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Messages - MoonyTheHuman

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361
You'll see. You'll see..

Signup "forum":
Quote
Color: (A color, any color)
In please

The cards:
Spoiler (click to show/hide)

Actual description: Novis Defectum is a card game where the rules are not exactly solid. In fact, they are highly mutable, with cards changing them on the fly. I found it in my notebook from last year and playtested it a bit. It's actually quite fun to see where it goes, so i decided to host a game.

Players:
Smaragdine Emerald Green
Bright yellow.

362
Forum Games and Roleplaying / Re: Weaponize it.
« on: January 06, 2018, 09:39:17 pm »
Replace everything someone sees with the word "the". Drive them mad with it.

1 Bit (the binary value, not an object)

363
Mafia / Re: Mafia Setup Discussion and Review
« on: January 05, 2018, 09:13:30 pm »
You should probably have some checks in play to prevent things like 'Town votes for a new rule that says 'Town automatically wins''. Scum can't vote against it, or they get lynched, and they can't vote for it or they lose.
I mean, I'd vote against that as town, because what fun would that be?

To be fair, in a bastard game you'd have to worry that the mod has a secret rule in place that makes town lose if they put that rule in.
Indeed. Would anyone be intrested in playing such a game? I'll host.

364
Mafia / Re: Mafia Setup Discussion and Review
« on: January 05, 2018, 07:54:07 pm »
Yea. I was thinking player's love of fun would prevent such logical decisions.. but i have a much better horribly bastardized concept i want to try out.

365
Mafia / Re: Mafia Setup Discussion and Review
« on: January 05, 2018, 12:08:41 pm »
I've thought it over a bit more. Unanimous vote (with neutral voting) would probably work best.
Now on whether to make it so basic rules (like the ability to lynch) are already in play, or if it's truly Build Your Own Rules Mafia (Little name i came up for the concept). If there are no starting rules, i lied, there will be a few rules already in play. (But a rule like, say, 'ignore rule 1' would work to override them)
1. Players can add their own rules, via an unanimous voting system where each player votes on the rule they want to add.
2. Players can choose to neutrally vote when choosing a new rule, in that they no longer have any say in the vote after choosing this, and that their votes are no longer needed for the vote to be "unanimous"

And one meta rule, to make sure it works right:

1. Rules are prioritized from greatest to least, with the first rule having the lowest priority.

366
Forum Games and Roleplaying / Re: Weaponize it.
« on: January 05, 2018, 03:50:25 am »
If its a toothy smile, have your victim toothily smile at wolves. Otherwise make it so that if they stop smiling, they die

367
Mafia / Re: Mafia Setup Discussion and Review
« on: January 05, 2018, 01:54:27 am »
I've been throwing around the concept of a bastardized mafia game where the only way to win is for the players to add rules and win conditions themselves. I'm thinking that the vote to add a rule should be 3/4 or unanimous. Looking for some feedback.
Unanimous requirements would force people to come up with fair (or seemingly fair, but hilariously broken) rules that everyone will be ok with adding in. To make this sane(r) i'd allow for neutral votes.
3/4 would work similarly, but has the disadvantage that vilteam could potentially win very rapidly by adding a "vilteam wins"  rule.

It would probably otherwise follow standard mafia rules for roles (wolves kill, seer sees, villagers idle out) but with nonexistent game rules (until they're added)
The rulelawyering would be strong with this one.

368
I've contemplated a self sustaining game as well. Its difficult, but i believe it would be possible. Also, i'd very much play a gridland reboot. I never got off the waiting to join list  :P

369
Forum Games and Roleplaying / Re: Amnesiac: Lets try this again
« on: January 05, 2018, 12:11:48 am »
Ok. You guys don't actually have control yet, keep calm.
In terms of 'If Bay12 was a fort' i'll begin work on that tommorow.
The first (handdrawn, complete with taken by a oversized tablet due to lack of scanner quality) post will be out tonight.

370
No. You have math.js the third-party library bundled. It has a mathematical expression parser that executes arbitary code.

371
Forum Games and Roleplaying / Re: Weaponize it.
« on: January 04, 2018, 04:14:38 am »
Make someone not get food until they weaponize it. :)

KittyTac's soul.

372
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 04, 2018, 04:11:59 am »
oh god

373
Forum Games and Roleplaying / Re: Weaponize it.
« on: January 04, 2018, 03:51:17 am »
Encase someone in several tons of it.

the immortal concept of attempting to "break" this game by making a unweaponizable thing.

374
Forum Games and Roleplaying / Re: C.Seedship
« on: January 04, 2018, 03:45:56 am »
We should direct the engineering drones to survey each of the red systems and see if anything can be fixed.  We should survey the damage so that we can figure out what supplies we might need.

I am also afraid life support and navigation might be infected as well, lets firewall them before we try to fix them.
+1 We should fix everything on the ship before we get into strip mining planets.
+1

375
Just to clarify, i wasn't saying you used eval, i was saying math.js, which you have in your scripts, does.

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