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Messages - MonkeyMarkMario

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631
Forum Games and Roleplaying / Re: World of Monsters(SG)
« on: January 16, 2020, 12:57:26 am »
Turn 3.8:
You talk to the adults, specifically the Alpha to see if your friends out hunting. He tells you that you can, tho he would like to talk with you first. You readily agree and you both talk about what your plans are and where you see the pack in a year or so down the road. Your father joins in at one point and you get closer to the both of them.
Next you tell your friends that your going hunting, they are all excited. You tell them that first we got to practice being sneaky so we can capture the prey. You all get in the mood of being sneaky and you all get closer from it.
When you all were done with the sneaky games for practice the hunting began. The first day you were out you found nothing. The second day you found, and caught 17 rabbits, you all rested for a day and on the way back found and caught another 5 rabbits. All this meat slowed your team down and you returned home 3 days later. Everyone congratulated your team on a successful hunt.

Overall changes: Alpha male slightly impressed; Stealth increased to 3; Hunting increased from Dabbling to Novice; Leadership slightly improved; Your friends almost become closer; +22 food


Turn 3.8 is over, Choose Turn 3.9's actions:
Strength based actions:
Go out hunting
-With friends(58% chance){improve leadership, hunting, and friends}
-With the Alpha male(33% chance){improve hunting, and impress Alpha male}
Play fight/wrestle
-with pups{improve friends, strength, tactics, and impress others}
-with Adults{improve strength, tactics, and impress others}

Stealth based actions:
Playing sneaky games{improve stealth, and friends}

Leadership based actions:
Play hunts with the other pups{improve strength, leadership, and friends}

Charisma based actions:
Hang/talk with
-Friends{improve friends, charisma, and ???}
-Adults{improve adults, charisma, and ???}
-Enemies{improve charisma, chance to decrease enemies, and ???}
-female pup(the female){improve relation, charisma, and ???}

General actions:
Write in{improve ???}

Spoiler: Personal Stats (click to show/hide)
Spoiler: den/pack (click to show/hide)

Anytime you leave the nest time will increase faster(eg you spent longer than a sub-turn hunting).

632
Roll To Dodge / Re: MAD Scientists
« on: January 15, 2020, 08:30:30 pm »
Quote from: Glass
First off, let's get this better RAM patented.
Second, when I was talking about "parts and mechanisms", I meant for non-computing stuff - better radio antennae, air circulation systems, resistors, etc. But oh well.
Third, sure, let's do some research into making better CPU cores.

[3 (precog)reroll: 5]You patent 176GB RAM sticks and immediately get offers from tech companies for it. You begin researching improved CPU cores(38/128 progress), the AIs help by adding their progress for the turn(50/128 progress).

Quote from: King Zultan
Patent the new strain of werewolf DNA, and continue to work on the DNA to further increase the intelligence, then try to teach the werewolves more words.
[6]You patent the new strain, further increase the intellect to above average, and teach the werewolves more words(9/10 to normal speech) .

Quote from: sprinkled chariot
awaken alien intellect of protein-x via SCIENCE 
[3]You awaken something just not sure what(zombies have a mystery bonus). Your zombies left, they seemed really aggressive.

Quote from: darkwarlock3
increase the cannibalism chance of the Darius virus

manipulate the Darius virus so it can infect different species

release 2 of the female rats into the outside world

have my assistant start working on a virus to counter the Darius virus
[1 (virus)reroll: 4]You increase the cannibalism chance of the Darius virus by 11%. You make sure it can infect different species and yes it does. You release 2 of the female rats into the world, the question is did you catch the virus, no your good. You have your assistant begin working on an anti-virus for the Darius virus(why you did not work on this before releasing the rats is anyone's guess)(anti-virus progress: 5/600)

Quote from: Dustan Hache
Continue recruiting teachers from the current pool of trained psychics. At least 10 from each field except precognition.
[4 (psychic)reroll: 5 (precog)reroll: 7]You go overboard and hire 24 telepaths/telekinetics for teachers.

Quote from: Naturegirl1999
”If you were to morph a wolf, perhaps it’s increased senses would help us find a fox. I will morph a bear to help find a fox. When I am done Morphing, get on my back”
Morph into a bear and wait for the mayor to get on my back, then figure out if I can smell a fox or a wolf. If I can, follow the scent, if I can’t, walk in the direction I saw the wolf run
[4]You morph successfully and the mayor reluctantly gets on your back. Unfortunately you haven't mastered the bears sense of smell yet so you just walk in the direction the wolf went.(I guess I never said the mayor wasn't with you so she came along I suppose)

Quote from: Things to keep track of(don't care if players know)
Protein-X 2.0 Users: 129(75 rejecting(turning next turn)[{previous 87 eliminated by the military})
Thoth AIs: 2(includes Thoth)
Thoth SSD and RAM improvement: 12/384(Thoth gives 8, each of his AIs give half)
Psionics: 285(123 telepaths; 86 telekinetics; and 76 telepaths/telekinetics); 37 teachers(370 new psychics every 2 turns)
Darius Virus: 2 rats(female)
Zombies: 2


Spoiler: General Knowledge (click to show/hide)
Spoiler: Sydney Hertz/Glass (click to show/hide)

Stick a fork in me this took tooo long.
Glass AI progress was changed.
Also the zombies have gotten loose(from Arnold's lab; the army is keeping theirs in check).
Also, Also the Darius Virus has been loosed.

633
Stealthily find the gate and go out that way. If the guard sees me introduce myself and claim that I lost track of time.

Code: (notes) [Select]
Title/Name: Mario the Marvelous and Mischievous, or 3M
Weapon: a good-quality club, and has 1x practice with it (add +1x if size increased)

634
Forum Games and Roleplaying / Re: World of Monsters(SG)
« on: January 15, 2020, 01:48:54 am »
Turn 3.7:
You organize your time and realize that you can add to your plans and squeeze in another action per sub-turn. You also realize that you could organize your actions by category. You have become quite skilled at planing. You than talk with your enemy and he has come to terms with you being better than him. He is now neutral to you. Has you earned his respect or has he become your friend? Not quite on the friend tho he coming to terms with you being his better could be construed to earning his respect. So yes goal achieved

Overall changes: Planner jumped past Competent(at this skill level you have gained some intermediate knowledge of said skill(+2 bonus)) straight to Skilled(at this skill level you have shown the intermediate knowledge of said skill(X2 bonus)); minor improvement in Persuasion and Charisma; +1 action per sub-turn; a goal was completed giving 1.1 Fame


Turn 3.7 is over, Choose Turn 3.8's actions:
Strength based actions:
Go out hunting
-With friends(56% chance){improve leadership, hunting, and friends}
-With the Alpha male(31% chance){improve hunting, and impress Alpha male}
Play fight/wrestle
-with pups{improve friends, strength, tactics, and impress others}
-with Adults{improve strength, tactics, and impress others}

Stealth based actions:
Playing sneaky games{improve stealth, and friends}

Leadership based actions:
Play hunts with the other pups{improve strength, leadership, and friends}

Charisma based actions:
Hang/talk with
-Friends{improve friends, charisma, and ???}
-Adults{improve adults, charisma, and ???}
-Enemies{improve charisma, chance to decrease enemies, and ???}
-female pup(the female){improve relation, charisma, and ???}

General actions:
Write in{improve ???}

Spoiler: Personal Stats (click to show/hide)
Spoiler: den/pack (click to show/hide)

I organized the actions based on the main stat used/improved and have given each goal a difficulty(in parenthesis) which will give a multiplier for fame upon completion.

635
See if I can sneak up on the watchman and knock him out with my club. If I fail to knock him out or he sees me before I can introduce myself and tell him from the back he looked like my rival.
"Don't worry guys I'll distract him, I hope."

Code: (notes) [Select]
Title/Name: Mario the Marvelous and Mischievous, or 3M
Weapon: a good-quality club, and has 1x practice with it (add +1x if size increased)

636
Forum Games and Roleplaying / Re: World of Monsters(SG)
« on: January 13, 2020, 01:11:49 am »
Turn 3.6:
You decide on 5 goals and decide to hang with the female pup and solidify your relationship with her. At this point you can't improve your relationship with the female pup and you both agree that when mating season comes you will be joined together and she will help you in your goals. The males came back and they brought back 20 food worth of prey, you didn't exactly pay attention as you challenged the Alpha to a fight, he laughed at you and said when you came of age and still wished to fight for the Alpha position you both would fight than. You asked your dad to practice fighting and he agreed. You bet your father and for the first time you feel as if he wasn't holding back, your parents are defiantly impressed with your progress and the Alpha certainly looked impressed.

Overall changes: Tactics and Persuasion improve to Adequate, minor improvement in Strength and Charisma, female pup will be your mate, Alpha male slightly impressed, +20 food


Turn 3.6 is over, Choose Turn 3.7's actions:
Go out hunting
-With friends(56% chance){improve leadership, hunting, and friends}
-With the Alpha male(31% chance){improve hunting, and impress Alpha male}
Playing sneaky games{improve stealth, and friends}
Play hunts with the other pups{improve strength, leadership, and friends}
Hang/talk with
-Friends{improve friends, charisma, and ???}
-Adults{improve adults, charisma, and ???}
-Enemies{improve charisma, chance to decrease enemies, and ???}
-female pup(the female){improve relation, charisma, and ???}
Play fight/wrestle
-with pups{improve friends, strength, tactics, and impress others}
-with Adults{improve strength, tactics, and impress others}
Organize your Time(68% chance){Start using your time more efficiently}(0/??)
Write in{improve ???}

Spoiler: Personal Stats (click to show/hide)
Spoiler: den/pack (click to show/hide)

I let you fight the male adults sense they were coming back this sub-turn anyway(I forgot they were ::)).

637
Roll To Dodge / Re: MAD Scientists
« on: January 12, 2020, 11:32:44 pm »
Quote from: sprinkled chariot
Attempt to fill in gaps in protein x dna code, which imply that it is not just weird alien dna, but sentient lifeform of high intellect capable of rapid controlled evolution   
[1]Protein X has no DNA code.

Quote from: Naturegirl1999
Go out to the forest and continue looking for a fox
[2]You still don't find a fox. Though you find a wolf which proceeds to steal your meat.

Quote from: darkwarlock3
take a look through the application i got from the 19 people, try to find someone who i can under pay but is very qualified for the job

keep an eye on the lab rats for further interesting events

increase the mutation chance for the Darius virus
[4 (virus)reroll:6]You proceed to hire the most qualified person(it will cost you 1 credit a turn). The rats have all developed increased strength, and have 4 have died to fighting, tho none have portrayed cannibalistic traits(eg fighting to kill and eat) they have eaten the dead, rats are after all cannibalistic by nature when pushed. The strength mutation chance increased by 20%, now 39% chance.

Quote from: Glass
Let’s finish up the SSD/RAM project, but once that’s complete, let’s pivot over to developing more effective designs for various parts and mechanisms. There’s probably ways to get the same effects with less materials, or a better effect with the same amount.
[4 (precog)reroll: 2]You finish up the SSD/RAM project and increase SSD size by 8TB and RAM size by 8GB, Thoth has recommended looking into CPU cores if you want to branch out into other areas of computer science.

Quote from: King Zultan
"It is time to make more creatures!"
Lets take the werewolf DNA from last time and alter it to have increased intelligence and decrease the height to around that of the average human.
[2 (genetics)reroll: 4]You increase the intelligence to average and limit there size to 1.5X the average human(size of current werewolves).

Quote from: Dustan Hache
Do some research on what methods tend to work best for unlocking the psionic potential of a person, as well as what techniques unlock telepath's and telekinetic's abilities respectively.
[4 (psychics)reroll: 6 (precog reroll irreverent)]Your research has revealed that there is no 'best way' for unlocking the psionic potential of a person. Tho for the techniques are different: telepaths can be trained by having potentials think at others and the telekinetics can be trained by having potentials think at objects.

Quote from: Things to keep track of(don't care if players know)
Protein-X 2.0 Users: 149(87 rejecting(turning next turn)[{previous 1 eliminated by the military})
Thoth AIs: 2(includes Thoth)
Thoth SSD and RAM improvement: 12/384(Thoth gives 8, each of his AIs give half)
Psionics: 155(117 telepaths; 25 telekinetics; and 13 telepaths/telekinetics); 13 teachers(130 new psychics every 2 turns)


Spoiler: General Knowledge (click to show/hide)
Spoiler: Sydney Hertz/Glass (click to show/hide)

638
Look around for something that would be better for a club and practice using it as a club. If I fail to find a better club than just Continue practicing with my current club.


Code: (notes) [Select]
Title/Name: Mario the Marvelous and Mischievous, or 3M
Weapon: a moderate-quality club, and has 0.5x practice with it (add +0.5x if quality upgraded)

639
Edited my action. Is it acceptable?

640
Yes escape.
After escaping from the nice lady, proceed to find a large, sturdy branch. If I find one practice using it as a club. If I fail to find one just take the best branch I can find.


I think I will keep the Title as it worked once.
Code: (notes) [Select]
Title/Name: Mario the Marvelous and Mischievous, or 3M

641
Forum Games and Roleplaying / Re: World of Monsters(SG)
« on: January 10, 2020, 01:50:32 am »
Goal 1: become alpha
Goal 2: conquer or otherwise assimilate another pack
Goal 3: have children
Goal 4: earn the respect, if not the friendship, of our rival
Goal 5: beat the current Alpha in a fight
All valid goals and very nice one to.

Supporting all of these goals, also play fight the Adults
So your fighting the females(the males have yet to return) also you can now do 2 actions per sub-turn now.

642
Forum Games and Roleplaying / Re: World of Monsters(SG)
« on: January 10, 2020, 12:56:55 am »
Turn 3.5:
You decide to take the hint that everything is giving you and Plan for the Future! You finally figure it out, you need goals and to work toward those goals. You also need to plan out your actions. Maybe it's time for you to start organizing your time.

Plan for the future finished, Planner now Adequate(at this skill level you have shown the basic understanding of said skill){X1.25 bonus}
You can now set goals, when a goal is completed you gain fame. If a goal can no longer be completed for whatever reason you lose fame(yes can go negative). Goals can be anything you want, the bigger/harder the goal the bigger the payoff in fame.  Enough fame will draw followers to you. Beware of too much negative fame, your own pack will seek to out you.
You can also plan your time more effectively, meaning 2 actions can be made every sub-turn. The more actions you plan out the better(action geared toward your goal get you Planing skill's bonus).


Turn 3.5 is over, Choose Turn 3.6's actions:
Go out hunting
-With friends(56% chance){improve leadership, hunting, and friends}
-With the Alpha male(31% chance){improve hunting, and impress Alpha male}back by sub-turn 6
Playing sneaky games{improve stealth, and friends}
Play hunts with the other pups{improve strength, leadership, and friends}
Hang/talk with
-Friends{improve friends, charisma, and ???}
-Adults{improve adults, charisma, and ???}
-Enemies{improve charisma, chance to decrease enemies, and ???}
-female pup(the female){improve relation, charisma, and ???}
Play fight/wrestle
-with pups{improve friends, strength, tactics, and impress others}
-with Adults{improve strength, tactics, and impress others}
Organize your Time(68% chance){Start using your time more efficiently}(0/??)
Write in{improve ???}

Spoiler: Personal Stats (click to show/hide)
Spoiler: den/pack (click to show/hide)

Let's see those goals and those plans.

PS If you have questions just ask, either here or on discord(I prefer this way so I can answer it faster).

643
Roll To Dodge / Re: Roll to Escape: Escape the Cheerful Caretaker (2/6)
« on: January 09, 2020, 11:04:59 pm »
Introduce myself:
"Hi, my name is Mario the Marvelous and Mischievous, or 3M. Your grandfather and I just finished having a lovely picnic."

644
Forum Games and Roleplaying / Re: World of Monsters(SG)
« on: January 08, 2020, 06:19:50 pm »
Turn 3.4:
You decide to spend time with the female pup, hoping that you can get her to be more than close with you. And boy did she warm up to you fast. You can wait until mating season, well actually you can your a Dire wolf, not an animal(it is commonly believed that Dire Wolves are very intelligent creature, rivaling even humans in intelligence, considering this is a fantasy setting I am going to say that they are). You defiantly have gain more charisma while wooing the female pup. She suggest that you start thinking about the future.


Turn 3.4 is over, Choose Turn 3.5's actions:
Go out hunting
-With friends(56% chance){improve leadership, hunting, and friends}
-With the Alpha male(31% chance){improve hunting, and impress Alpha male}back by sub-turn 6
Playing sneaky games{improve stealth, and friends}
Play hunts with the other pups{improve strength, leadership, and friends}
Hang/talk with
-Friends{improve friends, charisma, and ???}
-Adults{improve adults, charisma, and ???}
-Enemies{improve charisma, chance to decrease enemies, and ???}
-female pup(the female){improve relation, charisma, and ???}
Play fight/wrestle
-with pups{improve friends, strength, tactics, and impress others}
-with Adults{improve strength, tactics, and impress others}
plan for the future(70.5% chance){begin thinking ahead}(progress:5.5/??)
Write in{improve ???}

Spoiler: Personal Stats (click to show/hide)
Spoiler: den/pack (click to show/hide)

You all like how I am subtlety telling you all that you need to plan for the future?  ;)

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

645
Roll To Dodge / Re: MAD Scientists
« on: January 08, 2020, 05:55:12 pm »
Quote from: darkwarlock3
manipulate the Darius virus to increase the hunger of infected even further

observe the lab rats, see if any mutations happen

put out a job description for a lab assistant
[1 (virus)reroll: 6]You double how intense the hunger of infected is. Intensity(hunger): 32(they must eat at least every 45 min)
The rats do not start eating each other, yet, and have gain no new mutations.
You put out the description and 19 people are interested.

Quote from: Naturegirl1999
“Let’s find a fox” Buy some meat from a butcher and search for a fox. If found, try feeding it some meat so the mayor can touch it without getting hurt
[3]The mayor pays for the meat(you might want to get some funds), tho you have no luck in finding a fox.

Quote from: sprinkled chariot
Visit the proper  psychic education courses
[2]You fail to find the proper psychic education courses. Maybe you are not meant to become a psychic.

Quote from: King Zultan
Go check on the repairs and see how there doing, then go back to my lab and bring all the equipment to the hospital, then sell the lab or stop paying rent on it if I don't own it, also see how the werewolves feel about their current situation.
[4]The repairs finished with no hassles. You bring back all the equipment from you lab, considering your lab was an lease you cancel the lease. The werewolves are ok with their current situation, they know nothing else. The second werewolf becomes large.

Quote from: Glass
Let’s resume research into more improvements to SSDs and RAM.
Additionally, does Thoth have any insights into other, non-computer-related sciences? Let’s say material science and chemistry, can they come up with any new materials and chemicals with interesting and useful properties? Materials that somehow affect psionic ability and powers may be worth investigating, if any leads show up on that.

[7 (precog reroll irreverent)]You make significant progress on your research into improved SSDs and RAM(+107 progress).
Thoth has little insight into non-computer-related sciences(ever since its issues with psychics it has put most of its processors to figure out psychics and has gotten nowhere).

Quote from: Dustan Hache
Lets start scaling the rollout up a bit. Take a few of the best and brightest telepaths and telekinetics from the previous classes, and recruit them as teachers. More teachers means more class capacity, and more capacity means faster training, both due to the number of students and less of the teacher's focus being split, which allows them to either focus on prodigal students, or help those that are falling behind get the basics down.
[6 (psychics)reroll: 2 (precog reroll irrelevant)] You decide to have the 13 telepaths/telekinetics become teachers, each can teach 10 students effectively(130 psychics trained every 2 turns from teachers). Of course their pay comes from you(-39 credits/turn)


Quote from: Things to keep track of(don't care if players know)
Protein-X 2.0 Users: 72(1 rejecting(turning next turn)[{previous 15 eliminated by the military})
Thoth AIs: 2(includes Thoth)
Thoth SSD and RAM improvement: 167/200(Thoth gives 10, each of his AIs give half)
Psionics: 155(117 telepaths; 25 telekinetics; and 13 telepaths/telekinetics); 13 teachers(130 new psychics every 2 turns)


Spoiler: General Knowledge (click to show/hide)
Spoiler: Sydney Hertz/Glass (click to show/hide)

Funding system rework: everything cost/gives credits, only round number.
Assistants: treated like AI(just not as great), different types give different bonuses(or none at all), can be told to work on projects without supervision(each assistant give 5 progress to the project).

Also I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ I realize that there is already a channel for this game on the General server so we can stay there if you prefer.

As always inform me of any errors and have fun.

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