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Messages - voliol

Pages: 1 ... 28 29 [30] 31 32 ... 126
436
DF General Discussion / Re: Future of the Fortress
« on: October 08, 2022, 11:45:48 am »
Thanks for the replies Tarn! Here is a new batch of question for the next FotF!
Originally I was gonna ask about boats because you mentionned O'Brian's sailing books, but hey, too early to talk about that.

So given that we'll get the Myth and Magic update after the Steam Release (?), I wanted to ask a few questions regarding that.
Real-Life mythologies, although sometimes chaotic and having varying degrees of consistency depending on the period, have some form of inner-logic. There is a reason for this or that god to be there, or this or that agent of the gods to exist. DF's current handling of the gods is quite ubiquitous at times. Do you plan on actually retooling or entirely reworking the way Myths work so to generate some that are more accurate to the way real mythologies are formed/written?

I expect the answer from Toady to be simply "yes", as it is indeed planned to be half of that update. There are some old demos of it (as in showcases, the myth-demo software isn't available to us), and he also talks a bunch about it in the recent DF Talks. #24 I think has the highest concentration.

437
DF Modding / Re: What games/shows/whatever do you wanna see DF mods for?
« on: October 08, 2022, 04:32:30 am »
I find myself waiting for the mythgen/magic stuff for the adaptation mod ideas I have. Not because of the procedural aspect, but because it will hopefully lead to a game that understands powers more. Like, for a One Piece procedural devil fruit powers is maybe not something you need, but the characters in the game need to understand things like "oh, this person can turn into a giant giraffe, that means they're powerful" and "I should look for devil fruits if I want to be comparably powerful". Otherwise the wheels of the world doesn't turn around in a sensible way (imho).

438
Mod Releases / Re: [47.05] Zombies Ate My Dwarves - Monster Mash
« on: October 07, 2022, 12:23:13 pm »
Oh sweet! I've been thinking of trying out some (for me) new mods to bridge out these few remaining months until the Steam release, and now this gets an update to remind us all how seasonally appropriate it is.

439
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: October 05, 2022, 04:21:13 am »
I wonder if the successor of the Starter Pack will be a starter pack. The upcoming DF version promises auto-labor, graphics sets that can be installed with just a few clicks and drags, and a better default Legends mode, and has as a goal to be more newcomer-friendly. The tools that the Starter Pack provide/host will still be wanted, but not for beginner friendlyness, but for their more advanced uses. Perhaps it becomes an "Enhancement Pack".

I never used the Starter Pack for my usual DF playing, but I know I'm an outlier because of that. And I booted it up a few times for easy DF Hack + Legends Viewer + map visualizers. Thanks Peredexis for all the great work, you've made the DF sphere a better place!

440
DF General Discussion / Re: Future of the Fortress
« on: October 02, 2022, 02:21:41 am »
Thanks for another month of DF development, and another batch of questions answered! :)

The SELECT_X functionality should be important to entity objects, since different mods will want to add PERMITTED_REACTION / PERMITTED_BUILDING to especially the dwarven civilization.

441
General Discussion / Re: I like anime, do you like anime?
« on: October 01, 2022, 09:26:08 am »
I saw a parody trailer of that, with an intentionally awful voiceover. It took me until halfway through to realize that no way can a medium-sized youtube channel animate a chair of that quality. The chair really was in the original trailer.

442
DF General Discussion / Re: Future of the Fortress
« on: September 29, 2022, 05:37:07 pm »
Practicality of playing on a 16-16 map. With all the code updates for the big release as well as future updates, will the game ever be able to be played on a full 16-16 map? It would be a unique challenge making minecarts much more necessary. It is something I would really like to do.

even if it was incredibly well optimised, even with the best hardware on the planet - i don't think it'll ever be possible to run df at that kind of scale, and certainly not with a living world. it's just too big.

a more reasonable hope might be that you can have a few extra tiles - say 4x4 to 5x5 - and a slightly larger world / longer history.

I'm thinking it might work if the map rewrite will allow for flatter embarks, where only the surface layers are loaded. Though 16x16 is very large yet. 

443
DF General Discussion / Re: Roadmap and Upcoming Features
« on: September 29, 2022, 08:23:36 am »
That is the link yeah. I see no reason it won't be followed, as judging by the FotF replies, DF Talks, and other more recent interviews with Tarn their intentions are still to go Villains 2 -> Army (small) -> Myth & Magic after the initial Premium release. Premium in turn is divided into Initial Premium -> Re-adding Adventure Mode + adding in whatever other features intended for Premium but don't make it in the initial release. Achievements, Steam Workshop and such. So, all in all it is:
Initial Premium Release -> Re-adding Adventure Mode (+ adding whatever) -> Villains 2 -> Army (small) -> Myth & Magic.

But reasons come and go, so who knows. Hopefully Tarn won't have any economic troubles following the Steam release so that's one reason for derailing out of the way.

444
DF General Discussion / Re: Future of the Fortress
« on: September 27, 2022, 03:18:29 am »
According to the latest blogpost we will be able to "append a few lines to existing entries". If I understand this right it should also be possible to remove or alter most tokens by having these new tokens be creature variation tokens (CV_REMOVE_TAG and CV_CONVERT_TAG). Is this right?
And if it is, is there some way to do this for objects other than creatures, since the current creature variations only work on those? And is there a way of changing what creature variations have been assigned at an earlier stage, e.g. changing SLUG_MAN to use ANIMAL_PERSON instead of ANIMAL_PERSON_LEGLESS?

445
DF Suggestions / Re: Animals Scratching at Doors
« on: September 19, 2022, 04:09:00 pm »
I think the notion of size restricting who can fit through a door can be overlooked here, until it matters in the game in general, and we get e.g. multitile creatures. As it is a dragon (or a giant hedgehog) can fit through a 1-tile corridor with ease, while a small amount of kittens (three?) need to crawl if they want to fit in the same space.

446
DF Suggestions / Re: Animals Scratching at Doors
« on: September 18, 2022, 03:24:20 am »
I wonder what what causes an animal to claw at a door? Or rather what prevents an animal for doing so, the cause is obviously to get to the other side. I don't think horses do it, for one, because the way they can rear up isn't good for scratching, neither are their hooves. That probably applies to most hooved mammals, like cows and antelopes. That leaves us pretty much with the one you've listed, a list of mostly carnivorous non-vermin.
But what about sized-up animals? Would like a giant hedgehog scratch at a door? A giant ant? 
And could animals with horns/strong legs try to headbutt or kick the doors?

447
Krampus is some kind of Christmas Satan.

448
DF General Discussion / Re: Future of the Fortress
« on: September 15, 2022, 04:49:17 am »
Currently, dwarves can embark at any place in the world (barring mountains, water) regardless of how difficult or dangerous the travel there would be. Will this ever change, or will the dwarves always be able to set up a fort in the middle of an evil biome, for the sake of player freedom?

449
DF General Discussion / Re: Future of the Fortress
« on: September 13, 2022, 07:56:47 am »
-snip-

If it doesn't end with a questionmark then it's not a question and thus rather in suggestion land ;). Here is a thread about sphere-related magic, if you want to continue the discussion in a place where Toady can dig it up more easily when it becomes relevant.

450
Election night right now in Sweden, the covert neonazi party (the Sweden Democrats) is looking like it'll end up the second biggest, at >20% of the votes.
"Covert neonazi" meaning the party platform is officially only right-wing populist, racist, and fond of conspiracy theories, but the party leadership joined the party when they still were openly neo-, and they have to rinse out people who go too openly nazi way too often for it to be a coincidence.
Yes, this was not too unexpected, and yes, this might also mean chaos in the newly formed right-conservative block since they've surpassed the traditional right party (the Moderates) who are the other cornerstone in that block. But I still can't help but hate it. Fuck.

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