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Topics - Jerry The Hellbound

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1
DF Modding / (slightly) Advanced ingame DFHackin' commands.
« on: November 17, 2018, 01:17:11 pm »
Good Mornin', Afternoon, Evening and Night (depending on your timezone) everyone.
I was thinking of making this a thread that uses the commands in DFHack, such as createitem or spawnunit.
Where it could be discussed or suggested on how to use the commands with objective of say, creating a fruit.

I've tried my hand at creating fruits, to no avail unfortunately. Atleast regular fruits.
The closest i've gotten is something like "createitem PLANT_GROWTH PLANT:CHERRY:FRUIT" however i havent' been able to create things like SEEDs.

This provides me with an item that's edible sure, but has no name and looks like a little diamond.
Also for some reason feather tree eggs immediately pop when harvested in my hands.

2
DF Modding / Spawning Genderless units
« on: June 25, 2018, 03:34:05 pm »
So by use of "spawnunit" command I was trying to spawn a certain genderless bronze-colossus-esque creature, however after looking at their raws I noticed that they had no Caste and the only thing that refered to castes were SELECT_CASTE:ALL and CASTE_NAME.
Is there anyway to spawn these certain types of creatures via spawnunit?

3
Tilesets and Graphics / Incompability with TWBT graphics?
« on: June 24, 2018, 09:06:09 am »
So I wanted to start using Dragonmaster's graphics pack due to how interesting and expansive it was.
However there seems to be a problem when I try to use Adventurecraft with it, now I am no modder, but due to someone telling me that I may have duplicate raws I decided to look into it, and obviously the raws of Adventurecraft are different than Dragonmaster's raws. Thanks to this, tiles like orthoclase's rock tile become flowers or in case of other rocks like slate, become berry bushes along with along with that the surface is littered with exclamation marks when clearly it should be grass or something like that.

To come to this conclusion I decided to not install any mods, and just play the game with a Mosquito man (due to their ability to fly) and found it working great.

However is there a way for me to perhaps convert Dragonmaster to be able to play with Adventurecraft or am I stuck with regular color schemes?

4
As the  title says, i can't see the information or history using the legends viewer. However I did try to use legends browser, but it still had the same problem  of not being able to read the information. Here's the logs from the exceptions

Legends Viewer
Code: [Select]
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at LegendsViewer.Legends.Events.ArtifactCreated.Print(Boolean link, DwarfObject pov)
   at LegendsViewer.Controls.HTMLPrinter.PrintEventLog(List`1 events, List`1 filters, DwarfObject dfo)
   at LegendsViewer.Controls.HistoricalFigureHTMLPrinter.Print()
   at LegendsViewer.Controls.HTMLPrinter.GetHTMLPage()
   at LegendsViewer.Controls.HTMLControl.GetControl()
   at LegendsViewer.DwarfTabPage.LoadPageControl()
   at LegendsViewer.DwarfTabControl.Navigate(ControlOption control, Object navigateObject)
   at LegendsViewer.Controls.Tabs.BaseSearchTab.listSearch_SelectedIndexChanged(Object sender, EventArgs e)
   at System.Windows.Forms.ListView.OnSelectedIndexChanged(EventArgs e)
   at BrightIdeasSoftware.ObjectListView.OnSelectedIndexChanged(EventArgs e)
   at System.Windows.Forms.ListView.WmReflectNotify(Message& m)
   at System.Windows.Forms.ListView.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


Legends Browser
Code: [Select]
org.apache.velocity.exception.MethodInvocationException: Invocation of method 'getShortDescription' in class legends.model.events.ArtifactCreatedEvent threw exception java.lang.NullPointerException at events.vm[line 6, column 40]

5
DF Modding / Tree DFhack script? (And unit syndrome inspection?)
« on: April 04, 2017, 02:47:31 pm »
Is there some kind of tree spawn command much like the one in arena mode "Create Tree" with tree age and such? Something along the lines of the "liquids" in dfhack.
Also perhaps an "inspect unit" for syndromes?

6
General Discussion / Phsyche talk. Also awesome amv talks.
« on: April 19, 2016, 12:15:15 pm »
Normally I love to go into character when I make a topic. (*cough* signature *cough*) but right now no. Just this question. So. To the point, could this: https://youtu.be/mfnVO-YiXcM be used to figure out a piece of your/my psychology through what words seem to stand out.
Watch it. Though if your epileptic, or your prone to seizures you shouldn't. Just warning you. Now If anything happens to you I can't be put to fault, as it's your idiocy you clicked on the link without caring to read the warning.
Story behind it is, my friend and I started talking about this when I brought it up. Both of us got intrigued. My stand out words where Drugs, Hate, and either blood or (I hate saying this word btw) sex. And hers was... Actually I can't remember.
Later. But still I remember I interpreted it by my ideology and logic and made a small theory of it.
I hate the idea of Drugs and alcohol. So I chose to see that as the main reason it stood out. First it says Drugs and then hate. Meaning NY reaction to the word Drugs. As to the other two... I can't remember my interpretation. But I'll put it later in a few hours.
Also any therapist players that can back me up on this?

7
Spreads sheets on the table to tell the operation objectives while his companions That noone knows of are planning with him.
Alright. We're talking strategy here. I'm needing to find goblin soldiers and really those that hold the goblin civ up. And then Ill kill them. However. I want to travel through the area between my target and me but... My companion meatbag/meat shield is a major twatt, and I fear he might run his mouth off and say the deeds I'd done. So. Cut off his tongue and hinder his ability to talk? Will this work? I'm essentially trying to cripple the goblins severely and allowing the elves. Dwarves and humans to kill them. Essentially doing all the dirty work for me with me just having to slash and cleave off a few heads in a flash. The rhymes in this... Are horrible. 8)
Operation Gobbler is in motion.

8
Alright, whenever i gen a world goblins are always 60% and higher, and there are areas where i cant travel through, and it pisses me off.
So much so that ive been also thinking if theres a mod that allows you to choke someone to death with a whip, as im always trying to choke a goblin with their own intestines.

9
DF Modding / How to make cannibals. (Yes. Im going down this road.)
« on: March 20, 2016, 11:13:45 am »
Well the subject title definitely clarifies my question don't it?  :P
Still, i remember you could in an older version.

10
Curses / Rebinding the controls?
« on: January 31, 2016, 06:20:31 pm »
Just found this game out today!
so i found some inconsistencies with the controls for me the #, PGUP PGDOWN those things didnt work for me. how do i change it?
Also, how the heck do i select a save?

11
DF Modding / The Solari Race: V1.0: The Unlocked, Along with a story!
« on: January 10, 2016, 01:38:20 pm »
(This is actually the description, i tried to make it as distinct as other race mods, also)
THATS RIGHT FOLKS! THE UPDATE IS HERE!!! DOWNLOAD LINK TO MODULAR RAWS IS AT THE BOTTOM OF THE POST!!!
Hi, I'm Jerry The Hellbound here bringing you the Solari race, but first history time! (Cue the relaxing classy music. Turns on heavy metal music No, not that butto... agh for Christ sake walks off the stage 5 MINUTES LATER Ahem, A Solari is essentially a fallen angel, due to them being humanoid birds, unlike the actual angels. (also i must mention that their all supposed to be female, i'm not sexist, don't think that, is just how it is, but if you want to play a male solari, the caste is there) its kinda vice versa with them, what with them being the rejected ones, therefore they were exiled back to the ground, mostly naked (actually completely but hey) and equipped poorly, They are bigger than rocs (supposedly but thanks to game limitations their as big as humans :/) practically dwarfing them, but they still keep their powers, sure they may be somewhat demigods, with them having regenerative abilities and healing hands ( :-\ actually you called it healing tears. whatever, shut up.) for those who need it, poison spit {WIP} that paralyzes, gives immense pain, and makes them pass out after sometime, still feeling pain, until they start to get numb and stop breathing, and last but not least, immensely valuable and strong materials for organic humanoid components! (I do believe you may have messed that part up. Possibly, shup up, thanks to Cheeseoburgor its Fixed!) Golden Feathers! Silver Talons! Diamond skin! Steel Fat! (Take that Superman.) Ruby Muscles! Adamantine Bones! and Cartilage made of Sapphire! (Gem stone hardness time! Ruby and Sapphire are Corundum Gems, and corundum is very close to the hardness of diamonds!) Steel Sinew,Tendons and ligaments aswell, like angels, they have the blood of gods, Ichor (or at least the real one) Golden Ichor! They also have the ability to breathe dragon fire like, well, dragons.

Change-Log Backstory!
Spoiler (click to show/hide)


HOOOOO that was LONG to write!

Alright, Nuff' o' that.

This is the code for poison and healing tears, also their blood install this in your Dwarf Fortress 0.42.03\raw\objects\material_template_default.txt file  :D
Spoiler (click to show/hide)

This is the ENTIRE and current code for my Solari Race also about some extra things: im sure you know where to put this if your modding your game, but ill put it here anyways, put this inside your Dwarf Fortress 0.42.03\raw\objects\creature_standard.txt file,
Spoiler (click to show/hide)

This is also for the transformation regen, i got confused on where too dont worry, Dwarf Fortress 0.42.03\raw\objects\interation_standard, just slap it in there
Spoiler (click to show/hide)

If you're going to use the modular ones, put both the creature_solari, interaction_solari and the material_template_solari in the objects folder in your raw folder, if you use phoebus, put the graphics_phoebus_solari in your graphics folder in your raw folder
[/size]This is the download link:
http://dffd.bay12games.com/file.php?id=11651

Also ArkFallen helped me on some of the things here by telling me what were the problems, like the material things, which i still think i messed up, Cheesoburgor helped me by fixing the problem of the materials that i messed up. Putnam helped me with the healing regen transformation thingy, used lanp's mod as an example to somethings, also if you spot a flaw in the code, tell me please. Feedback also would be appreciated!, thank you!
I also used Phoebus' roc texture as a template. Thanks Phoebus!

Known issues
Spoiler (click to show/hide)

Remember, credit where credit is due, Spiffo quotes!!

Spiffo is possibly copyrighted to IndieStone: creators of Project Zomboid, so uhh, yeah. its an awesome game though

12
DF Modding / Adding a texture/tile to custom-made race. (*HELP* tag)
« on: January 01, 2016, 12:34:52 am »
Alright, i made a custom race based off the Roc, i edited the raws of the save/world, not the games, so i had to keep the Roc id thing, however i put my custom race on the game's recently but there is one small problem, in adventure mode, or if im controlling it on the arena, it turns into a grey human whose color changes with the armor its using, when im not controlling it on the arena, its just a big capped 'R'
I made this somewhat by hand, along with the help of ArkFallen, while the topic ended pretty abruptly its still there, you can check it, it does have some kinda unupdated, but still close code, maybe it might help those that are looking to mod the game for themselves or create a full fledged mod for everyone, highly doubt it on the latter but hey, here it is: (i dont know how to make spoilers d:)
http://www.bay12forums.com/smf/index.php?topic=154644.msg6664942#msg6664942
Thank you for reading such rubbish.

13
DF Modding / Help needed on new racea also Need ideas for name :)
« on: December 14, 2015, 03:45:28 pm »
Edit: At the seventh reply is the thing i came up with.
I changed the name to both atract more help, faster i mean. but the questions i have below are still unanswered, thank you, maybe even read everything below  :D reading the code allows you to see most of the qualities and atb the last you can see the new additions and rules i guess you can call them for naming it :)
Tutorial for a noob at modding in custom races?
I'm looking to create something with sharp fangs, black eagle eyes, wings, maybe back tentacles, not replacing the original arms, strong, fast, good at smelling, and, maybe for testing purposes, if I'm correct races have different skill trees, if so, all skills, night vision if possible and fast wound regeneration, and even if head cut off still alive...
I'm just tired after litteraly having 15 hours of lives taken, after the sixth, CE, cause seriously, I'm tired of these, "die hard" runs, I can't even find my first quest without being killed first, I can be a bulldozer towards humans and easy animals, but night creatures, last run I had like ten ARMED with steel night creatures, they appeared in the middle of the town , killed my raven man, and I probably was carrying at least 1k of gold coins worth, not from the quest flying Nob that killed me out of nowhere, but from the bulldozed humans and animals next life. birdman to kill another birdman, I guess you can say to never send a dog to do a birds job, oh raven of the gold... I'm coming for you...
Thank you, and even more so if you read all of that nonsense.

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