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Messages - Jerry The Hellbound

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16
Utilities and 3rd Party Applications / Re: DFHack 0.43.05-r2
« on: August 26, 2017, 07:50:32 pm »
Is there a way to remove a tag from a unit by commands?
Or must it be removed by an interaction or syndrome? if so, how do i input those?

17
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: August 24, 2017, 06:43:48 pm »
Is there a way for me to remove a tag using DFhack?

18
How exactly do you raise your reputation?
As before I figured that I had to tell a hearthlady or lord or a leader of a faction that I'm "working for"
I've done this before and ben considered a hero but I don't know if its the right way

19
Thank you.

20
When AdvFort is activated while using TWBT, everything becomes black, however movement is still a thing and is registered, it's just that there's no tiles.
This is my view (I kid you not, that is in fact a name in the generated language)

Spoiler (click to show/hide)

21
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: August 08, 2017, 10:54:26 pm »
Apologies (and thank you) but I don't know how to use it.

22
As the  title says, i can't see the information or history using the legends viewer. However I did try to use legends browser, but it still had the same problem  of not being able to read the information. Here's the logs from the exceptions

Legends Viewer
Code: [Select]
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at LegendsViewer.Legends.Events.ArtifactCreated.Print(Boolean link, DwarfObject pov)
   at LegendsViewer.Controls.HTMLPrinter.PrintEventLog(List`1 events, List`1 filters, DwarfObject dfo)
   at LegendsViewer.Controls.HistoricalFigureHTMLPrinter.Print()
   at LegendsViewer.Controls.HTMLPrinter.GetHTMLPage()
   at LegendsViewer.Controls.HTMLControl.GetControl()
   at LegendsViewer.DwarfTabPage.LoadPageControl()
   at LegendsViewer.DwarfTabControl.Navigate(ControlOption control, Object navigateObject)
   at LegendsViewer.Controls.Tabs.BaseSearchTab.listSearch_SelectedIndexChanged(Object sender, EventArgs e)
   at System.Windows.Forms.ListView.OnSelectedIndexChanged(EventArgs e)
   at BrightIdeasSoftware.ObjectListView.OnSelectedIndexChanged(EventArgs e)
   at System.Windows.Forms.ListView.WmReflectNotify(Message& m)
   at System.Windows.Forms.ListView.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


Legends Browser
Code: [Select]
org.apache.velocity.exception.MethodInvocationException: Invocation of method 'getShortDescription' in class legends.model.events.ArtifactCreatedEvent threw exception java.lang.NullPointerException at events.vm[line 6, column 40]

23
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: August 08, 2017, 05:29:21 pm »
Is there a way to extract the raw from an already generated creature?
I have a demon that i really want to study its properties and how it works and it's attack that i am REALLY interested in.

24
When AdvFort is activated while using TWBT, everything becomes black, however movement is still a thing and is registered, it's just that there's no tiles.

25
DF Modding / Re: [MODDING] 0.43.x QUESTIONS THREAD
« on: April 15, 2017, 07:06:42 am »
Is it possible to add things to the item_food.txt file?

Like adding in another [LEVEL:4] kind of meal, perhaps?

26
DF Modding / Re: How do I add mods to my game?
« on: April 15, 2017, 07:04:02 am »
In the LNP folder there should be a mods folder, if not inside the folder inside.
Then you open Lazy newb pack and there should be a new tab, you'll find it there, though you will need to generate a new world.
If you're in need of tutorials check out Dastastic's dwarf fortress tutorials or any other links in the LNP launcher.
Cheers.

27
So I made a thread about it but noonr seemed to even try to respond so I'll put it here
Is there some kind of tree spawn command much like the one in arena mode "Create Tree" with tree age and such? Something along the lines of the "liquids" in dfhack.
Also perhaps an "inspect unit" for syndromes?

28
1:Thank you. Now. Back to it!
   *smashes the Elf's head in with the dense pale metal hammer. turning into a pile of gore!!!*
   *sigh* sorry about the mess. :-/
   *passes the hammer back*
((Yes, i read the entire thread before posting my first so i know what has happened))

Stulu: Eh, don't worry about it.
1:Ill have Nor take care of it.
   Nor. take the body and throw it out into the woods. Let the fool give back to the things he loves so much.

((Regardless of that Negan reference, Also got myself email notifications for this thread because its fun))

2:*Nor hauls the elf's body and legs outside and in a little while comes back*
1:Done?
2:Yes sir Atic.
1:Good. Here's another sunberry *tosses the sunberry at him*
2:*Devours it*

29
1:Thank you. Now. Back to it!
   *smashes the Elf's head in with the dense pale metal hammer. turning into a pile of gore!!!*
   *sigh* sorry about the mess. :-/
   *passes the hammer back*
((Yes, i read the entire thread before posting my first so i know what has happened))

30
1:Could Ongoing make a roast out of those 16 trunks over there?
3:*muffled moans of pain*
1:*still having his boot on his throat*
   Settle down you, you come here and disturb my moment of peace.
   Nor, pass me your hammer.
2:*passes the hammer*

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