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DF Modding / Re: Creature creation for noobs please.
« on: December 15, 2015, 11:52:32 am »Since i m kinda starting off (if you can call it that...) Modding the thing I made the ROC race playable, the thing can't wear armor nor equip things, so purely unarmed, I checked the wiki and all but I seriously don't know where to start, what should I do first, blahdy blah, so I made the race of my nemesis playable, for that ESPESIFIC region/save I could play as one, then I proceeded to see if I could give it arms and however I was cut off, now the natural skulls are pretty much like the skill and trait screen in the creation right? Well, due to frustration with my nemesis I used CE, = cheat engine and everything max, in 42v it seems maybe I can in older versions edit the raw creatures_standard file of the save, not the games, while looking at the tokens I don't even know how to put arms on the ROC, I'm just like those people who try to read code confused, though I can kinda understand it, I just don't know what goes where and so forth with tokens and all, however can you tell me where can I find a tutorial Or so? Not the "guide" of the wiki, something else, video, you name it, Also what part I can put of the ones I said above, I said that even that's she lost his her head they'd still live, I'd because I read somewhere where someone made something like that, and what I cannot?If the only reason you want a custom race is to god mode in adventure mode, playing as a bronze colossus would probably be your best bet.No I don't want to God mode it, maybe once for killing that dang roc "raven of the gold" (which is my current nemesis) or taking down the elf corpse group but what I want is something that lasts a very good and a big amount of time, instead of having these runs that a random group of possessed elf corpses finish after trying to find the exit of the dwarf fortress for 40 mins, so yeah, not GOD mode, maybe an alternative race that's the same just without God mode.
Just create a custom creature based on humans, addCode: [Select][NATURAL_SKILL:MELEE_COMBAT:15]
[NATURAL_SKILL:SWORD:15]
[NATURAL_SKILL:SHIELD:15]
[NATURAL_SKILL:ARMOR:15]
[NATURAL_SKILL:SNEAK:15]
[NATURAL_SKILL:WRESTLING:15]
[NATURAL_SKILL:CLIMBING:15]
[NATURAL_SKILL:SWIMMING:15]
[FLIER]
And change the PHYS_ATT_RANGEs toCode: [Select][PHYS_ATT_RANGE:STRENGTH:700:1200:1400:1500:1600:1800:2500] ++
[PHYS_ATT_RANGE:AGILITY:700:1200:1400:1500:1600:1800:2500] ++
[PHYS_ATT_RANGE:TOUGHNESS:700:1200:1400:1500:1600:1800:2500] ++
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:700:1200:1400:1500:1600:1800:2500] ++
[MENT_ATT_RANGE:FOCUS:700:1200:1400:1500:1600:1800:2500] ++
[MENT_ATT_RANGE:CREATIVITY:700:1200:1400:1500:1600:1800:2500] ++
[MENT_ATT_RANGE:PATIENCE:700:1200:1400:1500:1600:1800:2500] ++
[MENT_ATT_RANGE:MEMORY:700:1200:1400:1500:1600:1800:2500] ++
[MENT_ATT_RANGE:SPATIAL_SENSE:700:1200:1400:1500:1600:1800:2500] ++
And then start as an outsider of this creature, find a sword, a shield and some armor, and things should be a bit easier.
I haven't actually tested this, so you might want to modify the values to your liking.
Edit: You might also want to change the name of the creature so it isn't called "human", to make finding it during character creation easier.
Also, you can't add creatures to an existing save IIRC. Actually, now that I think of it, it might work seeing as the whole starting as an outsider-thing is a creature tag now, rather than an entity tag.
Thank you for replying, after who knows how many refreshes I had done on this page, after I learn how to make a proper race I'll make a savage, made to kill quickly, or very, very, slowly... We know that at least once we have tortured a victim in the game. I love this game for it, like that time I was attacked by wolves, I had a body guard, and As they were attacking him, I plowed through them, he ran away when I was finishing the last one, grabbed it. By the tail, throat, soaked it, punched it lower body till it passed out, I can't remember if I triexdd to so ll its guts but I do know I cut its mouth off and cut its tongue... Yeah lots of us are cynical bastardi, that's Italian I believe...
Thank you, even more so if you read all the that nonsense and I'll make sure to try it out

reading the code allows you to see most of the qualities and atb the last you can see the new additions and rules i guess you can call them for naming it