Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Jerry The Hellbound

Pages: [1] 2 3 ... 13
1
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: February 20, 2020, 04:41:59 pm »
Ah, I see, I tried to check on all plugins and dlls in the dfhack folders and all pretty much matched.
However after looking at the LNP folder I found that it wasn't specifically dfhack, it was simply PyLNP.json missing the dfhack option to set up the multilevel to 5.
Guess it makes sense, since the latest version of LNP didn't include TWBT, therefore not including TWBT settings.

2
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: February 20, 2020, 03:33:49 pm »
Can't find the multilevel view dfhack plugin... perhaps I could move it from an older launcher?

3
DF Modding / Re: What's going on in your modding?
« on: November 17, 2018, 01:21:16 pm »
Crashing. Lots of them.
Specifically crashing when entering towns. Anyone know what's happening?

4
DF Modding / (slightly) Advanced ingame DFHackin' commands.
« on: November 17, 2018, 01:17:11 pm »
Good Mornin', Afternoon, Evening and Night (depending on your timezone) everyone.
I was thinking of making this a thread that uses the commands in DFHack, such as createitem or spawnunit.
Where it could be discussed or suggested on how to use the commands with objective of say, creating a fruit.

I've tried my hand at creating fruits, to no avail unfortunately. Atleast regular fruits.
The closest i've gotten is something like "createitem PLANT_GROWTH PLANT:CHERRY:FRUIT" however i havent' been able to create things like SEEDs.

This provides me with an item that's edible sure, but has no name and looks like a little diamond.
Also for some reason feather tree eggs immediately pop when harvested in my hands.

5
DF Adventure Mode Discussion / Re: site claiming question
« on: November 03, 2018, 02:58:48 pm »
From what I've tried with outside (non-premade) areas, you basically make a lair.
Like empty lairs or dead lairs, it will stay like that.

6
DF Modding / Spawning Genderless units
« on: June 25, 2018, 03:34:05 pm »
So by use of "spawnunit" command I was trying to spawn a certain genderless bronze-colossus-esque creature, however after looking at their raws I noticed that they had no Caste and the only thing that refered to castes were SELECT_CASTE:ALL and CASTE_NAME.
Is there anyway to spawn these certain types of creatures via spawnunit?

7
Tilesets and Graphics / Incompability with TWBT graphics?
« on: June 24, 2018, 09:06:09 am »
So I wanted to start using Dragonmaster's graphics pack due to how interesting and expansive it was.
However there seems to be a problem when I try to use Adventurecraft with it, now I am no modder, but due to someone telling me that I may have duplicate raws I decided to look into it, and obviously the raws of Adventurecraft are different than Dragonmaster's raws. Thanks to this, tiles like orthoclase's rock tile become flowers or in case of other rocks like slate, become berry bushes along with along with that the surface is littered with exclamation marks when clearly it should be grass or something like that.

To come to this conclusion I decided to not install any mods, and just play the game with a Mosquito man (due to their ability to fly) and found it working great.

However is there a way for me to perhaps convert Dragonmaster to be able to play with Adventurecraft or am I stuck with regular color schemes?

8
Hello, so I have been looking around with the graphics and tiles and I found that a lot of my tiles were wrong or definetly are taking the wrong tile.
I definetly like this pack, however obviously there are these... discrepancies that may or may not be me. I doubt it may be me, since I just downloaded it, put it in graphics file of LNP and installed it, afterwards I put in Adventurecraft and my custom mod (that has been outdated online for years).

An example would be how orthoclase looks like a flower and a bunch of other, corpses and limbs are missing a sprite and that there are no letters for custom creatures that don't have a sprite (like Adventurecraft's Gargoyle)
I pretty much spawned everything I could think of to see the items and everything if I liked the pack and all, and I do! However there are these things like corpses having no graphics, stones being plants (O.o) or minecarts and wheelbarrows, parchements and quires/books having no tile at all. (Also the armorstand is an X for some reason... even though the tile for an armor stand is quite literally a tile away from that X)
Oh also, why is the speech bubble grass textures?


http://www.bay12forums.com/smf/index.php?topic=171146.0 Apparently Adventurecraft does this.
However I have noticed that there are no corpse tiles for me along with chopped off limbs (in fact, chopped off limbs seem to literally cancel out any tile)
I am by no means a modder, hell, I am but a hatchling when it comes to it, but I am willing to do anything to fix this, as I like the vibe it gives.

9
Ok thank you.
it should be listed in the advfort lua file on what to add on to Advfort in the console to unlock the restrictions. usually I just mod advfort so that I can use any material with any crafting recipe so one could make a bone sword or make skin mechanisms.

but really it's should be "advfort -a -i -c" in the dfhack console
I have tried to imput that myself after reading up on the lua console, but it always tells me that it is not a recognized command.
Also you mentioned modding advfort, i've always thought that it was reactions for the requirements however everytime that I searched for it, they were never there or the results for me were inconclusive.

10
Something that has become unclear for me is how to enable modes such as cheat mode or NoDAssign, any idea or instructions on how I can enable them?

Also, is there anyway to find out the ingredients for certain reactions, as sometimes there is things like
Code: [Select]
02. Filled (0/1):
01. Filled (150/150): gold bars
Which is frustrating as I have tried everything that I could think of such as maybe using blunt weapons or things like that, but no dice.

11
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: March 27, 2018, 12:20:51 pm »
I would like to ask if somebody would look at what I have, as whenever I put it in, weird stuff such as crashes, that after I try to reload the world It immediately crashes after Preparing text objects or Preparing graphics, at which point it CTD once again.
To see if maybe I could capture on what I could do, I used a recording software and recorded the whole thing, checking frame by frame around the crash time, only to find it going around that spot in time.
To me, I wouldn't see graphics creating a game breaking bug, nor I would see slabs or necromancy things making a gamebreaking one too.
I tried deleting the entity file, only to find that It didnt even allow the game to load the world, so that idea is thrown out the window.
I tried starting from base vanilla, adding only the two mods, (Adventurecraft and Solari), and found mine caused problems, however when I read the files, I don't see anything wrong with it, I even compared it with humans, only to find that It didnt help much. So I dont really know what to do with it.

12
DF Modding / Re: What's going on in your modding?
« on: March 22, 2018, 07:30:42 pm »
What's going on is me trying to find a fix to the game crashing while loading some sites, and not being able to load the world again after.
Such as a cave, and before it was a hall, but i just crash a lot just randomly.

13
DF Modding / Re: BEHOLD! THE FRUIT ENGINE!!! - 1.0
« on: September 28, 2017, 07:14:54 pm »
If i remember correctly, i could spawn things like sunshine from sunberries before, not their leaves, but the drink. But i cant really remember how, so ill go and tinker around, see what i can find to actually get the actual fruits you have here.
I would also like a Sunberry added to... !!! THE FRUIT ENGINE !!!.

14
Utilities and 3rd Party Applications / Re: DFHack 0.43.05-r2
« on: August 28, 2017, 06:08:19 pm »
I'm interested in the NOSTUN tag in particular.
That looks like something that can only be done by modifying the creature raws (which would affect every creature of that race) or through a syndrome.
Just like that?
I probably should say it first, that its without generating a new world.

15
Utilities and 3rd Party Applications / Re: DFHack 0.43.05-r2
« on: August 27, 2017, 12:08:52 pm »
I'm interested in the NOSTUN tag in particular.

Pages: [1] 2 3 ... 13