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Messages - King Kitteh

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196
DF Dwarf Mode Discussion / Re: Does Cooking save space?
« on: September 17, 2016, 10:12:29 pm »
I don't think they hold more drinks though, because they'll only store a single batch, (same as a barrel). They do store more food.

197
DF Dwarf Mode Discussion / Re: Does Cooking save space?
« on: September 17, 2016, 10:01:06 pm »
I'd just make more barrels if I were you. You can never have too many barrels!

If you're low on wood, you can build pots from stone (with a stonecrafter I believe) and they will work just as well.

198
DF General Discussion / Re: Rapid decline in kea numbers 'alarming'
« on: September 17, 2016, 08:55:50 pm »
But no love for Kakapo?

Spoiler (click to show/hide)

Much friendlier and more endangered bird from New Zealand. Also found in Dwarf Fortress.

199
DF Dwarf Mode Discussion / Re: Cultural Clothing Differences!
« on: September 17, 2016, 08:18:54 pm »
Yes, just change COMMON to FORCED in the raws.

200
DF Dwarf Mode Discussion / Re: Cultural Clothing Differences!
« on: September 17, 2016, 01:36:39 am »
If you go into the raws you can find a file called entity_default.txt

In there, there are tokens for various clothings. They start with ARMOR, HELM, GLOVES, SHOES or PANTS.

At the end on most it says COMMON. This means the civ will most likely have this item, but occasionally will not. Like PatrikLundell has mentioned, sometimes Dwarves will not have High Boots, that's because they are COMMON but not FORCED, so there is a chance you won't get them.

AFAIK they aren't chosen by the weather conditions of the civ, so you getting certain clothes that seem to match the surroundings is probably a coincidence.

201
DF Modding / Re: How to make tokens only specific for child stage?
« on: September 16, 2016, 10:40:53 pm »
You basically can't.
Well okay then  :(
Thanks anyway.

Guess Tigers will have pet cats... Which seems oddly like slavery.

202
DF Modding / How to make tokens only specific for child stage?
« on: September 16, 2016, 07:19:47 pm »
I'm thinking of trying to create a playable animal men mod where you can set up a fort.

I've used Tigermen in the past and I thought it'd be fitting to have them hunt vermin on their own, instead of needing domesticated cats (I'd rather them not have animals at all).

However when I added the [HUNTS_VERMIN] tokens I had issues with adults running to vermin in the middle of a job, effectively ending up with them doing neither, or taking a long time.

This is a problem with adult Tigermen, but it wouldn't be with the children since they do pretty much jack all.


AFAIK there is no clean way to implement child only tokens. I read in another thread that you could use a syndrome with a long delayed effect, this was in regards to complete body transformation (guy wanted to have insect creatures grow wings at adulthood), but I think this would work with token removal too.

I'm still very confused as I've not done much with syndromes ever though.

Are syndromes the best way to do this?
How do I apply the effect and for how long should it last? (childhood lasts 6 years with the modded Tigermen)
Are there any problems that could be caused by this?

Thanks in advance :)

203
DF Dwarf Mode Discussion / Re: Warm Stone
« on: September 14, 2016, 05:16:55 am »
Is there some advantage to burning your Dwarves' fat off that I don't know?

Although I've probably already done it to a large portion of my fort by accident, for better of for worse.

204
The werebison died right? Good.

Otherwise it may have come turned into a weredwarf and you really don't want those.

205
DF Dwarf Mode Discussion / Re: Nub Question
« on: August 25, 2016, 01:48:45 am »
AFAIK Minotaurs are the only creatures that get Labyrinths.

Have you editied your Minotaur files? Try looking for a Minotaur in the legends screen, it might give you insight to what happened to them.

206
DF Dwarf Mode Discussion / Re: Elves: Useful only as trap testers?
« on: August 25, 2016, 01:37:59 am »
Now if only the Elves would make trade deals for their Giant Tigers :(

Took me ages to get a breeding pair only for one of them to be homosexual...

207
DF Gameplay Questions / Re: Platinum weapons
« on: August 21, 2016, 04:22:48 am »
You can get platinum weapons in vanilla, but you need to be very lucky. Have a weaponsmith Dwarf get a strange mood and he may use platinum to build a weapon.

208
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 12, 2016, 10:12:37 pm »
Couldn't you have made rough glass gems?

209
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: June 12, 2016, 10:11:41 pm »
What a time to come in, man.

Gotta love those unintentional (I think) puns.

210
Forum Games and Roleplaying / Re: WHAT is the avatar above you?
« on: June 08, 2016, 12:05:54 am »
Some edgy artwork of what appears to be a dragon.

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