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« on: February 20, 2020, 06:36:46 pm »
Can [I_SOURCE:ATTACK] do anything other than add a syndrome?
People have made CE_SPECIAL_ATTACK_INTERACTION work, right?
The following test isn't working for me when I start with [SPECIALATTACK_INTERACTION:BITE] on the bite.
The first bite transforms, but a third creature bitten by the now-human doesn't get the syndrome.
[INTERACTION:BITE]
[I_SOURCE:ATTACK]
[IS_HIST_STRING_1: bit ]
[IS_HIST_STRING_2:, passing on the werebeast curse]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:HAS_BLOOD]
[IT_FORBIDDEN:NOT_LIVING]
[IT_FORBIDDEN:SUPERNATURAL]
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CLASS:WERECURSE]
[CE_DISPLAY_TILE:TILE:165:5:0:1:START:0]
[CE_DISPLAY_NAME:NAME:necromancer:necromancers:necromantic:START:0]
[CE_SPECIAL_ATTACK_INTERACTION:INTERACTION:BITE:BP:BY_CATEGORY:TOOTH:START:1:ABRUPT]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:HUMAN:MALE]