM2, I might try swapping that out with streaks and seeing how that plays.

210
Other Games / Re: Mechwarrior Online
« on: October 06, 2016, 05:52:50 pm »
I've seen clan loose FP a lot, it's not clan that wins, it's the team that has comprised of a single [unit].
I've yet to see a PUG vs PUG FP match, (but then I don't always look).
What gets my goat (or amuses me greatly, depending on my mood) is *that guy* on my team, who rants about the rest of the team, and how our leader (which leader? we have a leader?) sucks. etc. etc. etc. and complains about losing, when we're a PUG team going up against a 12 man [unit].

I pretty much go into the call to arms matches expecting to loose.
Sometimes we have someone who's a good leader and we have fun while losing (and very rarely even win).
Sometimes we just have a mediocre loose, but meh, we're playing at piloting big robots, so who cares.
Sometimes we just have *that guy* and it's a miserable un-fun loose.

I've recently re-jiggered my Raven 3L
now instead of a single large pulse laser, it has two medium pulse lasers, and a bigger engine.
the two medium pulse have more damage than the single large, and are way lighter, allowing me to fit a larger engine.
It's been surprisingly effective like this, I feel like it's tipped from being useless damage wise to a good knife fighter, while still keeping the support role with narc and tag.
the XL 270 has given it a good speed boost, which is probably more effective than the little bit of extra damage from the switch to medium pulse lasers.

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