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Forum Games and Roleplaying / Re: Wands Race - Design Phase 912 [Arstotzka]
« on: March 20, 2017, 01:20:05 am »
For this turn's design, I say we focus on something to counter their detect ambush spell. Because it only detects non-magical ambushes and physical traps, we just need to create magical ones (or hide ours with magic). We could work towards a simple Hiding Spell, which enchants something so that it cannot be detected via magical means. If we can find a way to decrease their detection, that would go a long way.
Another option is to fix the magic lance spell, so that its actually useful in combat. We can use this phase to finish that off, and that may give us an advantage in open combat.
Here are the big issues as I see them:
1) They have good Calvary, and we need something to stop them.
2) They can always know where we are and where our traps are, but we don't know where they are or where their traps are. And the mist spell does little to help here.
We have to fix these or we will continue to lose.
For now I propose we look into an anti-detection spell. Not stealth or anything like that, just a spell that can hide our traps and soldiers from their detection spell (which even though its their cheapest, seems to be pretty strong).
At some point or another, we're going to have to research something like this, the enemy has radar and we don't. We can't win if they always know our movements and we never know theirs.
Another option is to fix the magic lance spell, so that its actually useful in combat. We can use this phase to finish that off, and that may give us an advantage in open combat.
Here are the big issues as I see them:
1) They have good Calvary, and we need something to stop them.
2) They can always know where we are and where our traps are, but we don't know where they are or where their traps are. And the mist spell does little to help here.
We have to fix these or we will continue to lose.
For now I propose we look into an anti-detection spell. Not stealth or anything like that, just a spell that can hide our traps and soldiers from their detection spell (which even though its their cheapest, seems to be pretty strong).
At some point or another, we're going to have to research something like this, the enemy has radar and we don't. We can't win if they always know our movements and we never know theirs.
