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Messages - tovRobi

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1
DF Modding / Re: Black Powder Firearms
« on: April 15, 2020, 10:23:04 am »
Does this mod works with v47?

2
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: April 15, 2020, 07:59:19 am »
Yes. Seems like zooming out helps. And it craches just on ironhand tileset. Thanks for the help!

3
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: April 13, 2020, 07:42:20 am »
I have a problem with the current betta version. For some reason it crashing when im try to embark. Is this common? And where i can see the log files?

4
Mod Releases / Re: Stal's Armoury Pack [43.05] [Armoury v1.9]
« on: May 15, 2017, 07:19:16 am »
Thanks! :)

5
Mod Releases / Re: Stal's Armoury Pack [43.05] [Armoury v1.9]
« on: May 12, 2017, 06:24:47 am »
Sorry, it was my fault, i dont putted it in the proper folder. But why i dont have all items that i maked acesible for dwarfs? One time i cant make gambesons, other time - salet and pants. Every time some random item is missing.

6
Mod Releases / Re: Stal's Armoury Pack [43.05] [Armoury v1.9]
« on: April 29, 2017, 07:38:23 pm »
How can I add weapons and armor for dorfs from some other civilisations? I added them in the entity_default but they cant make them in metalsmith's forge.

7
DF Modding / Re: Big weapons for dwarfs
« on: April 29, 2017, 06:45:18 am »
Great! Thanks! This is exactly what I wanted. :) Because im my opinion this is a bit silly, because real weapons weigh no more than 6kg. So i wanted to change that for my game.

8
DF Modding / Re: Big weapons for dwarfs
« on: April 28, 2017, 04:40:23 pm »
You could make the dwarves bigger, but I'd make the big weapons easier to handle. Edit item_weapon.txt (make sure you edit the file in the right place, each save has its own raws) and knock the [TWO_HANDED:xxx] values on the offending weapons down to, I dunno, the same as a battle axe I guess.
Thanks :) But i have one more question. What is this [TWO_HANDED:xxx] in fact? If i change it to, as you sad, battle axe, then what it will afect? Just the ability to use by dwarfs or something else to?

9
DF Modding / Big weapons for dwarfs
« on: April 28, 2017, 07:56:55 am »
How can i mod the game that the dwarves can use all the big weapons like two-handed sword, halberd or maul?

10
DF Modding / Re: Black Powder Firearms
« on: March 26, 2017, 06:33:28 am »
Bad for me then.  :( But it have god potencial in this mode. Great damage but one-shot weapon because of the reload time.
P.S. The download link is gone?

11
DF Modding / Re: Black Powder Firearms
« on: March 25, 2017, 04:03:27 pm »
Can I in adventurer mode turn off the automatic reload? After the shot, the enemy manages to run up and repeatedly strike until the character reloads the gun.

12
DF Modding / Re: Black Powder Firearms
« on: December 13, 2016, 09:31:32 am »
I tried to instal this mod on Starter Pack 0.43.03-r09. Copied all files to raw\objects and copied that text in description to entity_default.txt for dwarfs. Started new fortress in new world but nothing changed. What have I done wrong?

13
Mod Releases / Re: Ancient Guns Mod V 0.5 DF 0.43.05
« on: November 14, 2016, 11:33:14 am »
Why you use sword skill instead spear? Bayonet firearm is basically a spear that can shoot. And why TWO_HANDED is zero?

BTW. How correctly install this mod? I copied everything in the folder raw \ objects with file replacement but nothing appeared in metalsmith's forge.

14
DF General Discussion / Re: Is this normal...?
« on: June 04, 2016, 07:35:11 am »

They don't really do anything after being turned. They sit in the library and read books. Almost all active job designations (mine, gather plants, cut trees, build) is being ignored for a good long time. However, passive ones like fishing and the like are number one priories.


I think this is because they are too lazy, and all the work for them should be do by zombies. :)

15
DF General Discussion / Re: PeridexisErrant's Starter Pack, 40.24-r20
« on: December 22, 2015, 10:48:35 am »
Can I myself install DFHack on 0.42?

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