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DF Dwarf Mode Discussion / Re: Evil Biomes are too often only very weakly malign or mildy vexatious
« on: January 08, 2023, 08:57:32 am »Just shows that you can't please everyone.
In past versions, I disliked Evil stuff for being too intrusive, encouraging me to wall up and practice strict access control.
I love subtle evil and would like to see it expanded... weirding dwarves out is a good start, but a corrupting influence would be better. Hunger for dwarven flesh, tendency towards violence or betrayal, nightmares that show up in art, brainwashing into cult membership, perhaps a physical process: first mental changes, then weird physical symptoms, eventually transformation into something creepy.
A terrifying biome that deserves its name is fun once in a while, but imo understated creepiness makes for more interesting games than splatterpunk.
I mean, I also wouldn't mind this if it was in the game, but the game doesn't do this either. Seems to me it's a false dichotomy to say "Evil biomes are too heavy metal evil and not enough creeping cult evil" - they're neither. Right now, most of them are basically pretty safe and unobstrusive.
Try finding a spot that is both evil and has high savagery. Getting never ending hordes of giant undead birds is very fun.
Most of the time the birds will not be undead. It would be much more interesting otherwise.
If you're looking to generate a world with a lot more good/evil regions, on the advanced generation parameters, go to the "evil/good square count" settings, and simply increase those, they tend to create more "spots" of evil/good where you may be able to find what you're looking for.
This has other consequences though. If you spam Evil count during worldgen, most civilisations find it very difficult to spread and get off the ground and you end up with goblin-dominated worlds with scant human and elven presence. I like being able to interact with other civs and so only want small patches of Evil gen'd. I just want those patches to actually be Evil and not "eh, the trees are dead I guess?" again.