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Messages - Roboson

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16
Quote
Under Clause 3.B, I propose the following Team Roles:
Iris: Treasurer
EuchreJack: Quartermaster
ESaint: Archon
Robo: Master Sargent (our field commander)
Doomblade187: Arbitrator
Voting: (2) Earl Jack of Blacksand Bank, Roboson

17
Forum Games and Roleplaying / Re: Wandering Gods (Forming Teams Now)
« on: September 30, 2022, 05:35:58 pm »
Alright, the team mana selection period is now over. The winning team colors are: Maroon, White, and Green.

If you have not already joined the discord, please do so now so that you can join your team and participate in discussion on the next phase: https://discord.gg/3Ajv6qbX

18

Quote
Clause 3.B: The Group, in those Instances where it would be Unwieldy to call a Vote on a Matter of the Group's Interest, may use a Vote to Elect a Shareholder to a Position. In such an Event, the Holder of the Position may Use their Discretion to Exercise the Rights of the Group that were Delegated by the Shareholders of the Group without being Subject to a Vote.

Quote from: TAC Internal Votebox
Add Clause 3.B:
Yes: (4) Lady Floros of Songbird, Earl Jack of Blacksand Bank, eS, Roboson

19
Quote from: Charter of the Torchwood Adventuring Concern
We, the undersigned Companies and their Leaders (henceforth known as the Interested Parties) do hereby agree to form the Torchlight Adventuring Concern (henceforth known as the Group) to Manage and Invest in Resources on this Island collectively.

By Signing this Contract, each Interested Party agrees to be bound by these terms. If one of the Interested Parties breaks these terms, a variety of Punitive Measures (such as ejection from the Group, confiscation of their Assets held Collectively, and legal arbitration) may result.

SECTION 1 - DEFINITIONS:

Clause A: All Interested Parties, upon the Signing of this Contract, agree to invest a sum not exceeding Three Florins (3₣). In exchange, they receive Twenty (20) Shares, of which there are One Hundred (100) in existence during the immediate aftermath of the Signing of this Contract. Holding of Shares allows Interested Parties and Others with an Interest in the Group to exert Control on the Group and its Functions. A Company or Individual holding at least One (1) share is henceforth called a Shareholder.

Clause B: All Shareholders who Hold at least Ten (10) Shares are henceforth known as a Member.

Clause C: Some Sections of this Contract make reference to a Vote: In such a case, this is Collected by multiplying each Shareholder's stated Opinion by the Number of Shares they Hold. The only exception is Votes pertaining to the Sale of Shares (2.A) which is a simple majority (51%) of all Members with no Weighting.

SECTION 2 - RIGHTS OF MEMBERS AND SHAREHOLDERS:

Clause A: A Shareholder may agree to Sell their Shares for any Price they care to Name, either back to the Group or to a Private Individual; this Absolves them of any Rights and Responsibilities granted by the Holding of at least One (1) Share. Such a sale requires a simple majority (51%) Vote of all Members in the Group with no Preference for those Holding more Shares - this measure is intended to prevent hostile takeovers.

Clause B: A Shareholder, by their Status of Holding no less than One (1) Share, is entitled to a Proportion of all Profit produced by Adventurers whose Bondage is held Collectively by the Group relative to the Proportion of Shares they Hold.

Clause C: A Shareholder may call a Vote to Reinvest. In such an Event, provided the Vote succeeds, all Shareholders may contribute as many Florins as they Wish to the Collective Trust (3.A). After this, new Shares are Created and Distributed to Shareholders proportional to the Amount they Reinvested. In such a way, the Number of Total Shares may exceed the One Hundred (100) that were Distributed at the Signing of this Contract.

SECTION 3 - RIGHTS OF THE GROUP:

Clause A: The Group reserves the Right to Hold Funds and Adventurers in Trust for its Members and Shareholders. In such an Event, the use of these Assets in this Collective Trust is subject to a Vote.

SECTION 4 - CHANGES TO THIS CONTRACT:

Clause A: Any Section or Clause of this Contract may be Changed by a Vote.

SIGNATURES:
  • Lady Floros, on behalf of the Songbird Company
  • Roboson, on behalf of RoboCorp

20
Forum Games and Roleplaying / Wandering Gods (OOC, 10/∞)
« on: September 29, 2022, 04:27:48 pm »
In this realm, the gods are very much a part of this world. Grand guardian spirits, reigning over their dominion with powers of both creation and destruction. Yet on occasion, a special group of gods will be born, bound not to the land, but to a great beast. These are called...




Wandering Gods is a team based godgame which takes place upon the back of a giant creature, wandering across the ley-lines of this world. Each turn, the godbeast travels further down the ley-lines, changing the area around the dominion of the wandering gods. As the gods wander the earth, they will pass through the domains of sessile gods, encounter mortal cities and outposts, and discover ancient dungeons. Much of the game will consist of civilization building and management, while the other sections of the game relate to the exploration of sites scattered throughout the world.

Mana
Mana is the universal currency of the divine of this world and comes in ten forms. These ten forms contribute, in different amounts, to every object, person, and place in this world. The true power of the gods stems from their mastery over mana, which grants them the ability to create most anything, so long as they have sufficient mana in the proper quantities.

Spoiler: Forms of Mana (click to show/hide)

Research
This is a research oriented game. At the start of the game you will gain several starter technologies based on your character sheet and the decisions your team makes. From that point on, you are welcome to use mana to research new technologies, units, and other objects using mana. For researches beyond this, you can convert mana into Research Dice in order to research new technology. New potential researches have difficulty values which indicate how hard it is to master the technology. Research dice decrease this value, bringing you closer to unlocking the technology. You may unlock a tech early before you reduce the difficulty value to zero, but doing so will introduce bugs and drawbacks into your design. Similarly, you may research beyond the necessary threshhold before officially unlocking the technology, in order to gain additional bonuses such as increased efficiency, lower cost, or extra advantages.

The World
While much of the game will take place in the city view, the world map is a critical component in understanding what resources are currently available, and will become available shortly. Each tile is a region and may explored and exploited for resources. Each excursion into the world has a chance to trigger random events, from discovery of extra resources, to combat encounters, to the discovery of side quests from local denizens. Excursions are often dangerous if ill prepared, but are often the easiest way to gain resources quickly. Of course, what resources are available to you is dependent on what is around your civilization at the time.

While most tiles are general tiles, some tiles have special Points of Interest (POIs). POIs are often resource dense and may contain special loot unavailable in generic regions, such as magical equipment, troves of mana, or additional technologies. Of course, these locations are often guarded by enemies, or require special skills to capitalize on.

Each turn, your godbeast will travel down the ley-line, revealing more of the world, and obscuring parts of the world as they fade into the distance behind you. Some points of interest will appear on the ley-lines and interact directly with your godbeast. These can be beneficial, such as a feeding or resting site for your godbeast, or they can be harmful, such as passing directly through a poisonous forest. Some areas will be charged with mana, empowering gods who specialize in mana of the same color.

The World

The City of the Gods
At the start of the game, players will be split into three teams, each team corresponding to the most popular mana selected during character creation. Teams are cohesive governing bodies who share an inventory and income by default. Each team is responsible for their own decision making processes, whether that is simple majority voting when it comes to decision making, or a different system, that is up to each team.

Your team will receive one mana corresponding to your team color each turn. This is your team's baseline income.

As of now, the City of the Gods doesn't exist. Depending on the choices made by the three teams, the starting layout of the city of the gods will change. However, in general, it is very similar to the world map in that it will be a gridbased map. Here you will build your fledgling civilization, using your starting technologies and, over time, additional researched buildings in order to populate your city.

Your city is atop a mighty, but ultimately mortal beast. Tending to it's needs will be just as important as tending to the needs of your citizens. The more your beast is fed, the larger it grows, and more space will become available to the inhabitants. However, a godbeast that is sickly, injured, or angered may spell disaster for your civilization.

Similarly, direct combat aboard the godbeast will not only upset the godbeast, but the citizens as well. While ambushes, combat, and all out war is perfectly fine outside of the City of the Gods, open bloodshed within the city itself will have very negative consequences.

During turn 0, each team will select 5 connected tiles. These will be your starting tiles, you gain them immediately and for free. To claim additional tiles, units can be ordered to claim them as an action. You can only claim tiles adjacent to a tile you already posses, or is connected to a tile you possess by a road.


The City of the Gods
Spoiler (click to show/hide)


Mortals and Units
Inhabiting the City of the Gods are your mortal charges. Mortals require food, water, shelter, and other goods in order to be happy and productive members of society. Each turn mortals will automatically interact with buildings in order operate them and produce the building's output. Each building requires a certain number of mortals to operate, subtracted from your total mortals. If you do not have enough mortals to fulfill the worker requirements of a building, it will produce no resources. Additional mortals beyond the worker requirement will be unemployed, and generally not contribute much until they find employment.

Units are specially trained mortals, who have specific roles assigned to them. These may be military soldiers, tasked with fighting off monsters, or exploring regions. They may also be specialists who have extra effects on certain buildings, or even required for proper operation of advanced buildings. Whatever the case, specialized units cannot be returned to peasants and cannot be used as general workers once transformed. There is no special requirements for specializing your mortals, but specalization does take a turn. So if there's a specialization command in your action for this turn, that action will be processed on that turn, and the specialized units available the following turn.

Heroes and Artifacts
Heros are especially powerful units infused with mana. Blessing a unit with mana grants them the ability to use mana-dice in combat and in skill checks. A hero's mana will drain as they use their mana dice, and can be slowly regenerated by resting in the City of the Gods, or immediately refreshed with mana of the corresponding color. When resting, one mana dice can be regenerated per turn.

Artifacts and equipment are items that can be equipped by heroes and squads to bolster and augment their abilities. Normal equipment is fairly straightforward, offering minor bonuses to damage or damage reduction. Artifacts are more powerful magical items, which are typically found throughout the world, or created with several mana. Similar to normal equipment, they normally provide flat and dependable bonuses, though it is not unheard of for them to provide niche utility effects instead.




Character Sheet
God Name:
God Mana Type: (Choose one)
Prefered Team Mana Types: (Choose 3, the three with the most votes will each form the basis of the teams)
God Physical Description:
God Personality Description:



This is a Lazy Fair game. That means that I update the maps, and write up the results of actions and all that jazz, but teams manage their own decision making processes and inventory. I highly suggest appointing a team bookkeeper to keep track of your various assets.

Lastly, please join the discord. Team discussion and such will occur there: https://discord.gg/3Ajv6qbX





Mechanical Guides
This section is a collection of short guides on various topics. Generally if you're thinking "How would I do X?" or "What should I do on my turn?", then you've come to the right place.

Spoiler: Acts of God (click to show/hide)


Spoiler: Population and Workers (click to show/hide)


Spoiler: Tech and Research (click to show/hide)

Spoiler: Exploratory Research (click to show/hide)

Spoiler: Units and Commands (click to show/hide)


Spoiler: Heros (click to show/hide)


Spoiler: Class Heros (click to show/hide)



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Bestiary Image Submissions

Spoiler: Green Slime (click to show/hide)
Spoiler: Rat (click to show/hide)

22
Forum Games and Roleplaying / Re: Be the gods of an island! | (Turn 3)
« on: September 27, 2022, 11:45:17 pm »
Urn is happy with the trollsloths, while much of this realm thrived in the light, living quick lives beneath the sun, the troll sloths took their time through life.

Yet, last to awake as always, no time to take in the sights. Rushedly, Urn pulls life from the aether, but neglects to form it in his haste, leaving slimes scattered across the island, each one blessed with malleability both in form and adaptability. They rapidly speciate to the different areas they find themselves in, from the forests to the ocean, molded by their habitat into forms even Urn could not predict.

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ACTACTACT: Mr. West continues exploring the overgrown cave.

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Forum Games and Roleplaying / Re: Be the gods of an island! | (Turn 3)
« on: September 24, 2022, 04:03:30 pm »
Urn was lively now that he had slumbered. He rose from the earth, his long ethereal form sliding up the sides of the cicontes, grinding along the slides until his head peeked over the mouth of the sinkhole. Crested eyes narrow as Urn appraises the island and it’s inhabitants. Urn blinked twice and nodded, before slithering backwards into the bowels of the earth.

Having seen the needs of the island, Urn so roused the stones of deep, calling them forth from their sleep to join him in the waking world. Large squat things, with long arms and necks, Urn called these creatures troll sloths. These long lived climbers live slow steady lifestyles, crawling on rock and tree through the dead of night, sleeping during the day.


25
Forum Games and Roleplaying / Re: Be the gods of an island! | (Turn 2)
« on: September 24, 2022, 10:36:35 am »
Urn, having awoken late, scatters spores for a variety of fungus across the island. Many species in a variety of colors, shapes and sizes. While most species are small, several can grow into the size of trees in the wet conditions of the swamp/marsh.

26
Actactact: Robocorp pays the .25 expedition fee to send Mr. Fitz West to the Overgrown Cave.

Spoiler: Expedition Loadout (click to show/hide)

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Forum Games and Roleplaying / Re: Be the gods of an island! | (Turn 1)
« on: September 22, 2022, 04:41:58 pm »
From the deep there came another, Urn of the Depths, who calls forth from his hidden domains in cave and crevice, in night and in the sea, and most of all, from within. His whisper draws in land and sea and sky, each forming their own vast cenote beneath the earth, so that Urn may see what lays beyond his dominion.

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Forum Games and Roleplaying / Re: Be the gods of an island! | (Turn 1)
« on: September 22, 2022, 04:04:19 pm »
(Full or still taking players?)

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ActActAct: RoboCorp bids $.16 on the stick.

30
Not super interested in a bidding war over the dagger. So here’s an updated loan contract.

Quote from:  Revised Loan Contract
Robocorp seeks a loan from the Happy Crab Adventuring Company.

Terms: 15% interest rate per turn (non-compounding) on outstanding debt.

Amount Requested: $0.41


Signatories:

_Robocorp__

__________

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