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Messages - Roboson

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196
Forum Games and Roleplaying / Re: Gods of Creation 2020 IC
« on: July 24, 2020, 09:16:18 pm »
And so new guests did arrive upon the light river in boats of platinum and opulent wood. Others walked upon the bank and arrived on foot.

The first among them was a wizened old beast, an ancient tiger's head with saber teeth upon the body of a man wearing purple. My name is Haunjur, I have come to buy a mortal race. There is a distinct lack of free range mortals in the worlds in my region, and I would very much like to purchase some. I will take two thirds of any already established race and in return, pay you 4 acts. Though of course, you can only offer a race you have either purchased, or created yourself, and not the race of another.

The next was a low white shadow drifting in the vague pantomime of a man. "Fellow gods of a foreign world, I would offer you a series of landmarks. I have a set of two canyons, each one filled with winds which always blow in the opposite direction of the other canyon. A river which dyes its waters red. A forest which grows with unnatural speed. A mountain which slowly spins. A set of three floating islands. Two deserts of unusual color. Any of these could be available for 2 acts."

Next was a being of disaster. A god of Apocalypse and tragedy. They looked like the end of the world wrapped into the shape of a man. "Your world knows not the fear of the end. The ultimate conclusion that is born into the minds of mortals, the end of the world as they know it. A flood wiping out a village, a plague sweeping a population, a war upon your doorstep. Yet your world has yet to know these things. I offer you three acts in exchange for allowing a disaster upon your people which will inspire this fear."

Lastly was a strange human, a mage of no small power if they were to have made it here upon the light river. "Dear Gods of this realm, my name is Pimious, and I am a wandering mage. I offer to instill knowledge of magic by going among them and teaching them of different ways of drawing forth magic from the world. Each race will learn differently, based upon their culture. In exchange for this service, I charge 3 acts."

And so the time for the gods to act was once again upon them.



Spoiler: Acter (click to show/hide)

Spoiler: Aiei (click to show/hide)

Spoiler: Argonbagh (click to show/hide)

Spoiler: Patriarch (click to show/hide)

Spoiler: Idmova (click to show/hide)

Spoiler: Multitudes (click to show/hide)

Spoiler: Kos(m)aritencku (click to show/hide)

Spoiler: Ytlia (click to show/hide)

197
Forum Games and Roleplaying / Re: Gods of Creation 2020 IC
« on: July 24, 2020, 12:36:55 pm »
And so the second turn of the celestial clock did reach it's conclusion. The gods had been busy with this cycle, though their power did not compare to their strength at birth, the gods did come to be more in tune with the world and set many plots in motion.

First, the slime rains began. Across the world, the primordial slime rained down and collected in the nooks and crannies of the world. While most slimes perished before they could evolve to survive in their environment, their moisture adding much needed water to the oceans of the world, many did come to survive. Upon the first land, without much surprise, tar slimes came to survive in the central areas of the continent. The inner tar bogs, a swamp of asphalt and death, came to support populations of these slimes which feed on the unlucky creatures which become trapped in the sludge. Some occasionally wonder out into the less sticky areas of the tar bogs, dwelling in ponds as ambush predators. Though they stood little chance against the larger creatures which called this place home. Surprisingly, no other slimes took up residence here. In the black forests, long limbed green tree slimes can be seen swinging from the trees. A small nucleus with two pseudotentacles not more than a quarter of an inch thick, gives these small statured slimes the ability to swing from limb to limb and feed among the forest canopy. Other slimes here have taken to living in burrows during the day and grazing upon decomposing material on the forest floor at night. Though it is perhaps the tiger slime which one must pay the most attention to. A devastatingly quick slime over short distances, it's stripes bring terror to man and deer alike. Lastly, the mushroom forests have two kinds of slimes appear. The first is the slime shroom, a slime which has adopted a sessile lifestyle and uses mimicry to copy the shapes of nearby mushrooms. The second is grand fungal lord, the first of his kind. This massive slime grows large and old in a pond of spirit water, and has attracted the stereotypical worship practices of the mushfolk, which mostly comprises of leaving gifts of food and shiny rocks within it's reach. Occasionally the Synith can be seen conversing with the fungal lord on the metaphorical implications of rebirth through fungus.

Up on the mountains, both on the Black Land and the mountainous continent of Argonbaugh's make, hard shelled mountain slimes photosynthesize among the boulders, their sunward facing sides growing greenish as the slime builds chloroplasts there. Each slime is shelled by hexagonal shell sections, which many have drawn a comparison to the look of a turtle shell. Other slimes here are small and quick predators, feeding on whatever insects and small animals they can. While they come in a variety of colors, the most common are a dull brown, or slate grey, but occasionally a recessive trait will cause one to be a beautiful ruby red.

Down in the caverns of the world, slimes do become more prevalent than on the surface. The giant cave slime is a particular danger, not due to their speed, which is lacking, or their strength, which is similarly weak, but due to their girth. Whole passages may be blocked as these large creatures wander the caverns, searching for other slimes to eat. This occasionally interferes with the migratory patterns of the stonelings who often wait for the beast to make it's way through the passage, rather than diverge from the safety of their route. Bat slimes come to flit between different mushroom forests, not more than three of four inches across, including their wings. Their bodies have tiny sensitive hairs for detecting air currents, allowing them to navigate the tunnels. These hairs also tend to pick up spores from the mushrooms they feed on, spreading them throughout the tunnels to new locations. Deeper down, near the hot core of the world heart, slimes tend to feed on the massive amounts of heat, clustering near magma pools. Some slimes even burrow into the rocks in these high heat and pressure environments, eventually crystallizing into living gems.

Upon the Archipelago of Ytlia, slimes also take root here. On a few islands, tree slimes similar to their cousins upon the First Land evolve, though they are bulkier somewhat, and more inclined to climb up and down the sparser trees, rather than live in them. They also tend to climb up rock faces in search of food on the stoney islands. In the waters, sea slimes wander the shallow sea. While not inherently dangerous, they are quite hard to distinguish from the surrounding water, though can occasionally be spotted by their increased shimmer compared to the water around them. They tend to crawl along the sea floor, but are capable of swimming over short distances. Other slimes have developed clamlike shells which provide them with safety from predators as they photosynthesize. Precious pearls have been discovered in these slimes occasionally, and become quite popular among the merfolk. Yet, there is a most dangerous slime which hunts these waters, the Red Tide. It is a massive collection of red slimes which float across the water's surface. They can cover miles at a time when conditions are right and release a mild toxin which suffocates the water beneath them. Though these events tend to be short lived, mostly occurring during the height of summer, lasting but two or three days a couple times a year.

The next major act upon the world was to allow the eldritch being Agai to place upon the world a most wonderous garden. There was indeed much fighting between the gods, with Master Bargaineer Multidues eventually winning the bidding war. As such, a new continent was founded. The land was composed of 8 small islands, surrounding a larger central island where the garden will be placed. Each one of the small islands served as a location where the other gods may place down their works, and each is connected to  their adjacent islands with a land bridge that barely emerges during low tide and is swallowed by the sea when the tides rise. A more permanent land bridge connects the most northern and the most southern islands to the Garden. This creates two deep pools between the islands, similarly usable for marine life, as the gods desire. Deep beneath the most western and the most eastern islands large caverns and tunnels can be found, some flooded, but most remain dry. The central island is ringed by a large wall, marking the border of the Garden. A large pillar stands in the center of the Garden, allowing one to stand atop it and gaze out not only over the Garden of Agai, but the other islands as well. The Garden itself was organized in concentric rings. The outermost ring is devoted to trees which grow a wide variety of fruits; sapphire oranges, chocolate durians, floating figs, peppered cherries, and glowing mooseberries were the most prevalent among them. The second ring was then devoted to ground crops; moocumbers, sickle wheat, hypermelons, giant pink onions, and snapper shrubs compose most of this ring. The third innermost ring was devoted to more magical plants. Wise Wasabi, large wisabi plants that grow scrolls of wisdom within them, to be read by their harvester. Helpful Horseraddish, which contain within them item their harvester may need. Sustenances, strange plants which grow delectable dishes from around the world once a week. Peaples, strange creatures, are large constructs entirely eldritch in nature. They look exactly as if an apple, or perhaps a pear, had been grown into a large hulking humanoid near twenty feet tall. The peaples wander the roads between the rings, tending the garden as they sing the songs of Agai. The innermost ring was filled with eldritch plants of strange shape and nature. They were hard to look upon, as their physical existence doesn't seem to match up with the reality around them, what you can assume is the equivalents of fruits, vegetables, and meats grow among this row, though some do seem to have within them strange magics.

As such, the focus shifted away from the lands themselves, and towards the people living upon them.

The Archipelago of Ytill did see further separation of the two developing cultures. The merfolk which came to dominate this area did indeed continue to squabble and aquire wealth of all kinds. The newly discovered slime pearls quickly led many to take up pearl hunting as a profession, and slime meat became a staple of the diet of this region. And so to did the merfolk come to live more closely with the lands of this place. While their ancestors may have occasionally ventured onto the lands, the merfolk of today have begun constructing villages which are partially submerged, bridging the gap between land and sea. When the red tides strike during high summer, the merfolk move up onto the lands to avoid the poisonous waters, waiting a few days until the red tides dissipate. This also brought them closer to the new denizens of the area, the blue constructs. These large blue humanoids stood nearly twenty feet high upon long stilt-like legs. They stand high above the waters, wading from island to island, picking fruit from the trees with ease. Their bodies are covered in a smooth yet flexible blue exoskelton of sorts, which gives the creatures unnatural resilience and strength, allowing them to walk through the large waves kicked up during storms with ease. Their lives are mostly nomadic, wandering from island to island, where they gain good relationships with the merfolk there. The constructs are not particularly intelligent, but they are friendly, and pick up a few words of the merfolk, speaking in broken merish. They often give gifts when they arrive, things discovered on their travels and the arrival of one of them in a merfolk village quickly becomes an exciting event. Occasionally a merfolk tribe will try and fight or capture one of the constructs, but this goes quite poorly for them as the unnatural strength of the construct allows them to escape with ease. As such, the two races come to live in harmony.

That is with the exception of the Pyranesis. Their industrious nature and tendency towards slavery led to much conflict between the races. When the constructs wondered near the maelstom surrounding Py, they stopped. They would not draw closer, feeling the swirling nature of Idmova's creation start to pull upon their souls. This did not go unnoticed by the Pyranesis, who tried to buckle the legs of the strange humanoids and set them to work. Yet the unnamed constructs stood resolute, staring at Py, as if analyzing it's nature. Their legs standing resolute as waters bashed against them and spears glanced off them. In time, they would nod, turn, and continue on their journey, much to the chagrin of the Pyranesis. This brough much bewilderment to the defacto leader of the tribe, a merfolk by the name of Cobaol. He had been dubbed the Architect and had not only a deep connection to Idmova, but also a perfect understanding of Py. Despite this, Cobaol could not understand the constructs, which weathered not only the physical element of Py, but the spiritual element as well. Though he could see it did have some effect on them, it seemed as though while the creatures bodies had stopped moving, their minds had not. Though he had a perfect understanding of Py, he could not fathom what thoughts moved through the heads of these creatures. Yet, this was only his musings of the latest hour and during the day, Cobaol had much greater tasks at hand. The Pyranesis tribe grows ever more powerful under his leadership, developing better weapons, and begin to gain an understanding of masonry. While the other merfolk lived in huts and sea caves, the Pyranesis tribe began to construct triangular stone buildings to live in which did not stop the motion of the tempestuous waters, but instead allowed the water to flow around them and continue it's motion. While still small compared to the whole of the merfolk, their tribe has quickly grown to become among one of the largest.

Yet elsewhere did the other races also change and grow. Upon the mountains of the First Land a human prophet by the name of Kide was born. Possessing an innate knowledge of Argonbagh and Acter, Kide was also quick to learn new tasks and develop a reverence for the two gods. He did explain to his people the nature of this place, but many did not believe him. His words fell on dead ears among his people, many of which worshiped a being known as Ming, who is often depicted as a long draconic creature which flies between the mountains. Though, none have seen Ming since the stars grew dark generations ago, nor have they seen Ming since the recent rebirth of the stars, but many have taken that as a sign of Ming's return. Only Kide did know the true nature of their situation. Stolen from their lands by a malicious being and sold to a new set of powers far beyond what any mortal could fully comprehend. Plagued with this knowledge, Kide fell into a depression, despite him being the most loved member of his mountain. Many would come to him daily for his help, calling him the Man Who Could Do Any Task, and in these small moments Kide found solace, forgetting the secret plight of his people and instead seeing only the smiles on their face as he helped them.

The second prophet, named Qaya, did take a very different path. They grew quickly, becoming a large and imposing stoneling woman. By the time she was an adult, she had killed more trilobite dogs than the rest of her tribe combined, wearing a hard armor of their exoskeletons tanned in the heat near the lava pools. Some even said she once moved a giant cave slime with her strength alone, but this is mostly a rumor. Qaya was one who believed deeply in the ways of her tribe. Of the Stone Mother Argonbgh and of the Sculptor Acter who brought them forth from them. Her connection to the gods only strengthened this conviction and she quickly became a spiritual leader, not only of her tribes, but many would seek her out during the annual meeting of the tribes. Oddly enough to most other tribes, her tribe had quite the following of mushfolk. She had been blessed with knowledge of their true nature and had come to respect the strange creatures, and they too had come to depend on Qaya's tribe. In time, they adapted to live among the stonelings, feeding on their scraps and wandering among them. They grew smaller and paler, developing bioluminescent spots across their caps which the stonelings used for light in the darker regions of the caves. This improved their usefulness and brought the two races closer together, the mushfolk, while incapable of speech, began to communicate with a series of hand movements to convey simple ideas, even to the stonelings. As such, Qaya was heralded as a sage for taming, what appeared to be, a race of wild animals, as well as teach them language! Truly a stoneling among stronelings, Qaya's name soon came to be known throughout the entire cavern. Yet there was one thing that few did notice, when Qaya drank from the Hardening Pool, the crystal on her forehead turned a deep blue, and her eyes did glaze over as she peered into the spirit world.

Elsewhere on the First Land, the snakemen did come to adapt to their harsh environment. The weak were weeded out quickly by this god-forsaken bog which surrounded them on all sides. Quickly they grow strong, and their skill in combat the only thing that stood between them and death by elphantoad or carpgator. They were never a particularly religious species, even before they were abducted and sold to you, but among the snake people, they call the mountain they live upon, "Kawg Vaj Huam Sib Luag Thim Txiv Neej". There is no good direct translation, but it generally means 'The Last Stair of Purgatory."

South of them, across the bogs and into the mushroom forest, Aiei did reach out to the fungaloids. Many gathered around the Synith and listened to the strange salamushroom as it spoke of Ualk. Aiei guides them through the steps as he teaches them the spell, but somewhere the spell went awry. Perhaps it was a translation issue, as the mushfolk had no concept of garbage. To them, the world is a collection of treasures and the concept that something would be considered waste by one had not occurred to them. As such, they learned a most sinister variation, as the Synith tried to explain the concept to them. The closest translation which made any sense was "what is left behind when one leaves." Though this concept did cover the intended garbage, but the mushfolk took this much more literally, coming to interpret the meaning of the spell to indicate consumption of the dead bodies. And quickly after learning this, many did descend on the Synith and tear their torso into pieces to devour. This of course did not kill the Synith, who as a fungaloid, would grow back his lost torso over the next few weeks. Yet this did little to diminish the scene of surprisingly socially acceptable cannibalism and carnage. The surrounding mushfolk did indeed grow to be more like the Synith over those next few days, and quickly a religion did grow around the practice. Once a month the fungaloids would gather around the Synith as they tore themselves into little chunks, passing them out to the surrounding crowd. With each iteration, they grew to be less and less like the only marginally intelligent fungaloids and did grow to be slightly more clever, and did come to possess the Synith's innate affiliation for necromancy to some degree. These mushroom folk grew to call themselves the Saprophytic Order.

Yet still, greater workings began not only upon the mortal world, but upon the plane spiritual. The spirit world had grown much and quickly, coming to occupy about an eighth of the world. Though this hardly mattered within the spirit realm, for most places did not exist in one place. They were small places in between places which mattered. The liminal spaces of the world which no one thought about, abandoned, empty or unremarkable places which one would never. Between these twisting labyrinths of places which held no home in the minds of this world, lay islands of the places which did matter. Wide perfectly circular pools of spirit water were common here, holding the land around them in place. It is said that when the waters of these pools lays undisturbed, one may travel from it's corresponding pool in the physical realm, and enter the spirit realm. And indeed, several stonelings did indeed find this to be the case. These were the lucky stonelings which fell into the waters of the Hardening Pool and did not drown, but instead, found themselves in a strange new place. They would stand near the pool, pulling themselves up onto the shore of the spirit realm and see before them vast expanding caverns. The tunnels would look familiar, but only because you've seen one like it in the past. And perhaps you passed through that last cavern in a dream. Soon they would be lost in these places, the unremembered but familiar places of the world stacked together in a shifting maze that one can't recall. Over time their forms would change and warp until they became something else entirely, their bodies drawn out of an eroded shell of the material world until their spirits are all that remained. These were how the Wanderlings are born, spirits of short legs and long grasping arms which wander the liminal labyrinth looking for something they've forgotten. Occasionally one would become food for something bigger. And for a time, this was all there was.

Yet later lands did grow here and the Wanderling's fate was not the only fate of those who came here. The mountains of the First Land did grow here, holding a ring around them within the shifting realm. They became the homes of any lucky enough to stumble upon them within the liminal sea. Quickly they became home to a spatterings of spirits. For not all spirits are the souls of the lost. Here the Six Dragons come to be born, each one a different color and wrapped upon their mountain. Among them grass did come to grow and even tree spirits manifested within particularly old trees. Yet even here, the entrapping tar bogs and fetid swamps manifest, a deep ocean of ooze. And so in time, the first land's spirit came to reflect it's physical form.

The same was true of the Stone Lands. Here the mountains grew witty and wise, and held conversations upon the wintery breeze. Their laughing would shake off the snow and avalanche down their sides, and their bellows would boom as thunder in the sky. If one yelled loudly enough, these booming giants may hear you. Deep below their feet sumberged in magma surrounded by mushroom filled passages and crystal caverns which stretched out a ways before being lost in the liminal sea. Though they do come quite close to the spirit of the World Heart, which beats a drum within the core of the world. Though now its beat quickens as a darkness wraps itself around it.

Elsewhere the archipelago did come to drift upon a sea of infinite water, each horizon indistinguishable from the one you just passed. These islands will occasionally drift past eachother, and spirits may risky the swim, but ultimately it is a lonely empty place.

Last the Garden did grow here, coming to resemble itself. The many islands circled around the center counter clockwise. The rings of the center island spin each in the opposite direction of the one above it, so that one never grew familiar with the ever changing scenery. Here the Cincoire are born, a race of childlike peoples born of the spirit realm. They quickly populated the Garden here and many tribes developed, one upon each ring and island. It was within these places they would discover the spirit pools, and be able to swim into the physical realm, so long as they held their breath. There they would pull their pranks on the other mortals, often drawing them into the spirit realm. For some, they returned, but for many, they would never return. Though occasionally a ceanncoire would make a bad deal with a mortal and end up trapped in the physical realm, the cinncoire a mostly lonely race. As the only other spirits here lay within the center of the garden, with a few wandering the rings. Strange black things whos forms did not match up with the space their body was in. The meandered busily through the rings, performing tasks on objects which weren't there, paying no mind to the fae. Still worse was the hole in the center of the Garden which was a ring of shifting things which did not fit there, shadows cast by their eldritch physical counterparts. The life of a Cinncoire is one of casual protection of a sacred land, inter-spaced with avoiding shadows of things cast across the spirit world and tricking mortals.   

198
It does not change the matter you are spending glory that wa backlogged for projects, not personal campaigns with no backing other than your own pilfered glory based upon an outside source, and supporting Archivist Mion in his activities, who has repeatedly shown no shame in asking and demanding glory from any source.

Once again, this is a lie. The Glory spent comes from the Sun and Tithes.

As for Mion, records is an important department though they did make funding requests, I thought it best to deny them as a very similar request had been made by your own department and unlike you, I do not wish to see the ministries fight.

199
but you are spending Glory backlogged for projects

I do, for the third time now, inform the Marshal of how funding works. I would like to note for the court record that this does indeed show a distinct lack of competency in the Marshall's ability as a department head.

To once again teach them what every department head should know, and seemingly already does know with the exception of our inept Marshal, there is freestanding funds in the budget for projects. The funds spent in accordance with Tuuok's request we're alloted to them from that fund and we're not "backlogged" for anything else.

I do implore that you cease your lying before this council and further, cease debasing not only yourself, but also tarnishing the reputation of this legislative body.

200
Forum Games and Roleplaying / Re: Hierarchy OOC: Turn 0 (7/7)
« on: July 22, 2020, 10:08:45 pm »
I’m assuming a decree counts as an action, is there anything other than the words required to use one?

I'm not even sure if the action cap is in effect.

Ds keeps making like ten actions a turn

Apperantly, if you have two titles you can spend 1 glory per turn to basically play as two characters, doubling actions and votes.

201
"If I may ask where so much Glory comes from? As I know, it is yet to pass that Ajanar has given any Glory. It seems a dangerous game to spend Glory that has yet to be gained. Where is it coming from in the meantime?"

I once again remind the Marshal of budgetary procedures. There is freestanding Glory available to departments which may be requested, as there always has been. It is already gained and resides in the Vault of Heaven.

... "Do we need to call down the Arbitrary Arbiter for an investigation into your department's practices? What good does spending so much Glory in support of a civil war offer?"

As my spending practices are opulent, I see no reason to waste the time of the Arbitrator. They are indeed most considerate, always asking as to the welfare of my mother and father, so I have no intentions of wasting their precious time. You should really show more respect to them instead of bothering them with this petty personal grudge you seem to have against me.

As to the merits of Tuuok's request, and in contrast to your crude behavior towards me, they made reasonable arguments as to the benefits of marrying the two throne claimants. The general controls the army, and provides the military support, while Mei has great merits as an oracle, despite their current status as disgraced. Together, the two present a much stronger case for effective leadership than other candidates. Indeed, it was your idea to marry two individuals and have them rule jointly, and it was that wisdom which helped inform my decision to grant Tuuok's request. In addition, a swift and decisive end to the conflict is ultimately the best solution. Unlike our Marshal here, I have little interest in long drawn out conflicts and I think all gathered here today would like to move on to other matters.

202
"If I may ask where so much Glory comes from? As I know, it is yet to pass that Ajanar has given any Glory. It seems a dangerous game to spend Glory that has yet to be gained. Where is it coming from in the meantime?"

I once again remind the Marshal of budgetary procedures. There is freestanding Glory available to departments which may be requested, as there always has been. It is already gained and resides in the Vault of Heaven.

203
Ever the pencil pusher, Lu spends most of his time in his office during this turn of the celestial wheel. Surrounded by godpaper stacks, which evokes a scene of snowy mountains, the god of monsters sets about his work. Much has changed in the budget during this cycle, including several rebalancings to replace the archaic funding system of his predecessor. This ultimately led to a lot of paperwork, and draft versions of the budget seemed to cause outrage among the other departments. Still, the work he has taken on is important. At least, that's what he tells himself as he continues his work. He pens a brief letter to all departments.

Quote from:  Letter From Paragon Lu to All Department Heads
To my esteemed colleagues,

Upon receiving negative feedback on the original budget put forth this cycle, I have adjusted the formulas. As such, the previous budgets you saw are now both null and obsolete. Please recycle them whenever it is convenient for you. As for the new budgets, there have been only increases in comparison to the previous budget. Most notably of this, all department heads have received increased wages which are either on par with their previous income, or slightly above depending on the size of the department. I thank you deeply for your patience in this matter, I know it has been a trying time for us all.

With humility,

Lu.

Moving onto the budget itself, numerous departments placed funding requests related to increasing monster levels in the Garden. As such, Lu took it upon himself to begin the monsterification project.

Action 1: Propose Orthodoxy Alteration Resolution GLR-ORX-714

Quote from: Orthodoxy Alteration Resolution GLR-ORX-714
Orthodoxy Alteration Resolution GLR-ORX-714
Submitter: Paragon Lu
Proposed action and goals: Enact changes to the orthodox legality of Monstrous Citizens
Affected mortals: All

Detailed Description:

Section (1): Alterations to Practices
Lu alters the standard orthodox beliefs of his religion to allow rights and privileges to monsters within the Garden.

(1a): Monsters, citizens, and those qualifying as monsterous citizens under Section 2b through 2c currently within the kingdom are immediately affected and are hereby granted one of the titles described herein.
(1b): Non-monstrous citizens may file a petition for transmogrification at any temple to Lu.
(1c): Monsters and non-monsters may apply for citizenship at any temple of Lu.

Section (2): Monstrous Classifications
Contained herein this section are the classifications of citizens within the kingdom. All previous legislation designating citizen status is hereby void.

(2a): Mortal Citizen
Citizens of human, elvish, dwarven or similar races which possess intelligent speech but do not meet the meet the criteria of monstrous citizenship.

(2b): Monstrous Citizen
Citizens which possess intelligent speech, but are not one of the races described in (2a). Additionally, one of the following criteria must be met:
- The presences of feathers, scales, tail(s), claws, paws, wings, innate natural or magical attacks capable of causing significant damage to a mortal or monstrous citizen, eyes greater in number than two, eyes in lesser number than two (notwithstanding any loss of eyes due to accident, intentional maiming, or act of god) inability to live in large groups, inability to live among races described in (2a) due either to innate or cultural hostility.

(2c): Monster
Any creature lacking in intelligent speech, telepathy, or other mode of coherent communication and is capable of inflicting damage upon any individual, property, psyche, or other object of value or worth that is greater than could be inflicted by an animal or group of animals. Additionally, to be classified as a monster the species in question must either be a clear and present danger to mortal or monstrous citizen in some way.

(2d): Lesser Monster
Any creature lacking in intelligent speech, telepathy, or other mode of coherent communication and is capable of inflicting damage upon any individual, property, psyche, or other object of value or worth that is equal to or lesser than could be inflicted by an animal or group of animals, but is still considered a minor danger or nuisance to nearby civilization or unarmed individuals.

Section 3: Grandfather Clause
Any entities within the kingdom which currently, at the time of the passage of this resolution, meet the criteria for one or more classifications under Section 2 are immediately transferred to that classification. Any individual entity may file a petition at any temple of Lu in order to change their classification in the case that they can prove it will have a negative impact upon their livelihood, safety, or finances. Limit one petition per entity.

(3a): Any entities within the kingdom who are current incarcerated but meet the qualifications for the above classifications of Monsterous Citizen, shall also be allowed to claim citizenship as described herein and in the case their incarceration was not due to the breaking of any past or current law, but instead on the belief they are monstrous, be released.

Section 4: Miscellaneous
(4a) Any creature which is designated as either a Mortal Citizen or Monstrous citizen is hereby classified as a Mortal Citizen in any current or future laws which do not designate a distinction.
(4b) Any creature which currently does not reside in the kingdom, but wishes to immigrate, shall be allowed to send a petition to a temple in order to request citizenship. Upon approval of citizenship, they shall be allowed to peacefully immigrate and are immediately under the rule and protection of all laws upon this approval of citizenship.

Action 2: (If Orthodoxy Alteration Resolution GLR-ORX-714 passes) Send an Angel and 10 Glory to oversee the changes described in Orthodoxy Alteration Resolution GLR-ORX-714

Dearest council members, for to long the legal distinction between monsters and mortals has been unclear and led to much confusion within the mortal realm. The resolution I propose here clarifies the distinction and sets a legal precedent for classification.

Action 3: In response to a request from Tuuok, send 3 Angels and 20 Glory to orchestrate a marriage between General Hao and Mei Bi, and support their joint claim to the Mandate of Heaven.
Quote from: Form MR1-463-MA
Name: Form MR1-463-MA.
Proposer: Paragon Lu
Description and Purposes; In granting the funding request of Manager Tuuok of the Ministry of the Realm, Paragon Lu hereby designates three angels of Glory, and allocates 20 Glory from the Budget, to support the military coup led by General Hao, orchestrate a marrige between him and Mei Bi and support their joint claim to the throne.

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Quote from: Voting
FFFF-039-222C Yay

JBD-8008-DD Yay

JBD-8008-DDMF Nay

GLR-1323 Nay

GOD-8R96 Yay

HEA-EAR-561 Yay

Ill-EGA-001 Yay

A120-102-4C-AAA Nay

A120-102-4C-AAA-R1 Nay

201-205-202-114-A Abstain

DFJ-1598-MF Nay

GLR-ORX-714 Yay

BAN-4955-VVMI Nay

BAN-4955-TLMM Nay

MIN-2460-AA Nay

Quote from: to He-Who-Fights-Monsters Azolg, Heavenly Relations Manager of the Ministry of Monstrous Creations

Dear He-Who-Fights-Monsters Azolg,

I would be more than happy to allow my story be used in promotional and marketing materials. It was indeed a brief stint, but still I hold your Ministry in high regard and with a fondness of heart.

Sincerely,

Paragon Lu

Miscellaneous Funding
- Allocate 15 Glory from the budget to Heavenly Constructions for the addition of another wing to their project.
- Allocate 6 Glory to Might for the purpose of comet hunting.
- Allocate 6 Glory to Records for the purpose of comet hunting.
- Allocate 10 Glory to Civilization for the purpose of angelic housing. 

204
Quote from:  To The Ministries of Pontifice and Realm,

Dearest and Most Esteemed Colleagues,

It has come to my attention that there is indeed a need and desire for more monstrous mortals within our realm. The Ministery of Glory is responsible for and always interested in increasing the funds available to the Heavens. It is in that capacity today that I write to you and request your blessing. The Ministery of Glory would like to initiate a Joint Initiative on Monsterous Races.

There are two areas in which I believe we could increase the number of monstrous citizens within our realm. The first of which are monsterous mortals which may be allowed to immigrate. Here is a list of the currently available options:
 - There are all sorts of bony/eye-ridden monsters over in the southwestern hellscape. The Watchers are currently holding them off, but maybe they should take a nice, long holiday after all their hard work
 - The inhabitants of the Great Steppe aren't fundamentally different from the inhabitants of the Garden, but those in the Garden often consider them monstrous
 - The imperial prison is cheap, local, and officially said to be full of monsters. Some of them are said to have four eyes and can read and write.

The second area is the monsterification of mortals. Many of my followers have put forward this request, and I see no reason to tread on their liberties in this matter. My cult is very capable of achieving this feat, and would be most happy in doing so.

As such, the Ministery of Glory would like to take upon itself the task of increasing the number of monsterous citizens of the realms, and seeks your blessing. First through offering monsterification rituals at it's temples. The second is through immigration and naturalization of the above monsters, also a service to be provided at the monsterous temples of Lu.

Do I have your blessing to pursue such a course of action?

Your Most Thankful Friend and Paragon,
Paragon Lu.

Quote from: Letter to the Minister of Monstrous Constructions
Dear Friend,

As you are likely aware, I Lu, God of Monsters, have recently been elevated to the position of Paragon. I once, many many turns ago, was an intern at the Ministry of Monstrous Constructions and I remember my time there fondly. Old tavern tales aside, I do indeed contact you on matters of business. Many of my less monstrous followers have indeed been desiring to transition into more monstrous shapes. And, pending a blessing from the Ministries of Pontifice and the Realm, I hope to increase the number of monsters immigrating into the realm. As such, I wanted to reach out today to begin a line of communications between our departments.

I would like to discuss with you the possibility of constructing within my temples magic circles, or other such devices, which would allow people to make this most holy transition. I further inquire as to the needs of your department. If the number of monstrous citizens grows, so to shall the needs and responsibilities of your department, and I would like to get out in front of any problems you believe may arise.

With Many Thanks,

Paragon Lu

205
Quote from:  To the Ministry of Heavenly Constructions
To whom it may concern,

I have recently heard that you are in need of additional funding for a construction project. As Paragon, matters of funding are my domain and I am delighted to hear of an opportunity to be of service. I would like to personally fund whatever else you need, and provide an additional five glory, for a total of ten glory invested.

However, I must ask permission to use your location prior to construction for 3 turns of the wheel to house a guest in our dominion, as well as several live animals. I am assured they are loud creatures, but will cause no lasting damage. If you are agreeable to these terms, please inform me at your earliest convince.

Your friend,

Paragon Lu

If Lu receives a favorable response from the Ministry of Heavenly Constructions, he sends the following letter.

Quote from:  Letter to Ajanar
Dear Ajanar,

I write to you today not only in my official capacity as Paragon of the Ministry of Glory, but as a once avid Traveller myself. I have secured a location for your heard of elephants in a zone preordained for construction. As such, it will serve as a delightful pasture for your elephants. As for your own lodgings, the ministry of Glory would be happy to house you. So long as you share with us stories of your rich homelands! I jest, I jest, but my offer is true. I do hope you'll be spending some time with us and that we may share many words over the proper management of Glory and of your exotic homeland.

I'm hopes of a long friendship,

Paragon Lu

206
Forum Games and Roleplaying / Re: Gods of Creation 2020 IC
« on: July 15, 2020, 12:39:25 pm »
If an intense bidding war among the gods, ultimately, master bargainer Multitudes, did emerge victorious and all other offers we're declared null and void by Agai. In a most clever move, Multitudes spent several acts to construct a new land to house the garden, connected to the Blacklands by a landbridge. Multitude attempted to channel the desires of Agai as they saw them, and created an unusual land, fertilized by Kosaritenku to support much life.

The land was composed of 8 small islands, surrounding a larger central island where the garden will be placed. Each one of the small islands served as a location where the other gods may place down their works, and each is connected to  their adjacent islands with a land bridge that barely emerges during low tide and is swallowed by the sea when the tides rise. A more permanent land bridge connects the most northern and the most southern islands to the Garden. This creates two deep pools between the islands, similarly usable for marine life, as the gods desire. Deep beneath the most western and the most eastern islands large caverns and tunnels can be found, some flooded, but most remain dry. The central island is ringed by a large wall, marking the border of the Garden. A large pillar stands in the center of the Garden, allowing one to stand atop it and gaze out not only over the Garden of Agai, but the other islands as well.

This is a delightful location! It will serve as a perfect garden I believe. I thank you, Kosaritencku and Multitudes for making this possible. And to Argonbagh, I appreciate your hospitality most greatly, but your mountains are bare and the offer of Multitudes too sweet a fruit to pass by. Here, take these seeds, they shant grow like they would in the garden, but perhaps they will give your lands a blush of green. With Argonbagh's permission, Agai then sprinkles some seeds across the Mountains of Argonbagh, which grow into mundane grasses and the occasional hearty mountain shrub. These seeds don't seem to grow well here, but some cling to life in places, adding patches of emerald and purple to the otherwise barren land, hidden gems of life upon the mountains. As for Kosaritencku, if you would still accept the role as guardian, I would like to see how my seeds grow within the spirit realm. I hope you will accept the role of guardian of this experiment.

Next she turns to the garden itself, organizing it into concentric rings. The outermost ring is devoted to trees which grow a wide variety of fruits; sapphire oranges, chocolate durians, floating figs, peppered cherries, and glowing mooseberries were the most prevalent among them. The second ring was then devoted to ground crops; moocumbers, sickle wheat, hypermelons, giant pink onions, and snapper shrubs compose most of this ring. The third innermost ring was devoted to more magical plants. Wise Wasabi, large wisabi plants that grow scrolls of wisdom within them, to be read by their harvester. Helpful Horseraddish, which contain within them item their harvester may need. Sustenances, strange plants which grow delectable dishes from around the world once a week. Peaples, strange creatures, are large constructs entirely eldritch in nature. They look exactly as if an apple, or perhaps a pear, had been grown into a large hulking humanoid near twenty feet tall. The peaples wander the roads between the rings, tending the garden as they sing the songs of Agai. The innermost ring was filled with eldritch plants of strange shape and nature. They were hard to look upon, as their physical existence doesn't seem to match up with the reality around them, what you can assume is the equivalents of fruits, vegetables, and meats grow among this row, though some do seem to have within them strange magics.

The gods, Kosaritencku most strongly, felt the ripples of spiritual energy ripple across the world as the Garden in the spirit realm established itself as a permanent fixture of the realm, the first true location added to the realm since it grew upon the world.
Kosaritencku, I know not what will take root there, but I have planted many a seed in the hopes that something may come to survive within the spirit realm of the world. To be honest, it's not something I've attempted, and I look forward to learning what comes of it.

207
Forum Games and Roleplaying / Re: Crystal Sphere IC: Cycle 1 [12/12]
« on: July 15, 2020, 10:25:46 am »
Marrow travels to the edge of the sphere and sets about his work. He looks deep into himself and draws for this own soul so that he may Descend. Once free of his soul, his immense body could not sustain itself and collapsed into a black hole, from which, the Sea of Souls Poured.
Descent: Sea of Souls
Spoiler (click to show/hide)
Spoiler: * (click to show/hide)

Within these celestial waters, the souls of those who once lived will swim once more and sing sweetly their lives so that posterity may come to know the sweet wisdom of their forebears. Drink deeply of the waters of the soul, children of the sphere. Open the windows to your soul, and gaze upon enlightenment. Yet be warned, an orchestra of sorrow and madness swirls. Deep dark undercurrents of madness lay beneath the sweet honey of the surface. Dive deep for the wise pearls which lay deep within, lest take care not to drown.

Within his new descended body, Marrow set about his craft. The Firstborn had indeed been made large and ancient by his resplendent hands, but the details of his work were beyond the sight of one so large. His new stature may yet provide the dexterity he needs.

Work: Firstborn Repairs
Spoiler (click to show/hide)

There my children, as you were meant to be, now you are. The universe is yours to watch and contemplate, the actions of the gods laid out before your souls. In time, more neighbors may arrive, please do offer them your wisdom.

208
Forum Games and Roleplaying / Re: Gods of Creation 2020 IC
« on: July 14, 2020, 09:24:33 pm »
I have decided where the garden shall be placed. If it is agreeable to both parties, I shall place half the garden upon the mountains and half within the spirit world. And in exchange for it's stewardship, I shall award both the God of Stone and the God of Mysticism each 2 acts. Do you find this compromise agreeable?

209
Forum Games and Roleplaying / Re: Gods of Creation 2020 IC
« on: July 14, 2020, 02:18:50 pm »
While I will not claim to speak definitively for Argonbagh, I should believe that we would be open to receiving your garden in the Underdark. We will, of course, require the three Acts previously mentioned.
Mind you, this offer is Argonbagh's to retract or amend. Should mine stony friend decide they do not wish for your garden to be within what is ultimately his domain, I will not begrudge him that.

I will note, however, that we will need either a transport for sunlight to the garden or some substitute for it, I'm afraid.


While I do appreciate this offer, I would not be able to ensure proper growing conditions in addition to paying for space and protection. However, if you would host and guard the garden without the fee, I could create enough light for it to be harbored underground.

210
Forum Games and Roleplaying / Re: Gods of Creation 2020 IC
« on: July 13, 2020, 11:16:33 pm »
If either offer is to be accepted, it should be the masters of those lands who are to hold them who should reap the bounty."[/glow]

Woe is the plight of the Jyll, as her slimes will rain from the sky. I am no weather goddess, and so I can't direct which way the winds blow the storm.

I would be most welcome to do so, if at all possible. It seems this Multitudes has no land to call their own. Would you have a suggested location perhaps?

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