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Mod Releases / Re: Kenshi Fortress 1.31
« on: December 28, 2020, 11:59:14 am »
Honestly, I'm amazed this got as little attention as it has. You've done gods work, Okran be praised.
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You'd probably be better off having ghouls just be raisable by the broodmother like a necromancer interaction with a transformation instead.

For Gray Wardens, it'd be something similar to how necromancers currently are:Code: [Select][SYNDROME]
[CE_DISPLAY_NAME:NAME:gray warden:gray warden:gray warden:START:0]
[SYN_CLASS:GRAY_WARDEN]
Then you'd have to add [IMMUNE_SYN_CLASS:GRAY_WARDEN] to all the taint syndrome classes.
Yep! You've hit almost everything on the head.
Only problem I can see is that male / female are castes, so it'd be something like:
[SYN_AFFECTED_CREATURE:HUMAN:MALE] (since most creatures in DF aren't complicated enough to have long castes, this is the MALE caste of the HUMAN creature)
[SYN_AFFECTED_CREATURE:DARKSPAWN:GHOUL_HUMAN_MALE]
[CE_BODY_TRANSFORMATION:PROB:100:START:10:CE:CREATURE:DARKSPAWN:GHOUL_HUMAN_MALE] (note the changing of the last colon into a _)
Guessing the first thing I should work on doing is making the basic darkspawn, broodmothers, and mabari, then move onto setting up the several human groups; then make elves less garbage before moving onto dwarves as they'll probably be the more complex of the bunch of basics. I'm thinking I should use DA1 Genlock as they look absolutely stupid in DA2 and DA:I- although definitely more of a threat in those games. Perhaps a whole different sub caste called Genlock Brutes.
Hurlocks castes of Darkspawn are working and filling up the underground; and are pretty brutal currently, might need to tweak them a bit more later, then again you really don't want to be facing the darkspawn unprepared.
Darkspawn blood is coming along, still working on tweaking it and making the ghoul versions of the races.
PTW. Since I play with a few changes to the raw files that are really simple but bothersome to repeat manually every time a new version is out.